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// Copyright 2005, Google Inc.
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are
// met:
//
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above
// copyright notice, this list of conditions and the following disclaimer
// in the documentation and/or other materials provided with the
// distribution.
// * Neither the name of Google Inc. nor the names of its
// contributors may be used to endorse or promote products derived from
// this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
// XGL tests
//
// Copyright (C) 2014 LunarG, Inc.
//
// Permission is hereby granted, free of charge, to any person obtaining a
// copy of this software and associated documentation files (the "Software"),
// to deal in the Software without restriction, including without limitation
// the rights to use, copy, modify, merge, publish, distribute, sublicense,
// and/or sell copies of the Software, and to permit persons to whom the
// Software is furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included
// in all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
// THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
// DEALINGS IN THE SOFTWARE.
// Verify XGL driver initialization
#include <stdlib.h>
#include <stdio.h>
#include <stdbool.h>
#include <string.h>
#include <xgl.h>
#include "gtest-1.7.0/include/gtest/gtest.h"
#include "xgldevice.h"
#include "icd-bil.h"
class XglTest : public ::testing::Test {
public:
void CreateImageTest();
void CreateCommandBufferTest();
void CreatePipelineTest();
void CreateShaderTest();
void CreateShader(XGL_SHADER *pshader);
XGL_DEVICE device() {return m_device->device();}
protected:
XGL_APPLICATION_INFO app_info;
XGL_PHYSICAL_GPU objs[MAX_GPUS];
XGL_UINT gpu_count;
XglDevice *m_device;
virtual void SetUp() {
XGL_RESULT err;
this->app_info.sType = XGL_STRUCTURE_TYPE_APPLICATION_INFO;
this->app_info.pNext = NULL;
this->app_info.pAppName = (const XGL_CHAR *) "base";
this->app_info.appVersion = 1;
this->app_info.pEngineName = (const XGL_CHAR *) "unittest";
this->app_info.engineVersion = 1;
this->app_info.apiVersion = XGL_MAKE_VERSION(0, 22, 0);
err = xglInitAndEnumerateGpus(&app_info, NULL,
MAX_GPUS, &this->gpu_count, objs);
ASSERT_XGL_SUCCESS(err);
ASSERT_GE(1, this->gpu_count) << "No GPU available";
this->m_device = new XglDevice(0, objs[0]);
}
virtual void TearDown() {
xglInitAndEnumerateGpus(&this->app_info, NULL, 0, &gpu_count, NULL);
}
};
TEST(Initialization, xglInitAndEnumerateGpus) {
XGL_APPLICATION_INFO app_info = {};
XGL_PHYSICAL_GPU objs[MAX_GPUS];
XGL_UINT gpu_count;
XGL_RESULT err;
XglGpu *gpu;
XGL_CHAR *layers[16];
XGL_SIZE layer_count;
XGL_CHAR layer_buf[16][256];
app_info.sType = XGL_STRUCTURE_TYPE_APPLICATION_INFO;
app_info.pNext = NULL;
app_info.pAppName = (const XGL_CHAR *) "base";
app_info.appVersion = 1;
app_info.pEngineName = (const XGL_CHAR *) "unittest";
app_info.engineVersion = 1;
app_info.apiVersion = XGL_MAKE_VERSION(0, 22, 0);
err = xglInitAndEnumerateGpus(&app_info, NULL,
MAX_GPUS, &gpu_count, objs);
ASSERT_XGL_SUCCESS(err);
ASSERT_GE(1, gpu_count) << "No GPU available";
for (int i = 0; i < 16; i++)
layers[i] = &layer_buf[i][0];
err = xglEnumerateLayers(objs[0], 16, 256, (XGL_CHAR * const *) layers, &layer_count, NULL);
ASSERT_XGL_SUCCESS(err);
for (int i = 0; i < layer_count; i++) {
printf("Enumerated layers: %s ", layers[i]);
}
printf("\n");
// TODO: Iterate over all GPUs
gpu = new XglGpu(0, objs[0]);
// TODO: Verify destroy functions
}
TEST_F(XglTest, AllocMemory) {
XGL_RESULT err;
XGL_MEMORY_ALLOC_INFO alloc_info = {};
XGL_GPU_MEMORY gpu_mem;
XGL_UINT8 *pData;
alloc_info.sType = XGL_STRUCTURE_TYPE_MEMORY_ALLOC_INFO;
alloc_info.allocationSize = 1024 * 1024; // 1MB
alloc_info.alignment = 0;
alloc_info.heapCount = 1;
alloc_info.heaps[0] = 0; // TODO: Reference other heaps
// TODO: Pick heap properties indicated by heap info
alloc_info.flags = XGL_MEMORY_HEAP_CPU_VISIBLE_BIT;
// TODO: Try variety of memory priorities
alloc_info.memPriority = XGL_MEMORY_PRIORITY_NORMAL;
err = xglAllocMemory(device(), &alloc_info, &gpu_mem);
ASSERT_XGL_SUCCESS(err);
err = xglMapMemory(gpu_mem, 0, (XGL_VOID **) &pData);
ASSERT_XGL_SUCCESS(err);
memset(pData, 0x55, alloc_info.allocationSize);
EXPECT_EQ(0x55, pData[0]) << "Memory read not same a write";
err = xglUnmapMemory(gpu_mem);
ASSERT_XGL_SUCCESS(err);
err = xglFreeMemory(gpu_mem);
ASSERT_XGL_SUCCESS(err);
}
TEST_F(XglTest, Event) {
XGL_EVENT_CREATE_INFO event_info;
XGL_EVENT event;
XGL_MEMORY_REQUIREMENTS mem_req;
XGL_UINT data_size = sizeof(mem_req);
XGL_RESULT err;
// typedef struct _XGL_EVENT_CREATE_INFO
// {
// XGL_STRUCTURE_TYPE sType; // Must be XGL_STRUCTURE_TYPE_EVENT_CREATE_INFO
// const XGL_VOID* pNext; // Pointer to next structure
// XGL_FLAGS flags; // Reserved
// } XGL_EVENT_CREATE_INFO;
memset(&event_info, 0, sizeof(event_info));
event_info.sType = XGL_STRUCTURE_TYPE_EVENT_CREATE_INFO;
err = xglCreateEvent(device(), &event_info, &event);
ASSERT_XGL_SUCCESS(err);
err = xglGetObjectInfo(event, XGL_INFO_TYPE_MEMORY_REQUIREMENTS,
&data_size, &mem_req);
ASSERT_XGL_SUCCESS(err);
// XGL_RESULT XGLAPI xglAllocMemory(
// XGL_DEVICE device,
// const XGL_MEMORY_ALLOC_INFO* pAllocInfo,
// XGL_GPU_MEMORY* pMem);
XGL_MEMORY_ALLOC_INFO mem_info;
XGL_GPU_MEMORY event_mem;
ASSERT_NE(0, mem_req.size) << "xglGetObjectInfo (Event): Failed - expect events to require memory";
memset(&mem_info, 0, sizeof(mem_info));
mem_info.sType = XGL_STRUCTURE_TYPE_MEMORY_ALLOC_INFO;
mem_info.allocationSize = mem_req.size;
mem_info.alignment = mem_req.alignment;
mem_info.heapCount = mem_req.heapCount;
memcpy(mem_info.heaps, mem_req.heaps, sizeof(XGL_UINT)*XGL_MAX_MEMORY_HEAPS);
mem_info.memPriority = XGL_MEMORY_PRIORITY_NORMAL;
mem_info.flags = XGL_MEMORY_ALLOC_SHAREABLE_BIT;
err = xglAllocMemory(device(), &mem_info, &event_mem);
ASSERT_XGL_SUCCESS(err);
err = xglBindObjectMemory(event, event_mem, 0);
ASSERT_XGL_SUCCESS(err);
err = xglResetEvent(event);
ASSERT_XGL_SUCCESS(err);
err = xglGetEventStatus(event);
ASSERT_EQ(XGL_EVENT_RESET, err);
err = xglSetEvent(event);
ASSERT_XGL_SUCCESS(err);
err = xglGetEventStatus(event);
ASSERT_EQ(XGL_EVENT_SET, err);
// TODO: Test actual synchronization with command buffer event.
// All done with event memory, clean up
err = xglBindObjectMemory(event, XGL_NULL_HANDLE, 0);
ASSERT_XGL_SUCCESS(err);
err = xglDestroyObject(event);
ASSERT_XGL_SUCCESS(err);
}
TEST_F(XglTest, Fence) {
XGL_RESULT err;
XGL_FENCE_CREATE_INFO fence_info;
XGL_FENCE fence;
memset(&fence_info, 0, sizeof(fence_info));
// typedef struct _XGL_FENCE_CREATE_INFO
// {
// XGL_STRUCTURE_TYPE sType; // Must be XGL_STRUCTURE_TYPE_FENCE_CREATE_INFO
// const XGL_VOID* pNext; // Pointer to next structure
// XGL_FLAGS flags; // Reserved
fence_info.sType = XGL_STRUCTURE_TYPE_FENCE_CREATE_INFO;
err = xglCreateFence(device(), &fence_info, &fence);
ASSERT_XGL_SUCCESS(err);
err = xglGetFenceStatus(fence);
// We've not submitted this fence on a command buffer so should get
// XGL_ERROR_UNAVAILABLE
EXPECT_EQ(XGL_ERROR_UNAVAILABLE, err);
// Test glxWaitForFences
// XGL_RESULT XGLAPI xglWaitForFences(
// XGL_DEVICE device,
// XGL_UINT fenceCount,
// const XGL_FENCE* pFences,
// XGL_BOOL waitAll,
// XGL_UINT64 timeout);
err = xglWaitForFences(device(), 1, &fence, XGL_TRUE, 0);
EXPECT_EQ(XGL_ERROR_UNAVAILABLE, err);
// TODO: Attached to command buffer and test GetFenceStatus
// TODO: Add some commands and submit the command buffer
err = xglDestroyObject(fence);
ASSERT_XGL_SUCCESS(err);
}
#define MAX_QUERY_SLOTS 10
TEST_F(XglTest, Query) {
XGL_QUERY_POOL_CREATE_INFO query_info;
XGL_QUERY_POOL query_pool;
XGL_UINT data_size;
XGL_MEMORY_REQUIREMENTS mem_req;
XGL_UINT query_result_size;
XGL_UINT *query_result_data;
XGL_RESULT err;
// typedef enum _XGL_QUERY_TYPE
// {
// XGL_QUERY_OCCLUSION = 0x00000000,
// XGL_QUERY_PIPELINE_STATISTICS = 0x00000001,
// XGL_QUERY_TYPE_BEGIN_RANGE = XGL_QUERY_OCCLUSION,
// XGL_QUERY_TYPE_END_RANGE = XGL_QUERY_PIPELINE_STATISTICS,
// XGL_NUM_QUERY_TYPE = (XGL_QUERY_TYPE_END_RANGE - XGL_QUERY_TYPE_BEGIN_RANGE + 1),
// XGL_MAX_ENUM(_XGL_QUERY_TYPE)
// } XGL_QUERY_TYPE;
// typedef struct _XGL_QUERY_POOL_CREATE_INFO
// {
// XGL_STRUCTURE_TYPE sType; // Must be XGL_STRUCTURE_TYPE_QUERY_POOL_CREATE_INFO
// const XGL_VOID* pNext; // Pointer to next structure
// XGL_QUERY_TYPE queryType;
// XGL_UINT slots;
// } XGL_QUERY_POOL_CREATE_INFO;
memset(&query_info, 0, sizeof(query_info));
query_info.sType = XGL_STRUCTURE_TYPE_QUERY_POOL_CREATE_INFO;
query_info.queryType = XGL_QUERY_OCCLUSION;
query_info.slots = MAX_QUERY_SLOTS;
// XGL_RESULT XGLAPI xglCreateQueryPool(
// XGL_DEVICE device,
// const XGL_QUERY_POOL_CREATE_INFO* pCreateInfo,
// XGL_QUERY_POOL* pQueryPool);
err = xglCreateQueryPool(device(), &query_info, &query_pool);
ASSERT_XGL_SUCCESS(err);
data_size = sizeof(mem_req);
err = xglGetObjectInfo(query_pool, XGL_INFO_TYPE_MEMORY_REQUIREMENTS,
&data_size, &mem_req);
ASSERT_XGL_SUCCESS(err);
ASSERT_NE(0, data_size) << "Invalid data_size";
// XGL_RESULT XGLAPI xglAllocMemory(
// XGL_DEVICE device,
// const XGL_MEMORY_ALLOC_INFO* pAllocInfo,
// XGL_GPU_MEMORY* pMem);
XGL_MEMORY_ALLOC_INFO mem_info;
XGL_GPU_MEMORY query_mem;
memset(&mem_info, 0, sizeof(mem_info));
mem_info.sType = XGL_STRUCTURE_TYPE_MEMORY_ALLOC_INFO;
// TODO: Is a simple multiple all that's needed here?
mem_info.allocationSize = mem_req.size * MAX_QUERY_SLOTS;
mem_info.alignment = mem_req.alignment;
mem_info.heapCount = mem_req.heapCount;
memcpy(mem_info.heaps, mem_req.heaps, sizeof(XGL_UINT)*XGL_MAX_MEMORY_HEAPS);
mem_info.memPriority = XGL_MEMORY_PRIORITY_NORMAL;
// TODO: are the flags right?
// TODO: Should this be pinned? Or maybe a separate test with pinned.
mem_info.flags = XGL_MEMORY_ALLOC_SHAREABLE_BIT;
err = xglAllocMemory(device(), &mem_info, &query_mem);
ASSERT_XGL_SUCCESS(err);
err = xglBindObjectMemory(query_pool, query_mem, 0);
ASSERT_XGL_SUCCESS(err);
// TODO: Test actual synchronization with command buffer event.
// TODO: Create command buffer
// TODO: xglCmdResetQueryPool
// TODO: xglCmdBeginQuery
// TODO: commands
// TOOD: xglCmdEndQuery
err = xglGetQueryPoolResults(query_pool, 0, MAX_QUERY_SLOTS,
&query_result_size, XGL_NULL_HANDLE);
ASSERT_XGL_SUCCESS(err);
if (query_result_size > 0) {
query_result_data = new XGL_UINT [query_result_size];
err = xglGetQueryPoolResults(query_pool, 0, MAX_QUERY_SLOTS,
&query_result_size, query_result_data);
ASSERT_XGL_SUCCESS(err);
// TODO: Test Query result data.
}
// All done with QueryPool memory, clean up
err = xglBindObjectMemory(query_pool, XGL_NULL_HANDLE, 0);
ASSERT_XGL_SUCCESS(err);
err = xglDestroyObject(query_pool);
ASSERT_XGL_SUCCESS(err);
}
void getQueue(XglDevice *device, XGL_QUEUE_TYPE qtype, const char *qname)
{
int que_idx;
XGL_RESULT err;
XGL_QUEUE queue;
for (que_idx = 0; que_idx < device->queue_props->queueCount; que_idx++) {
err = xglGetDeviceQueue(device->device(), qtype, que_idx, &queue);
ASSERT_EQ(XGL_SUCCESS, err) << "xglGetDeviceQueue: " << qname << " queue #" << que_idx << ": Failed with error: " << xgl_result_string(err);
}
}
TEST_F(XglTest, Queue)
{
XGL_UINT que_idx;
ASSERT_NE(0, m_device->queue_props->queueCount) << "No heaps available for GPU #" << m_device->id << ": " << m_device->props.gpuName;
// XGL_RESULT XGLAPI xglGetDeviceQueue(
// XGL_DEVICE device,
// XGL_QUEUE_TYPE queueType,
// XGL_UINT queueIndex,
// XGL_QUEUE* pQueue);
/*
* queue handles are retrieved from the device by calling
* xglGetDeviceQueue() with a queue type and a requested logical
* queue ID. The logical queue ID is a sequential number starting
* from zero and referencing up to the number of queues requested
* at device creation. Each queue type has its own sequence of IDs
* starting at zero.
*/
for (que_idx = 0; que_idx < m_device->queue_props->queueCount; que_idx++) {
// typedef enum _XGL_QUEUE_FLAGS
// {
// XGL_QUEUE_GRAPHICS_BIT = 0x00000001, // Queue supports graphics operations
// XGL_QUEUE_COMPUTE_BIT = 0x00000002, // Queue supports compute operations
// XGL_QUEUE_DMA_BIT = 0x00000004, // Queue supports DMA operations
// XGL_QUEUE_EXTENDED_BIT = 0x80000000 // Extended queue
// } XGL_QUEUE_FLAGS;
// typedef enum _XGL_QUEUE_TYPE
// {
// XGL_QUEUE_TYPE_GRAPHICS = 0x1,
// XGL_QUEUE_TYPE_COMPUTE = 0x2,
// XGL_QUEUE_TYPE_DMA = 0x3,
// XGL_MAX_ENUM(_XGL_QUEUE_TYPE)
// } XGL_QUEUE_TYPE;
if (m_device->queue_props->queueFlags & XGL_QUEUE_GRAPHICS_BIT) {
getQueue(m_device, XGL_QUEUE_TYPE_GRAPHICS, "Graphics");
}
if (m_device->queue_props->queueFlags & XGL_QUEUE_COMPUTE_BIT) {
getQueue(m_device, XGL_QUEUE_TYPE_GRAPHICS, "Compute");
}
if (m_device->queue_props->queueFlags & XGL_QUEUE_DMA_BIT) {
getQueue(m_device, XGL_QUEUE_TYPE_GRAPHICS, "DMA");
}
// TODO: What do we do about EXTENDED_BIT?
/* Guide: pg 34:
* The queue objects cannot be destroyed explicitly by an application
* and are automatically destroyed when the associated device is destroyed.
* Once the device is destroyed, attempting to use a queue results in
* undefined behavior.
*/
}
}
void XglTest::CreateImageTest()
{
XGL_RESULT err;
XGL_IMAGE image;
XGL_UINT w, h, mipCount;
XGL_SIZE size;
XGL_FORMAT fmt;
XGL_FORMAT_PROPERTIES image_fmt;
XGL_UINT data_size;
w =512;
h = 256;
mipCount = 0;
XGL_UINT _w = w;
XGL_UINT _h = h;
while( ( _w > 0 ) || ( _h > 0 ) )
{
_w >>= 1;
_h >>= 1;
mipCount++;
}
fmt.channelFormat = XGL_CH_FMT_R8G8B8A8;
fmt.numericFormat = XGL_NUM_FMT_UINT;
// TODO: Pick known good format rather than just expect common format
/*
* XXX: What should happen if given NULL HANDLE for the pData argument?
* We're not requesting XGL_INFO_TYPE_MEMORY_REQUIREMENTS so there is
* an expectation that pData is a valid pointer.
* However, why include a returned size value? That implies that the
* amount of data may vary and that doesn't work well for using a
* fixed structure.
*/
size = sizeof(image_fmt);
err = xglGetFormatInfo(device(), fmt,
XGL_INFO_TYPE_FORMAT_PROPERTIES,
&size, &image_fmt);
ASSERT_XGL_SUCCESS(err);
// typedef struct _XGL_IMAGE_CREATE_INFO
// {
// XGL_STRUCTURE_TYPE sType; // Must be XGL_STRUCTURE_TYPE_IMAGE_CREATE_INFO
// const XGL_VOID* pNext; // Pointer to next structure.
// XGL_IMAGE_TYPE imageType;
// XGL_FORMAT format;
// XGL_EXTENT3D extent;
// XGL_UINT mipLevels;
// XGL_UINT arraySize;
// XGL_UINT samples;
// XGL_IMAGE_TILING tiling;
// XGL_FLAGS usage; // XGL_IMAGE_USAGE_FLAGS
// XGL_FLAGS flags; // XGL_IMAGE_CREATE_FLAGS
// } XGL_IMAGE_CREATE_INFO;
XGL_IMAGE_CREATE_INFO imageCreateInfo = {};
imageCreateInfo.sType = XGL_STRUCTURE_TYPE_IMAGE_CREATE_INFO;
imageCreateInfo.imageType = XGL_IMAGE_2D;
imageCreateInfo.format = fmt;
imageCreateInfo.arraySize = 1;
imageCreateInfo.extent.width = w;
imageCreateInfo.extent.height = h;
imageCreateInfo.extent.depth = 1;
imageCreateInfo.mipLevels = mipCount;
imageCreateInfo.samples = 1;
imageCreateInfo.tiling = XGL_LINEAR_TILING;
// Image usage flags
// typedef enum _XGL_IMAGE_USAGE_FLAGS
// {
// XGL_IMAGE_USAGE_SHADER_ACCESS_READ_BIT = 0x00000001,
// XGL_IMAGE_USAGE_SHADER_ACCESS_WRITE_BIT = 0x00000002,
// XGL_IMAGE_USAGE_COLOR_ATTACHMENT_BIT = 0x00000004,
// XGL_IMAGE_USAGE_DEPTH_STENCIL_BIT = 0x00000008,
// } XGL_IMAGE_USAGE_FLAGS;
imageCreateInfo.usage = XGL_IMAGE_USAGE_SHADER_ACCESS_WRITE_BIT | XGL_IMAGE_USAGE_COLOR_ATTACHMENT_BIT;
// XGL_RESULT XGLAPI xglCreateImage(
// XGL_DEVICE device,
// const XGL_IMAGE_CREATE_INFO* pCreateInfo,
// XGL_IMAGE* pImage);
err = xglCreateImage(device(), &imageCreateInfo, &image);
ASSERT_XGL_SUCCESS(err);
// Verify image resources
// XGL_RESULT XGLAPI xglGetImageSubresourceInfo(
// XGL_IMAGE image,
// const XGL_IMAGE_SUBRESOURCE* pSubresource,
// XGL_SUBRESOURCE_INFO_TYPE infoType,
// XGL_SIZE* pDataSize,
// XGL_VOID* pData);
// typedef struct _XGL_SUBRESOURCE_LAYOUT
// {
// XGL_GPU_SIZE offset; // Specified in bytes
// XGL_GPU_SIZE size; // Specified in bytes
// XGL_GPU_SIZE rowPitch; // Specified in bytes
// XGL_GPU_SIZE depthPitch; // Specified in bytes
// } XGL_SUBRESOURCE_LAYOUT;
// typedef struct _XGL_IMAGE_SUBRESOURCE
// {
// XGL_IMAGE_ASPECT aspect;
// XGL_UINT mipLevel;
// XGL_UINT arraySlice;
// } XGL_IMAGE_SUBRESOURCE;
// typedef enum _XGL_SUBRESOURCE_INFO_TYPE
// {
// // Info type for xglGetImageSubresourceInfo()
// XGL_INFO_TYPE_SUBRESOURCE_LAYOUT = 0x00000000,
// XGL_MAX_ENUM(_XGL_SUBRESOURCE_INFO_TYPE)
// } XGL_SUBRESOURCE_INFO_TYPE;
XGL_IMAGE_SUBRESOURCE subresource = {};
subresource.aspect = XGL_IMAGE_ASPECT_COLOR;
subresource.arraySlice = 0;
_w = w;
_h = h;
while( ( _w > 0 ) || ( _h > 0 ) )
{
XGL_SUBRESOURCE_LAYOUT layout = {};
data_size = sizeof(layout);
err = xglGetImageSubresourceInfo(image, &subresource, XGL_INFO_TYPE_SUBRESOURCE_LAYOUT,
&data_size, &layout);
ASSERT_XGL_SUCCESS(err);
ASSERT_EQ(sizeof(XGL_SUBRESOURCE_LAYOUT), data_size) << "Invalid structure (XGL_SUBRESOURCE_LAYOUT) size";
// TODO: 4 should be replaced with pixel size for given format
EXPECT_LE(_w * 4, layout.rowPitch) << "Pitch does not match expected image pitch";
_w >>= 1;
_h >>= 1;
subresource.mipLevel++;
}
XGL_MEMORY_REQUIREMENTS mem_req;
data_size = sizeof(mem_req);
err = xglGetObjectInfo(image, XGL_INFO_TYPE_MEMORY_REQUIREMENTS,
&data_size, &mem_req);
ASSERT_XGL_SUCCESS(err);
ASSERT_EQ(data_size, sizeof(mem_req));
ASSERT_NE(0, mem_req.size) << "xglGetObjectInfo (Event): Failed - expect images to require memory";
// XGL_RESULT XGLAPI xglAllocMemory(
// XGL_DEVICE device,
// const XGL_MEMORY_ALLOC_INFO* pAllocInfo,
// XGL_GPU_MEMORY* pMem);
XGL_MEMORY_ALLOC_INFO mem_info;
XGL_GPU_MEMORY image_mem;
memset(&mem_info, 0, sizeof(mem_info));
mem_info.sType = XGL_STRUCTURE_TYPE_MEMORY_ALLOC_INFO;
mem_info.allocationSize = mem_req.size;
mem_info.alignment = mem_req.alignment;
mem_info.heapCount = mem_req.heapCount;
memcpy(mem_info.heaps, mem_req.heaps, sizeof(XGL_UINT)*XGL_MAX_MEMORY_HEAPS);
mem_info.memPriority = XGL_MEMORY_PRIORITY_NORMAL;
mem_info.flags = XGL_MEMORY_ALLOC_SHAREABLE_BIT;
err = xglAllocMemory(device(), &mem_info, &image_mem);
ASSERT_XGL_SUCCESS(err);
err = xglBindObjectMemory(image, image_mem, 0);
ASSERT_XGL_SUCCESS(err);
// typedef struct _XGL_IMAGE_VIEW_CREATE_INFO
// {
// XGL_STRUCTURE_TYPE sType; // Must be XGL_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO
// const XGL_VOID* pNext; // Pointer to next structure
// XGL_IMAGE image;
// XGL_IMAGE_VIEW_TYPE viewType;
// XGL_FORMAT format;
// XGL_CHANNEL_MAPPING channels;
// XGL_IMAGE_SUBRESOURCE_RANGE subresourceRange;
// XGL_FLOAT minLod;
// } XGL_IMAGE_VIEW_CREATE_INFO;
XGL_IMAGE_VIEW_CREATE_INFO viewInfo = {};
XGL_IMAGE_VIEW view;
viewInfo.sType = XGL_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
viewInfo.image = image;
viewInfo.viewType = XGL_IMAGE_VIEW_2D;
viewInfo.format = fmt;
viewInfo.channels.r = XGL_CHANNEL_SWIZZLE_R;
viewInfo.channels.g = XGL_CHANNEL_SWIZZLE_G;
viewInfo.channels.b = XGL_CHANNEL_SWIZZLE_B;
viewInfo.channels.a = XGL_CHANNEL_SWIZZLE_A;
viewInfo.subresourceRange.baseArraySlice = 0;
viewInfo.subresourceRange.arraySize = 1;
viewInfo.subresourceRange.baseMipLevel = 0;
viewInfo.subresourceRange.mipLevels = 1;
viewInfo.subresourceRange.aspect = XGL_IMAGE_ASPECT_COLOR;
// XGL_RESULT XGLAPI xglCreateImageView(
// XGL_DEVICE device,
// const XGL_IMAGE_VIEW_CREATE_INFO* pCreateInfo,
// XGL_IMAGE_VIEW* pView);
err = xglCreateImageView(device(), &viewInfo, &view);
ASSERT_XGL_SUCCESS(err) << "xglCreateImageView failed";
// TODO: Test image memory.
// All done with image memory, clean up
ASSERT_XGL_SUCCESS(xglBindObjectMemory(image, XGL_NULL_HANDLE, 0));
ASSERT_XGL_SUCCESS(xglFreeMemory(image_mem));
ASSERT_XGL_SUCCESS(xglDestroyObject(image));
}
TEST_F(XglTest, CreateImage) {
CreateImageTest();
}
void XglTest::CreateCommandBufferTest()
{
XGL_RESULT err;
XGL_CMD_BUFFER_CREATE_INFO info = {};
XGL_CMD_BUFFER cmdBuffer;
// typedef struct _XGL_CMD_BUFFER_CREATE_INFO
// {
// XGL_STRUCTURE_TYPE sType; // Must be XGL_STRUCTURE_TYPE_CMD_BUFFER_CREATE_INFO
// const XGL_VOID* pNext;
// XGL_QUEUE_TYPE queueType;
// XGL_FLAGS flags;
// } XGL_CMD_BUFFER_CREATE_INFO;
info.sType = XGL_STRUCTURE_TYPE_CMD_BUFFER_CREATE_INFO;
info.queueType = XGL_QUEUE_TYPE_GRAPHICS;
err = xglCreateCommandBuffer(device(), &info, &cmdBuffer);
ASSERT_XGL_SUCCESS(err) << "xglCreateCommandBuffer failed";
ASSERT_XGL_SUCCESS(xglDestroyObject(cmdBuffer));
}
TEST_F(XglTest, TestComandBuffer) {
CreateCommandBufferTest();
}
void XglTest::CreateShader(XGL_SHADER *pshader)
{
void *code;
uint32_t codeSize;
struct icd_bil_header *pBIL;
XGL_RESULT err;
codeSize = sizeof(struct icd_bil_header) + 100;
code = malloc(codeSize);
ASSERT_TRUE(NULL != code) << "malloc failed!";
memset(code, 0, codeSize);
// Indicate that this is BIL data.
pBIL = (struct icd_bil_header *) code;
pBIL->magic = ICD_BIL_MAGIC;
pBIL->version = ICD_BIL_VERSION;
// typedef struct _XGL_SHADER_CREATE_INFO
// {
// XGL_STRUCTURE_TYPE sType; // Must be XGL_STRUCTURE_TYPE_SHADER_CREATE_INFO
// const XGL_VOID* pNext; // Pointer to next structure
// XGL_SIZE codeSize; // Specified in bytes
// const XGL_VOID* pCode;
// XGL_FLAGS flags; // Reserved
// } XGL_SHADER_CREATE_INFO;
XGL_SHADER_CREATE_INFO createInfo;
XGL_SHADER shader;
createInfo.sType = XGL_STRUCTURE_TYPE_SHADER_CREATE_INFO;
createInfo.pNext = NULL;
createInfo.pCode = code;
createInfo.codeSize = codeSize;
createInfo.flags = 0;
err = xglCreateShader(device(), &createInfo, &shader);
ASSERT_XGL_SUCCESS(err);
*pshader = shader;
}
int main(int argc, char **argv) {
::testing::InitGoogleTest(&argc, argv);
return RUN_ALL_TESTS();
}