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/* Copyright (c) 2015-2020 The Khronos Group Inc.
* Copyright (c) 2015-2020 Valve Corporation
* Copyright (c) 2015-2020 LunarG, Inc.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
* Author: Camden Stocker <camden@lunarg.com>
*/
#pragma once
#include "chassis.h"
#include "state_tracker.h"
#include <string>
static const uint32_t kMemoryObjectWarningLimit = 250;
// Maximum number of instanced vertex buffers which should be used
static const uint32_t kMaxInstancedVertexBuffers = 1;
// Recommended allocation size for vkAllocateMemory
static const VkDeviceSize kMinDeviceAllocationSize = 256 * 1024;
// If a buffer or image is allocated and it consumes an entire VkDeviceMemory, it should at least be this large.
// This is slightly different from minDeviceAllocationSize since the 256K buffer can still be sensibly
// suballocated from. If we consume an entire allocation with one image or buffer, it should at least be for a
// very large allocation.
static const VkDeviceSize kMinDedicatedAllocationSize = 1024 * 1024;
typedef enum {
kExtPromoted,
kExtObsoleted,
kExtDeprecated,
} ExtDeprecationReason;
typedef struct {
ExtDeprecationReason reason;
std::string target;
} DeprecationData;
typedef enum {
kBPVendorArm = 0x00000001,
} BPVendorFlagBits;
typedef VkFlags BPVendorFlags;
// How many small indexed drawcalls in a command buffer before a warning is thrown
static const uint32_t kMaxSmallIndexedDrawcalls = 10;
// How many indices make a small indexed drawcall
static const int kSmallIndexedDrawcallIndices = 10;
// Minimum number of vertices/indices to take into account when doing depth pre-pass checks for Arm Mali GPUs
static const int kDepthPrePassMinDrawCountArm = 500;
// Minimum, number of draw calls in order to trigger depth pre-pass warnings for Arm Mali GPUs
static const int kDepthPrePassNumDrawCallsArm = 20;
// Maximum sample count for full throughput on Mali GPUs
static const VkSampleCountFlagBits kMaxEfficientSamplesArm = VK_SAMPLE_COUNT_4_BIT;
class BestPractices : public ValidationStateTracker {
public:
using StateTracker = ValidationStateTracker;
BestPractices() { container_type = LayerObjectTypeBestPractices; }
std::string GetAPIVersionName(uint32_t version) const;
bool ValidateCmdDrawType(VkCommandBuffer cmd_buffer, const char* caller) const;
void RecordCmdDrawType(VkCommandBuffer cmd_buffer, uint32_t draw_count, const char* caller);
void RecordCmdDrawTypeArm(VkCommandBuffer cmd_buffer, uint32_t draw_count, const char* caller);
bool ValidateDeprecatedExtensions(const char* api_name, const char* extension_name, uint32_t version, const char* vuid) const;
bool PreCallValidateCmdDrawIndexedIndirectCountKHR(VkCommandBuffer commandBuffer, VkBuffer buffer, VkDeviceSize offset,
VkBuffer countBuffer, VkDeviceSize countBufferOffset, uint32_t maxDrawCount,
uint32_t stride) const;
bool PreCallValidateCreateInstance(const VkInstanceCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator,
VkInstance* pInstance) const;
void PreCallRecordCreateInstance(const VkInstanceCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator,
VkInstance* pInstance);
bool PreCallValidateCreateDevice(VkPhysicalDevice physicalDevice, const VkDeviceCreateInfo* pCreateInfo,
const VkAllocationCallbacks* pAllocator, VkDevice* pDevice) const;
bool PreCallValidateCreateBuffer(VkDevice device, const VkBufferCreateInfo* pCreateInfo,
const VkAllocationCallbacks* pAllocator, VkBuffer* pBuffer) const;
bool PreCallValidateCreateImage(VkDevice device, const VkImageCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator,
VkImage* pImage) const;
bool PreCallValidateCreateSwapchainKHR(VkDevice device, const VkSwapchainCreateInfoKHR* pCreateInfo,
const VkAllocationCallbacks* pAllocator, VkSwapchainKHR* pSwapchain) const;
bool PreCallValidateCreateSharedSwapchainsKHR(VkDevice device, uint32_t swapchainCount,
const VkSwapchainCreateInfoKHR* pCreateInfos,
const VkAllocationCallbacks* pAllocator, VkSwapchainKHR* pSwapchains) const;
bool PreCallValidateCreateRenderPass(VkDevice device, const VkRenderPassCreateInfo* pCreateInfo,
const VkAllocationCallbacks* pAllocator, VkRenderPass* pRenderPass) const;
bool ValidateAttachments(const VkRenderPassCreateInfo2* rpci, uint32_t attachmentCount, const VkImageView* image_views) const;
bool PreCallValidateCreateFramebuffer(VkDevice device, const VkFramebufferCreateInfo* pCreateInfo,
const VkAllocationCallbacks* pAllocator, VkFramebuffer* pFramebuffer) const;
bool PreCallValidateAllocateDescriptorSets(VkDevice device, const VkDescriptorSetAllocateInfo* pAllocateInfo,
VkDescriptorSet* pDescriptorSets, void* ads_state_data) const;
void ManualPostCallRecordAllocateDescriptorSets(VkDevice device, const VkDescriptorSetAllocateInfo* pAllocateInfo,
VkDescriptorSet* pDescriptorSets, VkResult result, void* ads_state);
void PostCallRecordFreeDescriptorSets(VkDevice device, VkDescriptorPool descriptorPool, uint32_t descriptorSetCount,
const VkDescriptorSet* pDescriptorSets, VkResult result);
bool PreCallValidateAllocateMemory(VkDevice device, const VkMemoryAllocateInfo* pAllocateInfo,
const VkAllocationCallbacks* pAllocator, VkDeviceMemory* pMemory) const;
void ManualPostCallRecordAllocateMemory(VkDevice device, const VkMemoryAllocateInfo* pAllocateInfo,
const VkAllocationCallbacks* pAllocator, VkDeviceMemory* pMemory, VkResult result);
void PreCallRecordFreeMemory(VkDevice device, VkDeviceMemory memory, const VkAllocationCallbacks* pAllocator);
bool ValidateBindBufferMemory(VkBuffer buffer, VkDeviceMemory memory, const char* api_name) const;
bool PreCallValidateBindBufferMemory(VkDevice device, VkBuffer buffer, VkDeviceMemory memory, VkDeviceSize memoryOffset) const;
bool PreCallValidateBindBufferMemory2(VkDevice device, uint32_t bindInfoCount, const VkBindBufferMemoryInfo* pBindInfos) const;
bool PreCallValidateBindBufferMemory2KHR(VkDevice device, uint32_t bindInfoCount,
const VkBindBufferMemoryInfo* pBindInfos) const;
bool ValidateBindImageMemory(VkImage image, VkDeviceMemory memory, const char* api_name) const;
bool PreCallValidateBindImageMemory(VkDevice device, VkImage image, VkDeviceMemory memory, VkDeviceSize memoryOffset) const;
bool PreCallValidateBindImageMemory2(VkDevice device, uint32_t bindInfoCount, const VkBindImageMemoryInfo* pBindInfos) const;
bool PreCallValidateBindImageMemory2KHR(VkDevice device, uint32_t bindInfoCount, const VkBindImageMemoryInfo* pBindInfos) const;
bool PreCallValidateCreateCommandPool(VkDevice device, const VkCommandPoolCreateInfo* pCreateInfo,
const VkAllocationCallbacks* pAllocator, VkCommandPool* pCommandPool) const;
bool PreCallValidateFreeMemory(VkDevice device, VkDeviceMemory memory, const VkAllocationCallbacks* pAllocator) const;
bool ValidateMultisampledBlendingArm(uint32_t createInfoCount, const VkGraphicsPipelineCreateInfo* pCreateInfos) const;
bool PreCallValidateCreateGraphicsPipelines(VkDevice device, VkPipelineCache pipelineCache, uint32_t createInfoCount,
const VkGraphicsPipelineCreateInfo* pCreateInfos,
const VkAllocationCallbacks* pAllocator, VkPipeline* pPipelines,
void* cgpl_state) const;
bool PreCallValidateCreateComputePipelines(VkDevice device, VkPipelineCache pipelineCache, uint32_t createInfoCount,
const VkComputePipelineCreateInfo* pCreateInfos,
const VkAllocationCallbacks* pAllocator, VkPipeline* pPipelines,
void* pipe_state) const;
bool CheckPipelineStageFlags(std::string api_name, const VkPipelineStageFlags flags) const;
bool PreCallValidateQueueSubmit(VkQueue queue, uint32_t submitCount, const VkSubmitInfo* pSubmits, VkFence fence) const;
bool PreCallValidateBeginCommandBuffer(VkCommandBuffer commandBuffer, const VkCommandBufferBeginInfo* pBeginInfo) const;
bool PreCallValidateCmdSetEvent(VkCommandBuffer commandBuffer, VkEvent event, VkPipelineStageFlags stageMask) const;
bool PreCallValidateCmdResetEvent(VkCommandBuffer commandBuffer, VkEvent event, VkPipelineStageFlags stageMask) const;
bool PreCallValidateCmdWaitEvents(VkCommandBuffer commandBuffer, uint32_t eventCount, const VkEvent* pEvents,
VkPipelineStageFlags srcStageMask, VkPipelineStageFlags dstStageMask,
uint32_t memoryBarrierCount, const VkMemoryBarrier* pMemoryBarriers,
uint32_t bufferMemoryBarrierCount, const VkBufferMemoryBarrier* pBufferMemoryBarriers,
uint32_t imageMemoryBarrierCount, const VkImageMemoryBarrier* pImageMemoryBarriers) const;
bool PreCallValidateCmdPipelineBarrier(VkCommandBuffer commandBuffer, VkPipelineStageFlags srcStageMask,
VkPipelineStageFlags dstStageMask, VkDependencyFlags dependencyFlags,
uint32_t memoryBarrierCount, const VkMemoryBarrier* pMemoryBarriers,
uint32_t bufferMemoryBarrierCount, const VkBufferMemoryBarrier* pBufferMemoryBarriers,
uint32_t imageMemoryBarrierCount,
const VkImageMemoryBarrier* pImageMemoryBarriers) const;
bool PreCallValidateCmdWriteTimestamp(VkCommandBuffer commandBuffer, VkPipelineStageFlagBits pipelineStage,
VkQueryPool queryPool, uint32_t query) const;
void PostCallRecordCmdBindPipeline(VkCommandBuffer commandBuffer, VkPipelineBindPoint pipelineBindPoint, VkPipeline pipeline);
bool ValidateCmdBeginRenderPass(VkCommandBuffer commandBuffer, RenderPassCreateVersion rp_version,
const VkRenderPassBeginInfo* pRenderPassBegin) const;
bool PreCallValidateCmdBeginRenderPass(VkCommandBuffer commandBuffer, const VkRenderPassBeginInfo* pRenderPassBegin,
VkSubpassContents contents) const;
bool PreCallValidateCmdBeginRenderPass2KHR(VkCommandBuffer commandBuffer, const VkRenderPassBeginInfo* pRenderPassBegin,
const VkSubpassBeginInfoKHR* pSubpassBeginInfo) const;
bool PreCallValidateCmdBeginRenderPass2(VkCommandBuffer commandBuffer, const VkRenderPassBeginInfo* pRenderPassBegin,
const VkSubpassBeginInfoKHR* pSubpassBeginInfo) const;
void RecordCmdBeginRenderPass(VkCommandBuffer commandBuffer, RenderPassCreateVersion rp_version,
const VkRenderPassBeginInfo* pRenderPassBegin);
void PostCallRecordCmdBeginRenderPass(VkCommandBuffer commandBuffer, const VkRenderPassBeginInfo* pRenderPassBegin,
VkSubpassContents contents);
void PostCallRecordCmdBeginRenderPass2(VkCommandBuffer commandBuffer, const VkRenderPassBeginInfo* pRenderPassBegin,
const VkSubpassBeginInfo* pSubpassBeginInfo);
void PostCallRecordCmdBeginRenderPass2KHR(VkCommandBuffer commandBuffer, const VkRenderPassBeginInfo* pRenderPassBegin,
const VkSubpassBeginInfo* pSubpassBeginInfo);
bool PreCallValidateCmdDraw(VkCommandBuffer commandBuffer, uint32_t vertexCount, uint32_t instanceCount, uint32_t firstVertex,
uint32_t firstInstance) const;
void PostCallRecordCmdDraw(VkCommandBuffer commandBuffer, uint32_t vertexCount, uint32_t instanceCount, uint32_t firstVertex,
uint32_t firstInstance);
bool PreCallValidateCmdDrawIndexed(VkCommandBuffer commandBuffer, uint32_t indexCount, uint32_t instanceCount,
uint32_t firstIndex, int32_t vertexOffset, uint32_t firstInstance) const;
bool ValidateIndexBufferArm(VkCommandBuffer commandBuffer, uint32_t indexCount, uint32_t instanceCount, uint32_t firstIndex,
int32_t vertexOffset, uint32_t firstInstance) const;
void PreCallRecordCmdDrawIndexed(VkCommandBuffer commandBuffer, uint32_t indexCount, uint32_t instanceCount,
uint32_t firstIndex, int32_t vertexOffset, uint32_t firstInstance);
void PostCallRecordCmdDrawIndexed(VkCommandBuffer commandBuffer, uint32_t indexCount, uint32_t instanceCount,
uint32_t firstIndex, int32_t vertexOffset, uint32_t firstInstance);
bool PreCallValidateCmdDrawIndirect(VkCommandBuffer commandBuffer, VkBuffer buffer, VkDeviceSize offset, uint32_t drawCount,
uint32_t stride) const;
void PostCallRecordCmdDrawIndirect(VkCommandBuffer commandBuffer, VkBuffer buffer, VkDeviceSize offset, uint32_t count,
uint32_t stride);
bool PreCallValidateCmdDrawIndexedIndirect(VkCommandBuffer commandBuffer, VkBuffer buffer, VkDeviceSize offset,
uint32_t drawCount, uint32_t stride) const;
void PostCallRecordCmdDrawIndexedIndirect(VkCommandBuffer commandBuffer, VkBuffer buffer, VkDeviceSize offset, uint32_t count,
uint32_t stride);
bool PreCallValidateCmdDispatch(VkCommandBuffer commandBuffer, uint32_t groupCountX, uint32_t groupCountY,
uint32_t groupCountZ) const;
bool PreCallValidateCmdEndRenderPass(VkCommandBuffer commandBuffer) const;
bool ValidateGetPhysicalDeviceDisplayPlanePropertiesKHRQuery(VkPhysicalDevice physicalDevice, const char* api_name) const;
bool PreCallValidateGetDisplayPlaneSupportedDisplaysKHR(VkPhysicalDevice physicalDevice, uint32_t planeIndex,
uint32_t* pDisplayCount, VkDisplayKHR* pDisplays) const;
bool PreCallValidateGetDisplayPlaneCapabilitiesKHR(VkPhysicalDevice physicalDevice, VkDisplayModeKHR mode, uint32_t planeIndex,
VkDisplayPlaneCapabilitiesKHR* pCapabilities) const;
bool PreCallValidateGetDisplayPlaneCapabilities2KHR(VkPhysicalDevice physicalDevice,
const VkDisplayPlaneInfo2KHR* pDisplayPlaneInfo,
VkDisplayPlaneCapabilities2KHR* pCapabilities) const;
bool PreCallValidateGetSwapchainImagesKHR(VkDevice device, VkSwapchainKHR swapchain, uint32_t* pSwapchainImageCount,
VkImage* pSwapchainImages) const;
bool PreCallValidateGetPhysicalDeviceQueueFamilyProperties(VkPhysicalDevice physicalDevice, uint32_t* pQueueFamilyPropertyCount,
VkQueueFamilyProperties* pQueueFamilyProperties) const;
bool PreCallValidateGetPhysicalDeviceQueueFamilyProperties2(VkPhysicalDevice physicalDevice,
uint32_t* pQueueFamilyPropertyCount,
VkQueueFamilyProperties2* pQueueFamilyProperties) const;
bool PreCallValidateGetPhysicalDeviceQueueFamilyProperties2KHR(VkPhysicalDevice physicalDevice,
uint32_t* pQueueFamilyPropertyCount,
VkQueueFamilyProperties2* pQueueFamilyProperties) const;
bool PreCallValidateGetPhysicalDeviceSurfaceFormatsKHR(VkPhysicalDevice physicalDevice, VkSurfaceKHR surface,
uint32_t* pSurfaceFormatCount,
VkSurfaceFormatKHR* pSurfaceFormats) const;
bool ValidateCommonGetPhysicalDeviceQueueFamilyProperties(const PHYSICAL_DEVICE_STATE* pd_state,
uint32_t requested_queue_family_property_count, bool qfp_null,
const char* caller_name) const;
bool PreCallValidateBindAccelerationStructureMemoryNV(VkDevice device, uint32_t bindInfoCount,
const VkBindAccelerationStructureMemoryInfoNV* pBindInfos) const;
bool PreCallValidateQueueBindSparse(VkQueue queue, uint32_t bindInfoCount, const VkBindSparseInfo* pBindInfo,
VkFence fence) const;
void ManualPostCallRecordQueueBindSparse(VkQueue queue, uint32_t bindInfoCount, const VkBindSparseInfo* pBindInfo,
VkFence fence, VkResult result);
bool PreCallValidateCmdClearAttachments(VkCommandBuffer commandBuffer, uint32_t attachmentCount,
const VkClearAttachment* pAttachments, uint32_t rectCount,
const VkClearRect* pRects) const;
void ValidateReturnCodes(const char* api_name, VkResult result, const std::vector<VkResult>& error_codes,
const std::vector<VkResult>& success_codes) const;
bool PreCallValidateCmdResolveImage(VkCommandBuffer commandBuffer, VkImage srcImage, VkImageLayout srcImageLayout,
VkImage dstImage, VkImageLayout dstImageLayout, uint32_t regionCount,
const VkImageResolve* pRegions) const;
bool PreCallValidateCreateSampler(VkDevice device, const VkSamplerCreateInfo* pCreateInfo,
const VkAllocationCallbacks* pAllocator, VkSampler* pSampler) const;
void ManualPostCallRecordQueuePresentKHR(VkQueue queue, const VkPresentInfoKHR* pPresentInfo, VkResult result);
void ManualPostCallRecordCreateGraphicsPipelines(VkDevice device, VkPipelineCache pipelineCache, uint32_t count,
const VkGraphicsPipelineCreateInfo* pCreateInfos,
const VkAllocationCallbacks* pAllocator, VkPipeline* pPipelines,
VkResult result, void* cgpl_state_data);
// Include code-generated functions
#include "best_practices.h"
private:
uint32_t instance_api_version = 0;
uint32_t num_mem_objects = 0;
// Check that vendor-specific checks are enabled for at least one of the vendors
bool VendorCheckEnabled(BPVendorFlags vendors) const;
// State for use in best practices:
std::unordered_map<VkDescriptorPool, uint32_t> descriptor_pool_freed_count = {};
struct CacheEntry {
uint32_t value;
uint32_t age;
};
class PostTransformLRUCacheModel {
public:
typedef std::vector<CacheEntry>::iterator cache_iterator;
void resize(size_t size);
// Returns true if there was a cache hit - also models LRU behavior which will effect subsequent calls.
bool query_cache(uint32_t value);
private:
std::vector<CacheEntry> _entries = {};
uint32_t iteration = 0;
};
struct GraphicsPipelineCIs {
const safe_VkPipelineDepthStencilStateCreateInfo* depthStencilStateCI;
const safe_VkPipelineColorBlendStateCreateInfo* colorBlendStateCI;
};
// used to track CreateInfos for graphics pipelines
std::unordered_map<VkPipeline, GraphicsPipelineCIs> graphicsPipelineCIs = {};
// used to track state regarding depth pre-pass heuristic checks
struct DepthPrePassState {
bool depthAttachment = false;
bool colorAttachment = false;
bool depthOnly = false;
bool depthEqualComparison = false;
uint32_t numDrawCallsDepthOnly = 0;
uint32_t numDrawCallsDepthEqualCompare = 0;
};
// used to track depth pre-pass heuristic data per command buffer
std::unordered_map<VkCommandBuffer, DepthPrePassState> cbDepthPrePassStates = {};
};