| /* Copyright (c) 2024 LunarG, Inc. |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| #pragma once |
| |
| #include <stdint.h> |
| #include <vector> |
| #include "link.h" |
| #include "interface.h" |
| #include "function_basic_block.h" |
| #include "type_manager.h" |
| #include "containers/custom_containers.h" |
| |
| class DebugReport; |
| |
| namespace gpuav { |
| namespace spirv { |
| |
| struct ModuleHeader { |
| uint32_t magic_number; |
| uint32_t version; |
| uint32_t generator; |
| uint32_t bound; |
| uint32_t schema; |
| }; |
| |
| struct Settings { |
| uint32_t shader_id; |
| uint32_t output_buffer_descriptor_set; |
| bool print_debug_info; |
| uint32_t max_instrumentations_count; |
| bool support_non_semantic_info; |
| bool support_int64; |
| bool support_memory_model_device_scope; |
| bool has_bindless_descriptors; |
| }; |
| |
| // This is the "brain" of SPIR-V logic, it stores the memory of all the Instructions and is the main context. |
| // There are other helper classes that are charge of handling the various parts of the module. |
| class Module { |
| public: |
| Module(vvl::span<const uint32_t> words, DebugReport* debug_report, const Settings& settings, |
| const std::vector<std::vector<BindingLayout>>& set_index_to_bindings_layout_lut); |
| |
| // Memory that holds all the actual SPIR-V data, replicate the "Logical Layout of a Module" of SPIR-V. |
| // Divided into sections to make easier to modify each part at different times, but still keeps it simple to write out all the |
| // instructions to a binary format. |
| ModuleHeader header_; |
| InstructionList capabilities_; |
| InstructionList extensions_; |
| InstructionList ext_inst_imports_; |
| InstructionList memory_model_; |
| InstructionList entry_points_; |
| InstructionList execution_modes_; |
| InstructionList debug_source_; |
| InstructionList debug_name_; |
| InstructionList debug_module_processed_; |
| InstructionList annotations_; |
| InstructionList types_values_constants_; |
| FunctionList functions_; |
| |
| // Handles all types and constants |
| TypeManager type_manager_; |
| |
| // When adding a new instruction with result ID, will need to grab the next ID |
| uint32_t TakeNextId(); |
| |
| // Order of functions that will try to be linked in |
| std::vector<LinkInfo> link_info_; |
| void LinkFunction(const LinkInfo& info); |
| void PostProcess(); |
| |
| // The class is designed to be written out to a binary file. |
| void ToBinary(std::vector<uint32_t>& out); |
| |
| // Passes that can be ran |
| // Return true if code was instrumented |
| bool RunPassDescriptorIndexingOOB(); |
| bool RunPassDescriptorClassGeneralBuffer(); |
| bool RunPassDescriptorClassTexelBuffer(); |
| bool RunPassBufferDeviceAddress(); |
| bool RunPassRayQuery(); |
| bool RunPassDebugPrintf(uint32_t binding_slot); |
| bool RunPassPostProcessDescriptorIndexing(); |
| |
| void AddInterfaceVariables(uint32_t id, spv::StorageClass storage_class); |
| |
| // Helpers |
| bool HasCapability(spv::Capability capability); |
| void AddCapability(spv::Capability capability); |
| void AddExtension(const char* extension); |
| void AddDebugName(const char* name, uint32_t id); |
| void AddDecoration(uint32_t target_id, spv::Decoration decoration, const std::vector<uint32_t>& operands); |
| void AddMemberDecoration(uint32_t target_id, uint32_t index, spv::Decoration decoration, const std::vector<uint32_t>& operands); |
| |
| const uint32_t max_instrumentations_count_ = 0; // zero is same as "unlimited" |
| bool use_bda_ = false; |
| // provides a way to map back and know which original SPIR-V this was from |
| const uint32_t shader_id_; |
| // Will replace the "OpDecorate DescriptorSet" for the output buffer in the incoming linked module |
| // This allows anything to be set in the GLSL for the set value, as we change it at runtime |
| const uint32_t output_buffer_descriptor_set_; |
| |
| const bool support_non_semantic_info_; |
| const bool support_int64_; |
| const bool support_memory_model_device_scope_; |
| |
| // TODO - To make things simple to start, decide if the whole shader has anything bindless or not. The next step will be a |
| // system to pass in the information from the descriptor set layout to build a LUT of which OpVariable point to bindless |
| // descriptors. This will require special consideration as it will break a simple way to test standalone version of the |
| // instrumentation |
| bool has_bindless_descriptors_ = false; |
| |
| // Used to help debug |
| const bool print_debug_info_; |
| |
| // To keep the GPU Shader Instrumentation a standalone sub-project, the runtime version needs to pass in info to allow for |
| // warnings/errors to be piped into the normal callback (otherwise will be sent to stdout) |
| DebugReport* debug_report_ = nullptr; |
| void InternalWarning(const char* tag, const char* message); |
| void InternalError(const char* tag, const char* message); |
| |
| // < set, [ bindings ] > |
| const std::vector<std::vector<BindingLayout>>& set_index_to_bindings_layout_lut_; |
| }; |
| |
| } // namespace spirv |
| } // namespace gpuav |