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/* Copyright (c) 2020-2023 The Khronos Group Inc.
* Copyright (c) 2020-2023 Valve Corporation
* Copyright (c) 2020-2023 LunarG, Inc.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#pragma once
#include "gpu_validation/gpu_state_tracker.h"
#include "gpu_validation/gpu_error_message.h"
class DebugPrintf;
struct DPFDeviceMemoryBlock {
VkBuffer buffer;
VmaAllocation allocation;
};
struct DPFBufferInfo {
DPFDeviceMemoryBlock output_mem_block;
VkDescriptorSet desc_set;
VkDescriptorPool desc_pool;
VkPipelineBindPoint pipeline_bind_point;
DPFBufferInfo(DPFDeviceMemoryBlock output_mem_block, VkDescriptorSet desc_set, VkDescriptorPool desc_pool,
VkPipelineBindPoint pipeline_bind_point)
: output_mem_block(output_mem_block), desc_set(desc_set), desc_pool(desc_pool), pipeline_bind_point(pipeline_bind_point){};
};
enum vartype { varsigned, varunsigned, varfloat };
struct DPFSubstring {
std::string string;
bool needs_value;
vartype type;
uint64_t longval = 0;
};
struct DPFOutputRecord {
uint32_t size;
uint32_t shader_id;
uint32_t instruction_position;
uint32_t stage;
uint32_t stage_word_1;
uint32_t stage_word_2;
uint32_t stage_word_3;
uint32_t format_string_id;
uint32_t values;
};
namespace debug_printf_state {
class CommandBuffer : public gpu_utils_state::CommandBuffer {
public:
std::vector<DPFBufferInfo> buffer_infos;
CommandBuffer(DebugPrintf* dp, VkCommandBuffer cb, const VkCommandBufferAllocateInfo* create_info,
const COMMAND_POOL_STATE* pool);
~CommandBuffer();
bool NeedsProcessing() const final { return !buffer_infos.empty(); }
void Process(VkQueue queue) final;
void Destroy() final;
void Reset() final;
private:
void ResetCBState();
};
} // namespace debug_printf_state
VALSTATETRACK_DERIVED_STATE_OBJECT(VkCommandBuffer, debug_printf_state::CommandBuffer, CMD_BUFFER_STATE)
class DebugPrintf : public GpuAssistedBase {
public:
DebugPrintf() {
setup_vuid = "UNASSIGNED-DEBUG-PRINTF";
container_type = LayerObjectTypeDebugPrintf;
desired_features.vertexPipelineStoresAndAtomics = true;
desired_features.fragmentStoresAndAtomics = true;
}
void CreateDevice(const VkDeviceCreateInfo* pCreateInfo) override;
bool InstrumentShader(const vvl::span<const uint32_t>& input, std::vector<uint32_t>& new_pgm,
uint32_t unique_shader_id) override;
void PreCallRecordCreateShaderModule(VkDevice device, const VkShaderModuleCreateInfo* pCreateInfo,
const VkAllocationCallbacks* pAllocator, VkShaderModule* pShaderModule,
void* csm_state_data) override;
void PreCallRecordCreateShadersEXT(VkDevice device, uint32_t createInfoCount, const VkShaderCreateInfoEXT* pCreateInfos,
const VkAllocationCallbacks* pAllocator, VkShaderEXT* pShaders,
void* csm_state_data) override;
std::vector<DPFSubstring> ParseFormatString(const std::string& format_string);
std::string FindFormatString(vvl::span<const uint32_t> pgm, uint32_t string_id);
void AnalyzeAndGenerateMessages(VkCommandBuffer command_buffer, VkQueue queue, DPFBufferInfo& buffer_info,
uint32_t operation_index, uint32_t* const debug_output_buffer);
void PreCallRecordCmdDraw(VkCommandBuffer commandBuffer, uint32_t vertexCount, uint32_t instanceCount, uint32_t firstVertex,
uint32_t firstInstance) override;
void PreCallRecordCmdDrawMultiEXT(VkCommandBuffer commandBuffer, uint32_t drawCount, const VkMultiDrawInfoEXT* pVertexInfo,
uint32_t instanceCount, uint32_t firstInstance, uint32_t stride) override;
void PreCallRecordCmdDrawIndexed(VkCommandBuffer commandBuffer, uint32_t indexCount, uint32_t instanceCount,
uint32_t firstIndex, int32_t vertexOffset, uint32_t firstInstance) override;
void PreCallRecordCmdDrawMultiIndexedEXT(VkCommandBuffer commandBuffer, uint32_t drawCount,
const VkMultiDrawIndexedInfoEXT* pIndexInfo, uint32_t instanceCount,
uint32_t firstInstance, uint32_t stride, const int32_t* pVertexOffset) override;
void PreCallRecordCmdDrawIndirect(VkCommandBuffer commandBuffer, VkBuffer buffer, VkDeviceSize offset, uint32_t count,
uint32_t stride) override;
void PreCallRecordCmdDrawIndexedIndirect(VkCommandBuffer commandBuffer, VkBuffer buffer, VkDeviceSize offset, uint32_t count,
uint32_t stride) override;
void PreCallRecordCmdDrawIndirectCountKHR(VkCommandBuffer commandBuffer, VkBuffer buffer, VkDeviceSize offset,
VkBuffer countBuffer, VkDeviceSize countBufferOffset, uint32_t maxDrawCount,
uint32_t stride) override;
void PreCallRecordCmdDrawIndirectCount(VkCommandBuffer commandBuffer, VkBuffer buffer, VkDeviceSize offset,
VkBuffer countBuffer, VkDeviceSize countBufferOffset, uint32_t maxDrawCount,
uint32_t stride) override;
void PreCallRecordCmdDrawIndexedIndirectCountKHR(VkCommandBuffer commandBuffer, VkBuffer buffer, VkDeviceSize offset,
VkBuffer countBuffer, VkDeviceSize countBufferOffset, uint32_t maxDrawCount,
uint32_t stride) override;
void PreCallRecordCmdDrawIndexedIndirectCount(VkCommandBuffer commandBuffer, VkBuffer buffer, VkDeviceSize offset,
VkBuffer countBuffer, VkDeviceSize countBufferOffset, uint32_t maxDrawCount,
uint32_t stride) override;
void PreCallRecordCmdDrawIndirectByteCountEXT(VkCommandBuffer commandBuffer, uint32_t instanceCount, uint32_t firstInstance,
VkBuffer counterBuffer, VkDeviceSize counterBufferOffset, uint32_t counterOffset,
uint32_t vertexStride) override;
void PreCallRecordCmdDrawMeshTasksNV(VkCommandBuffer commandBuffer, uint32_t taskCount, uint32_t firstTask) override;
void PreCallRecordCmdDrawMeshTasksIndirectNV(VkCommandBuffer commandBuffer, VkBuffer buffer, VkDeviceSize offset,
uint32_t drawCount, uint32_t stride) override;
void PreCallRecordCmdDrawMeshTasksIndirectCountNV(VkCommandBuffer commandBuffer, VkBuffer buffer, VkDeviceSize offset,
VkBuffer countBuffer, VkDeviceSize countBufferOffset, uint32_t maxDrawCount,
uint32_t stride) override;
void PreCallRecordCmdDrawMeshTasksEXT(VkCommandBuffer commandBuffer, uint32_t groupCountX, uint32_t groupCountY,
uint32_t groupCountZ) override;
void PreCallRecordCmdDrawMeshTasksIndirectEXT(VkCommandBuffer commandBuffer, VkBuffer buffer, VkDeviceSize offset,
uint32_t drawCount, uint32_t stride) override;
void PreCallRecordCmdDrawMeshTasksIndirectCountEXT(VkCommandBuffer commandBuffer, VkBuffer buffer, VkDeviceSize offset,
VkBuffer countBuffer, VkDeviceSize countBufferOffset, uint32_t maxDrawCount,
uint32_t stride) override;
void PreCallRecordCmdDispatch(VkCommandBuffer commandBuffer, uint32_t x, uint32_t y, uint32_t z) override;
void PreCallRecordCmdDispatchIndirect(VkCommandBuffer commandBuffer, VkBuffer buffer, VkDeviceSize offset) override;
void PreCallRecordCmdDispatchBase(VkCommandBuffer commandBuffer, uint32_t baseGroupX, uint32_t baseGroupY, uint32_t baseGroupZ,
uint32_t groupCountX, uint32_t groupCountY, uint32_t groupCountZ) override;
void PreCallRecordCmdDispatchBaseKHR(VkCommandBuffer commandBuffer, uint32_t baseGroupX, uint32_t baseGroupY,
uint32_t baseGroupZ, uint32_t groupCountX, uint32_t groupCountY,
uint32_t groupCountZ) override;
void PreCallRecordCmdTraceRaysNV(VkCommandBuffer commandBuffer, VkBuffer raygenShaderBindingTableBuffer,
VkDeviceSize raygenShaderBindingOffset, VkBuffer missShaderBindingTableBuffer,
VkDeviceSize missShaderBindingOffset, VkDeviceSize missShaderBindingStride,
VkBuffer hitShaderBindingTableBuffer, VkDeviceSize hitShaderBindingOffset,
VkDeviceSize hitShaderBindingStride, VkBuffer callableShaderBindingTableBuffer,
VkDeviceSize callableShaderBindingOffset, VkDeviceSize callableShaderBindingStride,
uint32_t width, uint32_t height, uint32_t depth) override;
void PreCallRecordCmdTraceRaysKHR(VkCommandBuffer commandBuffer,
const VkStridedDeviceAddressRegionKHR* pRaygenShaderBindingTable,
const VkStridedDeviceAddressRegionKHR* pMissShaderBindingTable,
const VkStridedDeviceAddressRegionKHR* pHitShaderBindingTable,
const VkStridedDeviceAddressRegionKHR* pCallableShaderBindingTable, uint32_t width,
uint32_t height, uint32_t depth) override;
void PreCallRecordCmdTraceRaysIndirectKHR(VkCommandBuffer commandBuffer,
const VkStridedDeviceAddressRegionKHR* pRaygenShaderBindingTable,
const VkStridedDeviceAddressRegionKHR* pMissShaderBindingTable,
const VkStridedDeviceAddressRegionKHR* pHitShaderBindingTable,
const VkStridedDeviceAddressRegionKHR* pCallableShaderBindingTable,
VkDeviceAddress indirectDeviceAddress) override;
void PreCallRecordCmdTraceRaysIndirect2KHR(VkCommandBuffer commandBuffer, VkDeviceAddress indirectDeviceAddress) override;
void AllocateDebugPrintfResources(const VkCommandBuffer cmd_buffer, const VkPipelineBindPoint bind_point);
std::shared_ptr<CMD_BUFFER_STATE> CreateCmdBufferState(VkCommandBuffer cb, const VkCommandBufferAllocateInfo* create_info,
const COMMAND_POOL_STATE* pool) final;
void DestroyBuffer(DPFBufferInfo& buffer_info);
private:
bool verbose = false;
bool use_stdout = false;
};