| /* |
| * Copyright (c) 2020 The Khronos Group Inc. |
| * Copyright (c) 2020 Valve Corporation |
| * Copyright (c) 2020 LunarG, Inc. |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| * |
| * Author: Richard Wright <richard@lunarg.com> |
| */ |
| |
| #import "SceneDelegate.h" |
| |
| @interface SceneDelegate () |
| |
| @end |
| |
| @implementation SceneDelegate |
| |
| - (void)scene:(UIScene *)scene |
| willConnectToSession:(UISceneSession *)session |
| options:(UISceneConnectionOptions *)connectionOptions { |
| // Use this method to optionally configure and attach the UIWindow `window` to the provided UIWindowScene `scene`. |
| // If using a storyboard, the `window` property will automatically be initialized and attached to the scene. |
| // This delegate does not imply the connecting scene or session are new (see |
| // `application:configurationForConnectingSceneSession` instead). |
| } |
| |
| - (void)sceneDidDisconnect:(UIScene *)scene { |
| // Called as the scene is being released by the system. |
| // This occurs shortly after the scene enters the background, or when its session is discarded. |
| // Release any resources associated with this scene that can be re-created the next time the scene connects. |
| // The scene may re-connect later, as its session was not necessarily discarded (see `application:didDiscardSceneSessions` |
| // instead). |
| } |
| |
| - (void)sceneDidBecomeActive:(UIScene *)scene { |
| // Called when the scene has moved from an inactive state to an active state. |
| // Use this method to restart any tasks that were paused (or not yet started) when the scene was inactive. |
| } |
| |
| - (void)sceneWillResignActive:(UIScene *)scene { |
| // Called when the scene will move from an active state to an inactive state. |
| // This may occur due to temporary interruptions (ex. an incoming phone call). |
| } |
| |
| - (void)sceneWillEnterForeground:(UIScene *)scene { |
| // Called as the scene transitions from the background to the foreground. |
| // Use this method to undo the changes made on entering the background. |
| } |
| |
| - (void)sceneDidEnterBackground:(UIScene *)scene { |
| // Called as the scene transitions from the foreground to the background. |
| // Use this method to save data, release shared resources, and store enough scene-specific state information |
| // to restore the scene back to its current state. |
| } |
| |
| @end |