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/* Copyright (c) 2023 Nintendo
* Copyright (c) 2023 LunarG, Inc.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "core_validation.h"
#include "state_tracker/shader_object_state.h"
#include "generated/spirv_grammar_helper.h"
VkShaderStageFlags FindNextStage(uint32_t createInfoCount, const VkShaderCreateInfoEXT* pCreateInfos, VkShaderStageFlagBits stage) {
constexpr uint32_t graphicsStagesCount = 5;
constexpr uint32_t meshStagesCount = 3;
const VkShaderStageFlagBits graphicsStages[graphicsStagesCount] = {
VK_SHADER_STAGE_VERTEX_BIT, VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT, VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT,
VK_SHADER_STAGE_GEOMETRY_BIT, VK_SHADER_STAGE_FRAGMENT_BIT};
const VkShaderStageFlagBits meshStages[meshStagesCount] = {VK_SHADER_STAGE_TASK_BIT_EXT, VK_SHADER_STAGE_MESH_BIT_EXT,
VK_SHADER_STAGE_FRAGMENT_BIT};
uint32_t graphicsIndex = graphicsStagesCount;
uint32_t meshIndex = meshStagesCount;
for (uint32_t i = 0; i < graphicsStagesCount; ++i) {
if (graphicsStages[i] == stage) {
graphicsIndex = i;
break;
}
if (i < meshStagesCount && meshStages[i] == stage) {
meshIndex = i;
break;
}
}
if (graphicsIndex < graphicsStagesCount) {
while (++graphicsIndex < graphicsStagesCount) {
for (uint32_t i = 0; i < createInfoCount; ++i) {
if (pCreateInfos[i].stage == graphicsStages[graphicsIndex]) {
return graphicsStages[graphicsIndex];
}
}
}
} else {
while (++meshIndex < meshStagesCount) {
for (uint32_t i = 0; i < createInfoCount; ++i) {
if (pCreateInfos[i].stage == meshStages[meshIndex]) {
return meshStages[meshIndex];
}
}
}
}
return 0;
}
bool CoreChecks::PreCallValidateCreateShadersEXT(VkDevice device, uint32_t createInfoCount,
const VkShaderCreateInfoEXT* pCreateInfos, const VkAllocationCallbacks* pAllocator,
VkShaderEXT* pShaders, const ErrorObject& error_obj) const {
bool skip = false;
if (enabled_features.shader_object_features.shaderObject == VK_FALSE) {
skip |=
LogError("VUID-vkCreateShadersEXT-None-08400", device, error_obj.location, "the shaderObject feature was not enabled.");
}
const uint32_t invalid = createInfoCount;
uint32_t linked_stage = invalid;
uint32_t non_linked_graphics_stage = invalid;
uint32_t non_linked_task_mesh_stage = invalid;
uint32_t linked_task_mesh_stage = invalid;
uint32_t linked_vert_stage = invalid;
uint32_t linked_task_stage = invalid;
uint32_t linked_mesh_no_task_stage = invalid;
uint32_t linked_spirv_index = invalid;
uint32_t linked_binary_index = invalid;
for (uint32_t i = 0; i < createInfoCount; ++i) {
const Location create_info_loc = error_obj.location.dot(Field::pCreateInfos, i);
const VkShaderCreateInfoEXT& createInfo = pCreateInfos[i];
if (createInfo.stage == VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT ||
createInfo.stage == VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT) {
if (enabled_features.core.tessellationShader == VK_FALSE) {
skip |= LogError("VUID-VkShaderCreateInfoEXT-stage-08419", device, create_info_loc.dot(Field::stage),
"is %s, but the tessellationShader feature was not enabled.",
string_VkShaderStageFlagBits(createInfo.stage));
}
} else if (createInfo.stage == VK_SHADER_STAGE_GEOMETRY_BIT) {
if (enabled_features.core.geometryShader == VK_FALSE) {
skip |= LogError("VUID-VkShaderCreateInfoEXT-stage-08420", device, create_info_loc.dot(Field::stage),
"is VK_SHADER_STAGE_GEOMETRY_BIT, but the geometryShader feature was not enabled.");
}
} else if (createInfo.stage == VK_SHADER_STAGE_TASK_BIT_EXT) {
if (enabled_features.mesh_shader_features.taskShader == VK_FALSE) {
skip |= LogError("VUID-VkShaderCreateInfoEXT-stage-08421", device, create_info_loc.dot(Field::stage),
"is VK_SHADER_STAGE_TASK_BIT_EXT, but the taskShader feature was not enabled.");
}
} else if (createInfo.stage == VK_SHADER_STAGE_MESH_BIT_EXT) {
if (enabled_features.mesh_shader_features.meshShader == VK_FALSE) {
skip |= LogError("VUID-VkShaderCreateInfoEXT-stage-08422", device, create_info_loc.dot(Field::stage),
"is VK_SHADER_STAGE_MESH_BIT_EXT, but the meshShader feature was not enabled.");
}
}
if ((createInfo.flags & VK_SHADER_CREATE_FRAGMENT_SHADING_RATE_ATTACHMENT_BIT_EXT) != 0 &&
enabled_features.fragment_shading_rate_features.attachmentFragmentShadingRate == VK_FALSE) {
skip |= LogError("VUID-VkShaderCreateInfoEXT-flags-08487", device, create_info_loc.dot(Field::flags),
"is %s, but the attachmentFragmentShadingRate feature was not enabled.",
string_VkShaderCreateFlagsEXT(createInfo.flags).c_str());
}
if ((createInfo.flags & VK_SHADER_CREATE_FRAGMENT_DENSITY_MAP_ATTACHMENT_BIT_EXT) != 0 &&
enabled_features.fragment_density_map_features.fragmentDensityMap == VK_FALSE) {
skip |= LogError("VUID-VkShaderCreateInfoEXT-flags-08489", device, create_info_loc.dot(Field::flags),
"is %s, but the fragmentDensityMap feature was not enabled.",
string_VkShaderCreateFlagsEXT(createInfo.flags).c_str());
}
if ((createInfo.flags & VK_SHADER_CREATE_LINK_STAGE_BIT_EXT) != 0 && createInfoCount == 1) {
skip |= LogError("VUID-vkCreateShadersEXT-pCreateInfos-08401", device, create_info_loc.dot(Field::flags),
"is %s, but createInfoCount is 1.", string_VkShaderCreateFlagsEXT(createInfo.flags).c_str());
}
if ((createInfo.flags & VK_SHADER_CREATE_LINK_STAGE_BIT_EXT) != 0) {
const auto nextStage = FindNextStage(createInfoCount, pCreateInfos, createInfo.stage);
if (nextStage != 0 && createInfo.nextStage != nextStage) {
skip |=
LogError("VUID-vkCreateShadersEXT-pCreateInfos-08409", device, create_info_loc.dot(Field::flags),
"is %s, but nextStage (%s) does not equal the "
"logically next stage (%s) which also has the VK_SHADER_CREATE_LINK_STAGE_BIT_EXT bit.",
string_VkShaderCreateFlagsEXT(createInfo.flags).c_str(),
string_VkShaderStageFlags(createInfo.nextStage).c_str(), string_VkShaderStageFlags(nextStage).c_str());
}
for (uint32_t j = i; j < createInfoCount; ++j) {
if (i != j && createInfo.stage == pCreateInfos[j].stage) {
skip |= LogError("VUID-vkCreateShadersEXT-pCreateInfos-08410", device, create_info_loc,
"and pCreateInfos[%" PRIu32
"] both contain VK_SHADER_CREATE_LINK_STAGE_BIT_EXT and have the stage %s.",
j, string_VkShaderStageFlagBits(createInfo.stage));
}
}
linked_stage = i;
if ((createInfo.stage & VK_SHADER_STAGE_VERTEX_BIT) != 0) {
linked_vert_stage = i;
} else if ((createInfo.stage & VK_SHADER_STAGE_TASK_BIT_EXT) != 0) {
linked_task_mesh_stage = i;
linked_task_stage = i;
} else if ((createInfo.stage & VK_SHADER_STAGE_MESH_BIT_EXT) != 0) {
linked_task_mesh_stage = i;
if ((createInfo.flags & VK_SHADER_CREATE_NO_TASK_SHADER_BIT_EXT) != 0) {
linked_mesh_no_task_stage = i;
}
}
if (createInfo.codeType == VK_SHADER_CODE_TYPE_SPIRV_EXT) {
linked_spirv_index = i;
} else if (createInfo.codeType == VK_SHADER_CODE_TYPE_BINARY_EXT) {
linked_binary_index = i;
}
} else if ((createInfo.stage & (VK_SHADER_STAGE_VERTEX_BIT | VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT |
VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT | VK_SHADER_STAGE_GEOMETRY_BIT |
VK_SHADER_STAGE_FRAGMENT_BIT)) != 0) {
non_linked_graphics_stage = i;
} else if ((createInfo.stage & (VK_SHADER_STAGE_TASK_BIT_EXT | VK_SHADER_STAGE_MESH_BIT_EXT)) != 0) {
non_linked_task_mesh_stage = i;
}
if (enabled_features.core.tessellationShader == VK_FALSE &&
(createInfo.nextStage == VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT ||
createInfo.nextStage == VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT)) {
skip |= LogError("VUID-VkShaderCreateInfoEXT-nextStage-08428", device, create_info_loc.dot(Field::nextStage),
"is %s, but tessellationShader feature was not enabled.",
string_VkShaderStageFlags(createInfo.nextStage).c_str());
}
if (enabled_features.core.geometryShader == VK_FALSE && createInfo.nextStage == VK_SHADER_STAGE_GEOMETRY_BIT) {
skip |= LogError("VUID-VkShaderCreateInfoEXT-nextStage-08429", device, create_info_loc.dot(Field::nextStage),
"is VK_SHADER_STAGE_GEOMETRY_BIT, but tessellationShader feature was not enabled.");
}
if (createInfo.stage == VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT &&
(createInfo.nextStage & ~VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT) > 0) {
skip |= LogError("VUID-VkShaderCreateInfoEXT-nextStage-08430", device, create_info_loc.dot(Field::stage),
"is VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT, but nextStage is %s.",
string_VkShaderStageFlags(createInfo.nextStage).c_str());
}
if (createInfo.stage == VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT &&
(createInfo.nextStage & ~(VK_SHADER_STAGE_GEOMETRY_BIT | VK_SHADER_STAGE_FRAGMENT_BIT)) > 0) {
skip |= LogError("VUID-VkShaderCreateInfoEXT-nextStage-08431", device, create_info_loc.dot(Field::stage),
"is VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT, but nextStage is %s.",
string_VkShaderStageFlags(createInfo.nextStage).c_str());
}
if (createInfo.stage == VK_SHADER_STAGE_GEOMETRY_BIT && (createInfo.nextStage & ~VK_SHADER_STAGE_FRAGMENT_BIT) > 0) {
skip |= LogError("VUID-VkShaderCreateInfoEXT-nextStage-08433", device, create_info_loc.dot(Field::stage),
"is VK_SHADER_STAGE_GEOMETRY_BIT, but nextStage is %s.",
string_VkShaderStageFlags(createInfo.nextStage).c_str());
}
if ((createInfo.stage == VK_SHADER_STAGE_FRAGMENT_BIT || createInfo.stage == VK_SHADER_STAGE_COMPUTE_BIT) &&
createInfo.nextStage > 0) {
skip |= LogError("VUID-VkShaderCreateInfoEXT-nextStage-08434", device, create_info_loc.dot(Field::stage),
"is %s, but nextStage is %s.", string_VkShaderStageFlagBits(createInfo.stage),
string_VkShaderStageFlags(createInfo.nextStage).c_str());
}
if (createInfo.stage == VK_SHADER_STAGE_TASK_BIT_EXT && (createInfo.nextStage & ~VK_SHADER_STAGE_MESH_BIT_EXT) > 0) {
skip |= LogError("VUID-VkShaderCreateInfoEXT-nextStage-08435", device, create_info_loc.dot(Field::stage),
"is VK_SHADER_STAGE_TASK_BIT_EXT, but nextStage is %s.",
string_VkShaderStageFlags(createInfo.nextStage).c_str());
}
if (createInfo.stage == VK_SHADER_STAGE_MESH_BIT_EXT && (createInfo.nextStage & ~VK_SHADER_STAGE_FRAGMENT_BIT) > 0) {
skip |= LogError("VUID-VkShaderCreateInfoEXT-nextStage-08436", device, create_info_loc.dot(Field::stage),
"is VK_SHADER_STAGE_MESH_BIT_EXT, but nextStage is %s.",
string_VkShaderStageFlags(createInfo.nextStage).c_str());
}
if ((createInfo.flags & VK_SHADER_CREATE_ALLOW_VARYING_SUBGROUP_SIZE_BIT_EXT) != 0 &&
enabled_features.core13.subgroupSizeControl == VK_FALSE) {
skip |= LogError(
kVUID_Core_Shader_AllowVaryingSubgroupSize, device, create_info_loc.dot(Field::flags),
"contains VK_SHADER_CREATE_ALLOW_VARYING_SUBGROUP_SIZE_BIT_EXT, but subgroupSizeControl feature is not enabled.");
}
if ((createInfo.flags & VK_SHADER_CREATE_REQUIRE_FULL_SUBGROUPS_BIT_EXT) != 0 &&
enabled_features.core13.computeFullSubgroups == VK_FALSE) {
skip |= LogError(
kVUID_Core_Shader_RequireFullSubgroups, device, create_info_loc.dot(Field::flags),
"contains VK_SHADER_CREATE_REQUIRE_FULL_SUBGROUPS_BIT_EXT, but computeFullSubgroups feature is not enabled.");
}
}
if (linked_stage != invalid && non_linked_graphics_stage != invalid) {
skip |= LogError("VUID-vkCreateShadersEXT-pCreateInfos-08402", device, error_obj.location,
"vkCreateShadersEXT(): pCreateInfos[%" PRIu32
"].flags contains VK_SHADER_CREATE_LINK_STAGE_BIT_EXT, but pCreateInfos[%" PRIu32
"] stage is %s and does not have VK_SHADER_CREATE_LINK_STAGE_BIT_EXT.",
linked_stage, non_linked_graphics_stage,
string_VkShaderStageFlagBits(pCreateInfos[non_linked_graphics_stage].stage));
}
if (linked_stage != invalid && non_linked_task_mesh_stage != invalid) {
skip |= LogError("VUID-vkCreateShadersEXT-pCreateInfos-08403", device, error_obj.location,
"vkCreateShadersEXT(): pCreateInfos[%" PRIu32
"].flags contains VK_SHADER_CREATE_LINK_STAGE_BIT_EXT, but pCreateInfos[%" PRIu32
"] stage is %s and does not have VK_SHADER_CREATE_LINK_STAGE_BIT_EXT.",
linked_stage, non_linked_task_mesh_stage,
string_VkShaderStageFlagBits(pCreateInfos[non_linked_task_mesh_stage].stage));
}
if (linked_vert_stage != invalid && linked_task_mesh_stage != invalid) {
skip |= LogError("VUID-vkCreateShadersEXT-pCreateInfos-08404", device, error_obj.location,
"pCreateInfos[%" PRIu32 "].stage is %s and pCreateInfos[%" PRIu32
"].stage is %s, but both contain VK_SHADER_CREATE_LINK_STAGE_BIT_EXT.",
linked_vert_stage, string_VkShaderStageFlagBits(pCreateInfos[linked_vert_stage].stage),
linked_task_mesh_stage, string_VkShaderStageFlagBits(pCreateInfos[linked_task_mesh_stage].stage));
}
if (linked_task_stage != invalid && linked_mesh_no_task_stage != invalid) {
skip |= LogError("VUID-vkCreateShadersEXT-pCreateInfos-08405", device, error_obj.location,
"pCreateInfos[%" PRIu32 "] is a linked task shader, but pCreateInfos[%" PRIu32
"] is a linked mesh shader with VK_SHADER_CREATE_NO_TASK_SHADER_BIT_EXT flag.",
linked_task_stage, linked_mesh_no_task_stage);
}
if (linked_spirv_index != invalid && linked_binary_index != invalid) {
skip |= LogError("VUID-vkCreateShadersEXT-pCreateInfos-08411", device, error_obj.location,
"pCreateInfos[%" PRIu32
"] is a linked shader with codeType VK_SHADER_CODE_TYPE_SPIRV_EXT, but pCreateInfos[%" PRIu32
"] is a linked shader with codeType VK_SHADER_CODE_TYPE_BINARY_EXT.",
linked_spirv_index, linked_binary_index);
}
uint32_t tesc_linked_subdivision = 0u;
uint32_t tese_linked_subdivision = 0u;
uint32_t tesc_linked_orientation = 0u;
uint32_t tese_linked_orientation = 0u;
bool tesc_linked_point_mode = false;
bool tese_linked_point_mode = false;
uint32_t tesc_linked_spacing = 0u;
uint32_t tese_linked_spacing = 0u;
uint32_t tesc_output_patch_size = 0u;
uint32_t tese_output_patch_size = 0u;
for (uint32_t i = 0; i < createInfoCount; ++i) {
if (pCreateInfos[i].codeType == VK_SHADER_CODE_TYPE_SPIRV_EXT) {
const Location create_info_loc = error_obj.location.dot(Field::pCreateInfos, i);
const StageCreateInfo stage_create_info(pCreateInfos[i]);
const auto spirv =
std::make_shared<SPIRV_MODULE_STATE>(pCreateInfos[i].codeSize, static_cast<const uint32_t*>(pCreateInfos[i].pCode));
safe_VkShaderCreateInfoEXT safe_create_info = safe_VkShaderCreateInfoEXT(&pCreateInfos[i]);
const PipelineStageState stage_state(nullptr, &safe_create_info, nullptr, spirv);
skip |= ValidatePipelineShaderStage(stage_create_info, stage_state, create_info_loc);
if (pCreateInfos[i].flags == VK_SHADER_CREATE_LINK_STAGE_BIT_EXT) {
if (pCreateInfos[i].stage == VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT) {
tesc_linked_subdivision = stage_state.entrypoint->execution_mode.tessellation_subdivision;
tesc_linked_orientation = stage_state.entrypoint->execution_mode.tessellation_orientation;
tesc_linked_point_mode = stage_state.entrypoint->execution_mode.flags & ExecutionModeSet::point_mode_bit;
tesc_linked_spacing = stage_state.entrypoint->execution_mode.tessellation_spacing;
tesc_output_patch_size = stage_state.entrypoint->execution_mode.output_vertices;
} else if (pCreateInfos[i].stage == VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT) {
tese_linked_subdivision = stage_state.entrypoint->execution_mode.tessellation_subdivision;
tese_linked_orientation = stage_state.entrypoint->execution_mode.tessellation_orientation;
tese_linked_point_mode = stage_state.entrypoint->execution_mode.flags & ExecutionModeSet::point_mode_bit;
tese_linked_spacing = stage_state.entrypoint->execution_mode.tessellation_spacing;
tese_output_patch_size = stage_state.entrypoint->execution_mode.output_vertices;
}
}
}
}
if (tesc_linked_subdivision != 0 && tese_linked_subdivision != 0 && tesc_linked_subdivision != tese_linked_subdivision) {
skip |= LogError("VUID-vkCreateShadersEXT-pCreateInfos-08867", device, error_obj.location,
"The subdivision specified in tessellation control shader (%s) does not match the subdivision in "
"tessellation evaluation shader (%s).",
string_SpvExecutionMode(tesc_linked_subdivision), string_SpvExecutionMode(tese_linked_subdivision));
}
if (tesc_linked_orientation != 0 && tese_linked_orientation != 0 && tesc_linked_orientation != tese_linked_orientation) {
skip |= LogError("VUID-vkCreateShadersEXT-pCreateInfos-08868", device, error_obj.location,
"The orientation specified in tessellation control shader (%s) does not match the orientation in "
"tessellation evaluation shader (%s).",
string_SpvExecutionMode(tesc_linked_orientation), string_SpvExecutionMode(tese_linked_orientation));
}
if (tesc_linked_point_mode && !tese_linked_point_mode) {
skip |= LogError("VUID-vkCreateShadersEXT-pCreateInfos-08869", device, error_obj.location,
"The tessellation control shader specifies execution mode point mode, but the tessellation evaluation "
"shader does not.");
}
if (tesc_linked_spacing != 0 && tese_linked_spacing != 0 && tesc_linked_spacing != tese_linked_spacing) {
skip |= LogError("VUID-vkCreateShadersEXT-pCreateInfos-08870", device, error_obj.location,
"The spacing specified in tessellation control shader (%s) does not match the spacing in "
"tessellation evaluation shader (%s).",
string_SpvExecutionMode(tesc_linked_spacing), string_SpvExecutionMode(tese_linked_spacing));
}
if (tesc_output_patch_size != tese_output_patch_size && tese_output_patch_size != 0) {
skip |= LogError("VUID-vkCreateShadersEXT-pCreateInfos-08871", device, error_obj.location,
"The output patch size in tessellation control shader (%" PRIu32
") does not match the output patch size in tessellation evaluation shader (%" PRIu32 ").",
tesc_output_patch_size, tese_output_patch_size);
}
return skip;
}
bool CoreChecks::PreCallValidateDestroyShaderEXT(VkDevice device, VkShaderEXT shader, const VkAllocationCallbacks* pAllocator,
const ErrorObject& error_obj) const {
bool skip = false;
if (enabled_features.shader_object_features.shaderObject == VK_FALSE) {
skip |=
LogError("VUID-vkDestroyShaderEXT-None-08481", device, error_obj.location, "the shaderObject feature was not enabled.");
}
return skip;
}
bool CoreChecks::PreCallValidateCmdBindShadersEXT(VkCommandBuffer commandBuffer, uint32_t stageCount,
const VkShaderStageFlagBits* pStages, const VkShaderEXT* pShaders,
const ErrorObject& error_obj) const {
bool skip = false;
const auto cb_state = GetRead<CMD_BUFFER_STATE>(commandBuffer);
if (enabled_features.shader_object_features.shaderObject == VK_FALSE) {
skip |= LogError("VUID-vkCmdBindShadersEXT-None-08462", device, error_obj.location,
"the shaderObject feature was not enabled.");
}
uint32_t vertexStageIndex = stageCount;
uint32_t taskStageIndex = stageCount;
uint32_t meshStageIndex = stageCount;
for (uint32_t i = 0; i < stageCount; ++i) {
const Location stage_loc = error_obj.location.dot(Field::pStages, i);
const VkShaderStageFlagBits& stage = pStages[i];
VkShaderEXT shader = pShaders ? pShaders[i] : VK_NULL_HANDLE;
for (uint32_t j = i; j < stageCount; ++j) {
if (i != j && stage == pStages[j]) {
skip |= LogError("VUID-vkCmdBindShadersEXT-pStages-08463", device, stage_loc,
"and pStages[%" PRIu32 "] are both %s.", j, string_VkShaderStageFlagBits(stage));
}
}
if (stage == VK_SHADER_STAGE_VERTEX_BIT && shader != VK_NULL_HANDLE) {
vertexStageIndex = i;
} else if (stage == VK_SHADER_STAGE_TASK_BIT_EXT && shader != VK_NULL_HANDLE) {
taskStageIndex = i;
} else if (stage == VK_SHADER_STAGE_MESH_BIT_EXT && shader != VK_NULL_HANDLE) {
meshStageIndex = i;
} else if (enabled_features.core.tessellationShader == VK_FALSE &&
(stage == VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT || stage == VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT) &&
shader != VK_NULL_HANDLE) {
skip |=
LogError("VUID-vkCmdBindShadersEXT-pShaders-08474", device, stage_loc,
"is %s and pShaders[%" PRIu32 "] is not VK_NULL_HANDLE, but tessellationShader feature was not enabled.",
string_VkShaderStageFlagBits(stage), i);
} else if (enabled_features.core.geometryShader == VK_FALSE && stage == VK_SHADER_STAGE_GEOMETRY_BIT &&
shader != VK_NULL_HANDLE) {
skip |= LogError("VUID-vkCmdBindShadersEXT-pShaders-08475", device, stage_loc,
"is VK_SHADER_STAGE_GEOMETRY_BIT and pShaders[%" PRIu32
"] is not VK_NULL_HANDLE, but geometryShader feature was not enabled.",
i);
} else if (stage == VK_SHADER_STAGE_COMPUTE_BIT) {
if ((cb_state->command_pool->queue_flags & VK_QUEUE_COMPUTE_BIT) == 0) {
const LogObjectList objlist(commandBuffer, cb_state->command_pool->Handle());
skip |=
LogError("VUID-vkCmdBindShadersEXT-pShaders-08476", objlist, stage_loc,
"is VK_SHADER_STAGE_COMPUTE_BIT, but the command pool the command buffer (%s) was allocated from "
"does not support compute operations (%s).",
FormatHandle(commandBuffer).c_str(), string_VkQueueFlags(cb_state->command_pool->queue_flags).c_str());
}
}
if ((stage & (VK_SHADER_STAGE_VERTEX_BIT | VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT |
VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT | VK_SHADER_STAGE_GEOMETRY_BIT | VK_SHADER_STAGE_FRAGMENT_BIT)) >
0) {
if ((cb_state->command_pool->queue_flags & VK_QUEUE_GRAPHICS_BIT) == 0) {
const LogObjectList objlist(commandBuffer, cb_state->command_pool->Handle());
skip |= LogError("VUID-vkCmdBindShadersEXT-pShaders-08477", objlist, stage_loc,
"is %s, but the command pool the command buffer %s was allocated from "
"does not support graphics operations (%s).",
string_VkShaderStageFlagBits(stage), FormatHandle(commandBuffer).c_str(),
string_VkQueueFlags(cb_state->command_pool->queue_flags).c_str());
}
}
if ((stage & (VK_SHADER_STAGE_MESH_BIT_EXT | VK_SHADER_STAGE_TASK_BIT_EXT)) > 0) {
if ((cb_state->command_pool->queue_flags & VK_QUEUE_GRAPHICS_BIT) == 0) {
const LogObjectList objlist(commandBuffer, cb_state->command_pool->Handle());
skip |= LogError("VUID-vkCmdBindShadersEXT-pShaders-08478", objlist, stage_loc,
"is %s, but the command pool the command buffer %s was allocated from "
"does not support graphics operations (%s).",
string_VkShaderStageFlagBits(stage), FormatHandle(commandBuffer).c_str(),
string_VkQueueFlags(cb_state->command_pool->queue_flags).c_str());
}
}
if (stage == VK_SHADER_STAGE_TASK_BIT_EXT && enabled_features.mesh_shader_features.taskShader == VK_FALSE &&
shader != VK_NULL_HANDLE) {
skip |= LogError("VUID-vkCmdBindShadersEXT-pShaders-08490", device, stage_loc,
"is %s and pShaders[%" PRIu32 "] is not VK_NULL_HANDLE, but taskShader feature was not enabled.",
string_VkShaderStageFlagBits(stage), i);
} else if (stage == VK_SHADER_STAGE_MESH_BIT_EXT && enabled_features.mesh_shader_features.meshShader == VK_FALSE &&
shader != VK_NULL_HANDLE) {
skip |= LogError("VUID-vkCmdBindShadersEXT-pShaders-08491", device, stage_loc,
"is %s and pShaders[%" PRIu32 "] is not VK_NULL_HANDLE, but meshShader feature was not enabled.",
string_VkShaderStageFlagBits(stage), i);
}
if (stage == VK_SHADER_STAGE_ALL_GRAPHICS || stage == VK_SHADER_STAGE_ALL) {
skip |= LogError("VUID-vkCmdBindShadersEXT-pStages-08464", device, stage_loc, "is %s.",
string_VkShaderStageFlagBits(stage));
}
if ((stage & (VK_SHADER_STAGE_RAYGEN_BIT_KHR | VK_SHADER_STAGE_ANY_HIT_BIT_KHR | VK_SHADER_STAGE_CLOSEST_HIT_BIT_KHR |
VK_SHADER_STAGE_MISS_BIT_KHR | VK_SHADER_STAGE_INTERSECTION_BIT_KHR | VK_SHADER_STAGE_CALLABLE_BIT_KHR)) >
0) {
skip |= LogError("VUID-vkCmdBindShadersEXT-pStages-08465", device, stage_loc, "is %s.",
string_VkShaderStageFlagBits(stage));
}
if (stage == VK_SHADER_STAGE_SUBPASS_SHADING_BIT_HUAWEI) {
skip |= LogError("VUID-vkCmdBindShadersEXT-pStages-08467", device, stage_loc, "is %s.",
string_VkShaderStageFlagBits(stage));
}
if (stage == VK_SHADER_STAGE_CLUSTER_CULLING_BIT_HUAWEI) {
skip |= LogError("VUID-vkCmdBindShadersEXT-pStages-08468", device, stage_loc, "is %s.",
string_VkShaderStageFlagBits(stage));
}
if (shader != VK_NULL_HANDLE) {
const auto shader_state = Get<SHADER_OBJECT_STATE>(shader);
if (shader_state->create_info.stage != stage) {
skip |=
LogError("VUID-vkCmdBindShadersEXT-pShaders-08469", device, stage_loc,
"is %s, but pShaders[%" PRIu32 "] was created with shader stage %s.",
string_VkShaderStageFlagBits(stage), i, string_VkShaderStageFlagBits(shader_state->create_info.stage));
}
}
}
if (vertexStageIndex != stageCount && taskStageIndex != stageCount) {
skip |= LogError("VUID-vkCmdBindShadersEXT-pShaders-08470", device, error_obj.location,
"pStages[%" PRIu32 "] is VK_SHADER_STAGE_VERTEX_BIT and pStages[%" PRIu32
"] is VK_SHADER_STAGE_TASK_BIT_EXT, but neither of pShaders[%" PRIu32 "] and pShaders[%" PRIu32
"] are VK_NULL_HANDLE.",
vertexStageIndex, taskStageIndex, vertexStageIndex, taskStageIndex);
}
if (vertexStageIndex != stageCount && meshStageIndex != stageCount) {
skip |= LogError("VUID-vkCmdBindShadersEXT-pShaders-08471", device, error_obj.location,
"pStages[%" PRIu32 "] is VK_SHADER_STAGE_VERTEX_BIT and pStages[%" PRIu32
"] is VK_SHADER_STAGE_MESH_BIT_EXT, but neither of pShaders[%" PRIu32 "] and pShaders[%" PRIu32
"] are VK_NULL_HANDLE.",
vertexStageIndex, meshStageIndex, vertexStageIndex, meshStageIndex);
}
return skip;
}
bool CoreChecks::PreCallValidateGetShaderBinaryDataEXT(VkDevice device, VkShaderEXT shader, size_t* pDataSize, void* pData,
const ErrorObject& error_obj) const {
bool skip = false;
if (enabled_features.shader_object_features.shaderObject == VK_FALSE) {
skip |= LogError("VUID-vkGetShaderBinaryDataEXT-None-08461", device, error_obj.location,
"the shaderObject feature was not enabled.");
}
return skip;
}