| /* Copyright (c) 2024 LunarG, Inc. |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| #pragma once |
| |
| #include "pass.h" |
| |
| namespace gpuav { |
| namespace spirv { |
| |
| // A type of common pass that will inject a function call and link it up later, |
| // We will have wrap the checks to be safe from bad values crashing things |
| // For OpStore we will just ignore the store if it is invalid, example: |
| // Before: |
| // bda.data[index] = value; |
| // After: |
| // if (isValid(bda.data, index)) { |
| // bda.data[index] = value; |
| // } |
| // |
| // For OpLoad we replace the value with Zero (via Phi node) if it is invalid, example |
| // Before: |
| // int X = bda.data[index]; |
| // int Y = bda.data[X]; |
| // After: |
| // if (isValid(bda.data, index)) { |
| // int X = bda.data[index]; |
| // } else { |
| // int X = 0; |
| // } |
| // if (isValid(bda.data, X)) { |
| // int Y = bda.data[X]; |
| // } else { |
| // int Y = 0; |
| // } |
| class InjectConditionalFunctionPass : public Pass { |
| public: |
| bool Run(); |
| |
| protected: |
| InjectConditionalFunctionPass(Module& module); |
| |
| BasicBlockIt InjectFunction(Function* function, BasicBlockIt block_it, InstructionIt inst_it, |
| const InjectionData& injection_data); |
| |
| // Each pass decides if the instruction should needs to have its function check injected |
| virtual bool RequiresInstrumentation(const Function& function, const Instruction& inst) = 0; |
| // A callback from the function injection logic. |
| // Each pass creates a OpFunctionCall and returns its result id. |
| // If |inst_it| is not null, it will update it to instruction post OpFunctionCall |
| virtual uint32_t CreateFunctionCall(BasicBlock& block, InstructionIt* inst_it, const InjectionData& injection_data) = 0; |
| }; |
| |
| } // namespace spirv |
| } // namespace gpuav |