| |
| /* Copyright (c) 2020-2024 The Khronos Group Inc. |
| * Copyright (c) 2020-2024 Valve Corporation |
| * Copyright (c) 2020-2024 LunarG, Inc. |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| #pragma once |
| #include <cstdint> |
| // Default values for those settings should match layers/VkLayer_khronos_validation.json.in |
| |
| struct GpuAVSettings { |
| bool warn_on_robust_oob = true; |
| uint32_t max_bda_in_use = 10000; |
| bool select_instrumented_shaders = false; |
| |
| bool validate_indirect_draws_buffers = true; |
| bool validate_indirect_dispatches_buffers = true; |
| bool validate_indirect_trace_rays_buffers = true; |
| bool validate_buffer_copies = true; |
| bool validate_index_buffers = true; |
| |
| // Currently turned of due to some false positives still observed |
| bool validate_image_layout = false; |
| |
| bool vma_linear_output = true; |
| |
| bool debug_validate_instrumented_shaders = false; |
| bool debug_dump_instrumented_shaders = false; |
| uint32_t debug_max_instrumentations_count = 0; // zero is same as "unlimited" |
| bool debug_print_instrumentation_info = false; |
| |
| // Note - even though DebugPrintf basically fits in here, from the user point of view they are different and that is reflected |
| // in the settings (which are reflected in VkConfig). To make our lives easier, we just make these settings with the hierarchy |
| // of the settings exposed |
| struct ShaderInstrumentation { |
| bool descriptor_checks = true; |
| bool buffer_device_address = true; |
| bool ray_query = true; |
| bool post_process_descriptor_index = true; |
| } shader_instrumentation; |
| |
| bool IsShaderInstrumentationEnabled() const { |
| return shader_instrumentation.descriptor_checks || shader_instrumentation.buffer_device_address || |
| shader_instrumentation.ray_query || shader_instrumentation.post_process_descriptor_index; |
| } |
| bool IsSpirvModified() const { return IsShaderInstrumentationEnabled() || debug_printf_enabled; } |
| |
| // Also disables shader caching and select shader instrumentation |
| void DisableShaderInstrumentationAndOptions() { |
| shader_instrumentation.descriptor_checks = false; |
| shader_instrumentation.buffer_device_address = false; |
| shader_instrumentation.ray_query = false; |
| shader_instrumentation.post_process_descriptor_index = false; |
| // Because of this setting, cannot really have an "enabled" parameter to pass to this method |
| select_instrumented_shaders = false; |
| } |
| bool IsBufferValidationEnabled() const { |
| return validate_indirect_draws_buffers || validate_indirect_dispatches_buffers || validate_indirect_trace_rays_buffers || |
| validate_buffer_copies || validate_index_buffers; |
| } |
| void SetBufferValidationEnabled(bool enabled) { |
| validate_indirect_draws_buffers = enabled; |
| validate_indirect_dispatches_buffers = enabled; |
| validate_indirect_trace_rays_buffers = enabled; |
| validate_buffer_copies = enabled; |
| validate_index_buffers = enabled; |
| } |
| |
| // For people who are using VkValidationFeatureEnableEXT to set only DebugPrintf (and want the rest of GPU-AV off) |
| bool debug_printf_only = false; |
| void SetOnlyDebugPrintf() { |
| DisableShaderInstrumentationAndOptions(); |
| SetBufferValidationEnabled(false); |
| |
| // Turn on the minmal settings for DebugPrintf |
| debug_printf_enabled = true; |
| debug_printf_only = true; |
| } |
| |
| bool debug_printf_enabled = false; |
| bool debug_printf_to_stdout = false; |
| bool debug_printf_verbose = false; |
| uint32_t debug_printf_buffer_size = 1024; |
| }; |