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/* Copyright (c) 2024 LunarG, Inc.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#pragma once
#include "pass.h"
namespace gpuav {
namespace spirv {
// A type of common pass that will inject a function call and link it up later,
// We will have wrap the checks to be safe from bad values crashing things
// For OpStore we will just ignore the store if it is invalid, example:
// Before:
// bda.data[index] = value;
// After:
// if (isValid(bda.data, index)) {
// bda.data[index] = value;
// }
//
// For OpLoad we replace the value with Zero (via Phi node) if it is invalid, example
// Before:
// int X = bda.data[index];
// int Y = bda.data[X];
// After:
// if (isValid(bda.data, index)) {
// int X = bda.data[index];
// } else {
// int X = 0;
// }
// if (isValid(bda.data, X)) {
// int Y = bda.data[X];
// } else {
// int Y = 0;
// }
class InjectConditionalFunctionPass : public Pass {
public:
bool Run();
protected:
InjectConditionalFunctionPass(Module& module);
BasicBlockIt InjectFunction(Function* function, BasicBlockIt block_it, InstructionIt inst_it,
const InjectionData& injection_data);
// Each pass decides if the instruction should needs to have its function check injected
virtual bool RequiresInstrumentation(const Function& function, const Instruction& inst) = 0;
// A callback from the function injection logic.
// Each pass creates a OpFunctionCall and returns its result id.
// If |inst_it| is not null, it will update it to instruction post OpFunctionCall
virtual uint32_t CreateFunctionCall(BasicBlock& block, InstructionIt* inst_it, const InjectionData& injection_data) = 0;
};
} // namespace spirv
} // namespace gpuav