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/* Copyright (c) 2020-2023 The Khronos Group Inc.
* Copyright (c) 2020-2023 Valve Corporation
* Copyright (c) 2020-2023 LunarG, Inc.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#pragma once
typedef struct {
bool validate_descriptors;
bool validate_draw_indirect;
bool validate_dispatch_indirect;
bool vma_linear_output;
bool warn_on_robust_oob;
bool cache_instrumented_shaders;
bool select_instrumented_shaders;
uint32_t gpuav_max_buffer_device_addresses;
} GpuAVSettings;