blob: 2777987a085cf4973d9350bf44935b4f1339e5ce [file] [log] [blame]
#include "xgldevice.h"
#include "xglimage.h"
XglDevice::XglDevice(XGL_UINT id, XGL_PHYSICAL_GPU obj) :
m_flags(0),
XglGpu(id, obj)
{
init_device();
init_formats();
}
void XglDevice::init_device()
{
XGL_DEVICE_CREATE_INFO info = {};
XGL_RESULT err;
XGL_SIZE size;
XGL_UINT i;
info.sType = XGL_STRUCTURE_TYPE_DEVICE_CREATE_INFO,
info.maxValidationLevel = XGL_VALIDATION_LEVEL_END_RANGE;
info.flags = XGL_DEVICE_CREATE_VALIDATION_BIT;
/* request all queues */
info.queueRecordCount = this->queue_count;
info.pRequestedQueues = this->queue_reqs;
/* enable all extensions */
info.extensionCount = this->extension_count;
info.ppEnabledExtensionNames = this->extensions;
err = xglCreateDevice(this->gpuObj, &info, &m_xgl_device_object);
ASSERT_XGL_SUCCESS(err);
err = xglGetMemoryHeapCount(m_xgl_device_object, &this->heap_count);
ASSERT_XGL_SUCCESS(err);
ASSERT_GE(1, this->heap_count) << "No memory heaps available";
this->heap_props = new XGL_MEMORY_HEAP_PROPERTIES [this->heap_count];
ASSERT_TRUE(NULL != this->heap_props) << "Out of memory";
size = sizeof(this->heap_props[0]);
for (i = 0; i < this->heap_count; i++) {
err = xglGetMemoryHeapInfo(m_xgl_device_object, i,
XGL_INFO_TYPE_MEMORY_HEAP_PROPERTIES,
&size, &this->heap_props[i]);
ASSERT_XGL_SUCCESS(err);
ASSERT_EQ(size, sizeof(this->heap_props[0])) << "Invalid heap property size";
}
}
void XglDevice::destroy_device()
{
if (m_xgl_device_object)
{
XGL_RESULT err = xglDestroyDevice(m_xgl_device_object);
ASSERT_XGL_SUCCESS(err);
}
}
void XglDevice::init_formats()
{
for (int chInt = XGL_CH_FMT_UNDEFINED; chInt < XGL_MAX_CH_FMT; chInt++) {
for (int numInt = 0; numInt < XGL_MAX_NUM_FMT; numInt++) {
XGL_FORMAT fmt = {};
XGL_RESULT err;
XGL_SIZE size;
fmt.channelFormat = static_cast<XGL_CHANNEL_FORMAT>(chInt);
fmt.numericFormat = static_cast<XGL_NUM_FORMAT>(numInt);
size = sizeof(this->format_props[chInt][numInt]);
err = xglGetFormatInfo(m_xgl_device_object, fmt,
XGL_INFO_TYPE_FORMAT_PROPERTIES,
&size, &this->format_props[chInt][numInt]);
if (err) {
memset(&this->format_props[chInt][numInt], 0,
sizeof(this->format_props[chInt][numInt]));
}
else if (size != sizeof(this->format_props[chInt][numInt])) {
ASSERT_EQ(size, sizeof(this->format_props[chInt][numInt])) << "Incorrect data size";
}
}
}
}
void XglDevice::get_device_queue(XGL_QUEUE_TYPE queue_type, XGL_UINT queue_idx)
{
XGL_RESULT err;
err = xglGetDeviceQueue(this->device(), queue_type, queue_idx, &this->m_queue);
ASSERT_XGL_SUCCESS(err) << "xglGetDeviceQueue failed";
}
XGL_RESULT XglDevice::AllocAndBindGpuMemory(XGL_OBJECT obj, const std::string &objName, XGL_GPU_MEMORY *pMem)
{
XGL_RESULT err;
XGL_MEMORY_REQUIREMENTS mem_req;
XGL_UINT data_size = sizeof(mem_req);
err = xglGetObjectInfo(obj, XGL_INFO_TYPE_MEMORY_REQUIREMENTS, &data_size, &mem_req);
if (err != XGL_SUCCESS) return err;
if (mem_req.size > 0) {
XGL_MEMORY_ALLOC_INFO mem_info = {
XGL_STRUCTURE_TYPE_MEMORY_ALLOC_INFO,
XGL_NULL_HANDLE,
mem_req.size, // allocationSize
mem_req.alignment, // alignment
XGL_MEMORY_ALLOC_SHAREABLE_BIT, // XGL_MEMORY_ALLOC_FLAGS
mem_req.heapCount, // heapCount
{0}, // heaps
XGL_MEMORY_PRIORITY_NORMAL // XGL_MEMORY_PRIORITY
};
memcpy(mem_info.heaps, mem_req.heaps, sizeof(XGL_UINT)*XGL_MAX_MEMORY_HEAPS);
err = xglAllocMemory(device(), &mem_info, pMem);
if (err != XGL_SUCCESS) return err;
err = xglBindObjectMemory(obj, *pMem, 0);
if (err != XGL_SUCCESS) return err;
}
return err;
}
void XglDevice::CreateImage(XGL_UINT32 w, XGL_UINT32 h,
XGL_FORMAT fmt, XGL_FLAGS usage,
XglImage **pImage)
{
XglImage *new_image;
new_image = new XglImage(this);
new_image->init(w, h, fmt, usage);
*pImage = new_image;
}