build: Update known-good files for 1.2.148 header
Changes:
- Updated `known_good.json`
- Generated new source files
Change-Id: I5a2769c0f2634e460260c281eebb4a947c2e50d9
diff --git a/build-android/vulkan-headers_revision_android b/build-android/vulkan-headers_revision_android
index 1544fa3..4847ec8 100644
--- a/build-android/vulkan-headers_revision_android
+++ b/build-android/vulkan-headers_revision_android
@@ -1 +1 @@
-v1.2.147
+v1.2.148
diff --git a/icd/generated/mock_icd.cpp b/icd/generated/mock_icd.cpp
index d2bcfb5..8e8886e 100644
--- a/icd/generated/mock_icd.cpp
+++ b/icd/generated/mock_icd.cpp
@@ -4432,6 +4432,7 @@
}
+
static VKAPI_ATTR void VKAPI_CALL ResetQueryPoolEXT(
VkDevice device,
VkQueryPool queryPool,
@@ -4641,6 +4642,7 @@
+
#ifdef VK_USE_PLATFORM_DIRECTFB_EXT
static VKAPI_ATTR VkResult VKAPI_CALL CreateDirectFBSurfaceEXT(
diff --git a/icd/generated/mock_icd.h b/icd/generated/mock_icd.h
index ead1c33..46315b6 100644
--- a/icd/generated/mock_icd.h
+++ b/icd/generated/mock_icd.h
@@ -241,6 +241,7 @@
{"VK_EXT_full_screen_exclusive", 4},
{"VK_KHR_buffer_device_address", 1},
{"VK_EXT_line_rasterization", 1},
+ {"VK_EXT_shader_atomic_float", 1},
{"VK_EXT_host_query_reset", 1},
{"VK_EXT_index_type_uint8", 1},
{"VK_EXT_extended_dynamic_state", 1},
@@ -260,6 +261,7 @@
{"VK_NV_device_diagnostics_config", 1},
{"VK_QCOM_render_pass_store_ops", 2},
{"VK_EXT_fragment_density_map2", 1},
+ {"VK_EXT_image_robustness", 1},
};
@@ -2690,6 +2692,7 @@
uint16_t lineStipplePattern);
+
static VKAPI_ATTR void VKAPI_CALL ResetQueryPoolEXT(
VkDevice device,
VkQueryPool queryPool,
@@ -2825,6 +2828,7 @@
+
#ifdef VK_USE_PLATFORM_DIRECTFB_EXT
static VKAPI_ATTR VkResult VKAPI_CALL CreateDirectFBSurfaceEXT(
diff --git a/icd/generated/vk_typemap_helper.h b/icd/generated/vk_typemap_helper.h
index abc4273..fe744cc 100644
--- a/icd/generated/vk_typemap_helper.h
+++ b/icd/generated/vk_typemap_helper.h
@@ -3625,6 +3625,15 @@
typedef VkPipelineRasterizationLineStateCreateInfoEXT Type;
};
+// Map type VkPhysicalDeviceShaderAtomicFloatFeaturesEXT to id VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_ATOMIC_FLOAT_FEATURES_EXT
+template <> struct LvlTypeMap<VkPhysicalDeviceShaderAtomicFloatFeaturesEXT> {
+ static const VkStructureType kSType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_ATOMIC_FLOAT_FEATURES_EXT;
+};
+
+template <> struct LvlSTypeMap<VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_ATOMIC_FLOAT_FEATURES_EXT> {
+ typedef VkPhysicalDeviceShaderAtomicFloatFeaturesEXT Type;
+};
+
// Map type VkPhysicalDeviceIndexTypeUint8FeaturesEXT to id VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_INDEX_TYPE_UINT8_FEATURES_EXT
template <> struct LvlTypeMap<VkPhysicalDeviceIndexTypeUint8FeaturesEXT> {
static const VkStructureType kSType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_INDEX_TYPE_UINT8_FEATURES_EXT;
@@ -3877,6 +3886,15 @@
typedef VkPhysicalDeviceFragmentDensityMap2PropertiesEXT Type;
};
+// Map type VkPhysicalDeviceImageRobustnessFeaturesEXT to id VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_IMAGE_ROBUSTNESS_FEATURES_EXT
+template <> struct LvlTypeMap<VkPhysicalDeviceImageRobustnessFeaturesEXT> {
+ static const VkStructureType kSType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_IMAGE_ROBUSTNESS_FEATURES_EXT;
+};
+
+template <> struct LvlSTypeMap<VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_IMAGE_ROBUSTNESS_FEATURES_EXT> {
+ typedef VkPhysicalDeviceImageRobustnessFeaturesEXT Type;
+};
+
#ifdef VK_USE_PLATFORM_DIRECTFB_EXT
// Map type VkDirectFBSurfaceCreateInfoEXT to id VK_STRUCTURE_TYPE_DIRECTFB_SURFACE_CREATE_INFO_EXT
template <> struct LvlTypeMap<VkDirectFBSurfaceCreateInfoEXT> {
diff --git a/scripts/known_good.json b/scripts/known_good.json
index ee56343..d029964 100644
--- a/scripts/known_good.json
+++ b/scripts/known_good.json
@@ -6,7 +6,7 @@
"sub_dir" : "Vulkan-Headers",
"build_dir" : "Vulkan-Headers/build",
"install_dir" : "Vulkan-Headers/build/install",
- "commit" : "v1.2.147"
+ "commit" : "v1.2.148"
},
{
"name" : "MoltenVK",
@@ -30,7 +30,7 @@
"sub_dir" : "Vulkan-Loader",
"build_dir" : "Vulkan-Loader/build",
"install_dir" : "Vulkan-Loader/build/install",
- "commit" : "v1.2.147",
+ "commit" : "v1.2.148",
"deps" : [
{
"var_name" : "VULKAN_HEADERS_INSTALL_DIR",
diff --git a/vulkaninfo/generated/vulkaninfo.hpp b/vulkaninfo/generated/vulkaninfo.hpp
index 101763e..6055458 100644
--- a/vulkaninfo/generated/vulkaninfo.hpp
+++ b/vulkaninfo/generated/vulkaninfo.hpp
@@ -92,6 +92,7 @@
case (11): return "DRIVER_ID_GGP_PROPRIETARY";
case (12): return "DRIVER_ID_BROADCOM_PROPRIETARY";
case (13): return "DRIVER_ID_MESA_LLVMPIPE";
+ case (14): return "DRIVER_ID_MOLTENVK";
default: return "UNKNOWN_VkDriverId";
}
}
@@ -1218,6 +1219,10 @@
p.PrintKeyValue("deviceNodeMask", obj.deviceNodeMask, 15);
p.PrintKeyBool("deviceLUIDValid", static_cast<bool>(obj.deviceLUIDValid), 15);
}
+void DumpVkPhysicalDeviceImageRobustnessFeaturesEXT(Printer &p, std::string name, VkPhysicalDeviceImageRobustnessFeaturesEXT &obj) {
+ ObjectWrapper object{p, name};
+ p.PrintKeyBool("robustImageAccess", static_cast<bool>(obj.robustImageAccess), 17);
+}
void DumpVkPhysicalDeviceImagelessFramebufferFeatures(Printer &p, std::string name, VkPhysicalDeviceImagelessFramebufferFeatures &obj) {
ObjectWrapper object{p, name};
p.PrintKeyBool("imagelessFramebuffer", static_cast<bool>(obj.imagelessFramebuffer), 20);
@@ -1555,6 +1560,21 @@
ObjectWrapper object{p, name};
p.PrintKeyBool("separateDepthStencilLayouts", static_cast<bool>(obj.separateDepthStencilLayouts), 27);
}
+void DumpVkPhysicalDeviceShaderAtomicFloatFeaturesEXT(Printer &p, std::string name, VkPhysicalDeviceShaderAtomicFloatFeaturesEXT &obj) {
+ ObjectWrapper object{p, name};
+ p.PrintKeyBool("shaderBufferFloat32Atomics", static_cast<bool>(obj.shaderBufferFloat32Atomics), 28);
+ p.PrintKeyBool("shaderBufferFloat32AtomicAdd", static_cast<bool>(obj.shaderBufferFloat32AtomicAdd), 28);
+ p.PrintKeyBool("shaderBufferFloat64Atomics", static_cast<bool>(obj.shaderBufferFloat64Atomics), 28);
+ p.PrintKeyBool("shaderBufferFloat64AtomicAdd", static_cast<bool>(obj.shaderBufferFloat64AtomicAdd), 28);
+ p.PrintKeyBool("shaderSharedFloat32Atomics", static_cast<bool>(obj.shaderSharedFloat32Atomics), 28);
+ p.PrintKeyBool("shaderSharedFloat32AtomicAdd", static_cast<bool>(obj.shaderSharedFloat32AtomicAdd), 28);
+ p.PrintKeyBool("shaderSharedFloat64Atomics", static_cast<bool>(obj.shaderSharedFloat64Atomics), 28);
+ p.PrintKeyBool("shaderSharedFloat64AtomicAdd", static_cast<bool>(obj.shaderSharedFloat64AtomicAdd), 28);
+ p.PrintKeyBool("shaderImageFloat32Atomics", static_cast<bool>(obj.shaderImageFloat32Atomics), 28);
+ p.PrintKeyBool("shaderImageFloat32AtomicAdd", static_cast<bool>(obj.shaderImageFloat32AtomicAdd), 28);
+ p.PrintKeyBool("sparseImageFloat32Atomics", static_cast<bool>(obj.sparseImageFloat32Atomics), 28);
+ p.PrintKeyBool("sparseImageFloat32AtomicAdd", static_cast<bool>(obj.sparseImageFloat32AtomicAdd), 28);
+}
void DumpVkPhysicalDeviceShaderAtomicInt64Features(Printer &p, std::string name, VkPhysicalDeviceShaderAtomicInt64Features &obj) {
ObjectWrapper object{p, name};
p.PrintKeyBool("shaderBufferInt64Atomics", static_cast<bool>(obj.shaderBufferInt64Atomics), 24);
@@ -1918,6 +1938,7 @@
{VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FRAGMENT_DENSITY_MAP_FEATURES_EXT, sizeof(VkPhysicalDeviceFragmentDensityMapFeaturesEXT)},
{VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FRAGMENT_SHADER_INTERLOCK_FEATURES_EXT, sizeof(VkPhysicalDeviceFragmentShaderInterlockFeaturesEXT)},
{VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_HOST_QUERY_RESET_FEATURES, sizeof(VkPhysicalDeviceHostQueryResetFeatures)},
+ {VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_IMAGE_ROBUSTNESS_FEATURES_EXT, sizeof(VkPhysicalDeviceImageRobustnessFeaturesEXT)},
{VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_IMAGELESS_FRAMEBUFFER_FEATURES, sizeof(VkPhysicalDeviceImagelessFramebufferFeatures)},
{VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_INDEX_TYPE_UINT8_FEATURES_EXT, sizeof(VkPhysicalDeviceIndexTypeUint8FeaturesEXT)},
{VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_INLINE_UNIFORM_BLOCK_FEATURES_EXT, sizeof(VkPhysicalDeviceInlineUniformBlockFeaturesEXT)},
@@ -1936,6 +1957,7 @@
{VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SAMPLER_YCBCR_CONVERSION_FEATURES, sizeof(VkPhysicalDeviceSamplerYcbcrConversionFeatures)},
{VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SCALAR_BLOCK_LAYOUT_FEATURES, sizeof(VkPhysicalDeviceScalarBlockLayoutFeatures)},
{VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SEPARATE_DEPTH_STENCIL_LAYOUTS_FEATURES, sizeof(VkPhysicalDeviceSeparateDepthStencilLayoutsFeatures)},
+ {VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_ATOMIC_FLOAT_FEATURES_EXT, sizeof(VkPhysicalDeviceShaderAtomicFloatFeaturesEXT)},
{VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_ATOMIC_INT64_FEATURES, sizeof(VkPhysicalDeviceShaderAtomicInt64Features)},
{VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_CLOCK_FEATURES_KHR, sizeof(VkPhysicalDeviceShaderClockFeaturesKHR)},
{VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_DEMOTE_TO_HELPER_INVOCATION_FEATURES_EXT, sizeof(VkPhysicalDeviceShaderDemoteToHelperInvocationFeaturesEXT)},
@@ -2296,6 +2318,12 @@
DumpVkPhysicalDeviceHostQueryResetFeatures(p, version.minor >= 2 ?"VkPhysicalDeviceHostQueryResetFeatures":"VkPhysicalDeviceHostQueryResetFeaturesEXT", *props);
p.AddNewline();
}
+ if (structure->sType == VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_IMAGE_ROBUSTNESS_FEATURES_EXT &&
+ (gpu.CheckPhysicalDeviceExtensionIncluded(VK_EXT_IMAGE_ROBUSTNESS_EXTENSION_NAME))) {
+ VkPhysicalDeviceImageRobustnessFeaturesEXT* props = (VkPhysicalDeviceImageRobustnessFeaturesEXT*)structure;
+ DumpVkPhysicalDeviceImageRobustnessFeaturesEXT(p, "VkPhysicalDeviceImageRobustnessFeaturesEXT", *props);
+ p.AddNewline();
+ }
if (structure->sType == VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_IMAGELESS_FRAMEBUFFER_FEATURES &&
(gpu.CheckPhysicalDeviceExtensionIncluded(VK_KHR_IMAGELESS_FRAMEBUFFER_EXTENSION_NAME) ||
version.minor >= 2)) {
@@ -2399,6 +2427,12 @@
DumpVkPhysicalDeviceSeparateDepthStencilLayoutsFeatures(p, version.minor >= 2 ?"VkPhysicalDeviceSeparateDepthStencilLayoutsFeatures":"VkPhysicalDeviceSeparateDepthStencilLayoutsFeaturesKHR", *props);
p.AddNewline();
}
+ if (structure->sType == VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_ATOMIC_FLOAT_FEATURES_EXT &&
+ (gpu.CheckPhysicalDeviceExtensionIncluded(VK_EXT_SHADER_ATOMIC_FLOAT_EXTENSION_NAME))) {
+ VkPhysicalDeviceShaderAtomicFloatFeaturesEXT* props = (VkPhysicalDeviceShaderAtomicFloatFeaturesEXT*)structure;
+ DumpVkPhysicalDeviceShaderAtomicFloatFeaturesEXT(p, "VkPhysicalDeviceShaderAtomicFloatFeaturesEXT", *props);
+ p.AddNewline();
+ }
if (structure->sType == VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_ATOMIC_INT64_FEATURES &&
(gpu.CheckPhysicalDeviceExtensionIncluded(VK_KHR_SHADER_ATOMIC_INT64_EXTENSION_NAME) ||
version.minor >= 2)) {