blob: 55edcf8439166cad4d1a71dcd0413edfa6e7a396 [file] [log] [blame]
// XGL tests
//
// Copyright (C) 2014 LunarG, Inc.
//
// Permission is hereby granted, free of charge, to any person obtaining a
// copy of this software and associated documentation files (the "Software"),
// to deal in the Software without restriction, including without limitation
// the rights to use, copy, modify, merge, publish, distribute, sublicense,
// and/or sell copies of the Software, and to permit persons to whom the
// Software is furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included
// in all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
// THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
// DEALINGS IN THE SOFTWARE.
#include "xglimage.h"
#include <stdlib.h>
#include <stdio.h>
#include <stdbool.h>
#include <string.h>
#include <iostream>
#include <fstream>
using namespace std;
XglImage::XglImage(XglDevice *dev) :
m_image( XGL_NULL_HANDLE ),
m_targetView( XGL_NULL_HANDLE ),
m_memory( XGL_NULL_HANDLE ),
m_offset( 0 ),
m_mipCount( 0 ),
m_width( 0 ),
m_height( 0 )
{
m_device = dev;
m_format.channelFormat = XGL_CH_FMT_UNDEFINED;
m_format.numericFormat = XGL_NUM_FMT_UNDEFINED;
m_imageInfo.view = XGL_NULL_HANDLE;
m_imageInfo.state = XGL_IMAGE_STATE_UNINITIALIZED_TARGET;
}
XglImage::~XglImage()
{
if (m_memory != XGL_NULL_HANDLE) xglFreeMemory(m_memory);
if (m_image != XGL_NULL_HANDLE) xglDestroyObject(m_image);
if (m_targetView != XGL_NULL_HANDLE) xglDestroyObject(m_targetView);
if (m_imageInfo.view != XGL_NULL_HANDLE) xglDestroyObject(m_imageInfo.view);
}
void XglImage::init(XGL_UINT32 w, XGL_UINT32 h,
XGL_FORMAT fmt, XGL_FLAGS usage,
XGL_IMAGE_TILING tiling)
{
XGL_RESULT err;
XGL_UINT mipCount;
XGL_SIZE size = sizeof(XGL_FORMAT_PROPERTIES);
XGL_FORMAT_PROPERTIES image_fmt;
mipCount = 0;
m_width = w;
m_height = h;
m_format = fmt;
// m_screen.Init(true, w, h);
XGL_UINT _w = w;
XGL_UINT _h = h;
while( ( _w > 0 ) || ( _h > 0 ) )
{
_w >>= 1;
_h >>= 1;
mipCount++;
}
// fmt.channelFormat = XGL_CH_FMT_R8G8B8A8;
// fmt.numericFormat = XGL_NUM_FMT_UNORM;
// TODO: Pick known good format rather than just expect common format
/*
* XXX: What should happen if given NULL HANDLE for the pData argument?
* We're not requesting XGL_INFO_TYPE_MEMORY_REQUIREMENTS so there is
* an expectation that pData is a valid pointer.
* However, why include a returned size value? That implies that the
* amount of data may vary and that doesn't work well for using a
* fixed structure.
*/
err = xglGetFormatInfo(this->m_device->device(), fmt,
XGL_INFO_TYPE_FORMAT_PROPERTIES,
&size, &image_fmt);
ASSERT_XGL_SUCCESS(err);
// typedef struct _XGL_IMAGE_CREATE_INFO
// {
// XGL_STRUCTURE_TYPE sType; // Must be XGL_STRUCTURE_TYPE_IMAGE_CREATE_INFO
// const XGL_VOID* pNext; // Pointer to next structure.
// XGL_IMAGE_TYPE imageType;
// XGL_FORMAT format;
// XGL_EXTENT3D extent;
// XGL_UINT mipLevels;
// XGL_UINT arraySize;
// XGL_UINT samples;
// XGL_IMAGE_TILING tiling;
// XGL_FLAGS usage; // XGL_IMAGE_USAGE_FLAGS
// XGL_FLAGS flags; // XGL_IMAGE_CREATE_FLAGS
// } XGL_IMAGE_CREATE_INFO;
XGL_IMAGE_CREATE_INFO imageCreateInfo = {};
imageCreateInfo.sType = XGL_STRUCTURE_TYPE_IMAGE_CREATE_INFO;
imageCreateInfo.imageType = XGL_IMAGE_2D;
imageCreateInfo.format = fmt;
imageCreateInfo.arraySize = 1;
imageCreateInfo.extent.width = w;
imageCreateInfo.extent.height = h;
imageCreateInfo.extent.depth = 1;
imageCreateInfo.mipLevels = mipCount;
imageCreateInfo.samples = 1;
imageCreateInfo.tiling = tiling;
// Image usage flags
// typedef enum _XGL_IMAGE_USAGE_FLAGS
// {
// XGL_IMAGE_USAGE_SHADER_ACCESS_READ_BIT = 0x00000001,
// XGL_IMAGE_USAGE_SHADER_ACCESS_WRITE_BIT = 0x00000002,
// XGL_IMAGE_USAGE_COLOR_ATTACHMENT_BIT = 0x00000004,
// XGL_IMAGE_USAGE_DEPTH_STENCIL_BIT = 0x00000008,
// } XGL_IMAGE_USAGE_FLAGS;
// imageCreateInfo.usage = XGL_IMAGE_USAGE_SHADER_ACCESS_WRITE_BIT | XGL_IMAGE_USAGE_COLOR_ATTACHMENT_BIT;
imageCreateInfo.usage = usage;
// XGL_RESULT XGLAPI xglCreateImage(
// XGL_DEVICE device,
// const XGL_IMAGE_CREATE_INFO* pCreateInfo,
// XGL_IMAGE* pImage);
err = xglCreateImage(device(), &imageCreateInfo, &m_image);
ASSERT_XGL_SUCCESS(err);
XGL_MEMORY_REQUIREMENTS mem_req;
XGL_UINT data_size = sizeof(XGL_MEMORY_REQUIREMENTS);
err = xglGetObjectInfo(m_image, XGL_INFO_TYPE_MEMORY_REQUIREMENTS,
&data_size, &mem_req);
ASSERT_XGL_SUCCESS(err);
ASSERT_EQ(data_size, sizeof(mem_req));
ASSERT_NE(0, mem_req.size) << "xglGetObjectInfo (Event): Failed - expect images to require memory";
m_imageInfo.state = XGL_IMAGE_STATE_UNINITIALIZED_TARGET;
// XGL_RESULT XGLAPI xglAllocMemory(
// XGL_DEVICE device,
// const XGL_MEMORY_ALLOC_INFO* pAllocInfo,
// XGL_GPU_MEMORY* pMem);
XGL_MEMORY_ALLOC_INFO mem_info;
memset(&mem_info, 0, sizeof(mem_info));
mem_info.sType = XGL_STRUCTURE_TYPE_MEMORY_ALLOC_INFO;
mem_info.allocationSize = mem_req.size;
mem_info.alignment = mem_req.alignment;
mem_info.heapCount = mem_req.heapCount;
memcpy(mem_info.heaps, mem_req.heaps, sizeof(XGL_UINT)*XGL_MAX_MEMORY_HEAPS);
mem_info.memPriority = XGL_MEMORY_PRIORITY_NORMAL;
mem_info.flags = XGL_MEMORY_ALLOC_SHAREABLE_BIT;
err = xglAllocMemory(device(), &mem_info, &m_memory);
ASSERT_XGL_SUCCESS(err);
err = xglBindObjectMemory(m_image, m_memory, 0);
ASSERT_XGL_SUCCESS(err);
XGL_COLOR_ATTACHMENT_VIEW_CREATE_INFO createView = {
XGL_STRUCTURE_TYPE_COLOR_ATTACHMENT_VIEW_CREATE_INFO,
XGL_NULL_HANDLE,
m_image,
{XGL_CH_FMT_R8G8B8A8, XGL_NUM_FMT_UNORM},
0,
0,
1
};
err = xglCreateColorAttachmentView(device(), &createView, &m_targetView);
ASSERT_XGL_SUCCESS(err);
}
XGL_RESULT XglImage::MapMemory(XGL_VOID** ptr)
{
return(xglMapMemory(m_memory, 0, ptr));
}
XGL_RESULT XglImage::UnmapMemory()
{
return(xglUnmapMemory(m_memory));
}