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/*
* XGL
*
* Copyright (C) 2014 LunarG, Inc.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*/
#ifndef COMMON_H
#define COMMON_H
#include <stdlib.h>
#include <stdio.h>
#include <stdbool.h>
#include <string.h>
#include <assert.h>
#include <xgl.h>
#define ASSERT_XGL_SUCCESS(err) ASSERT_EQ(XGL_SUCCESS, err) << xgl_result_string(err)
#ifdef __cplusplus
extern "C"
{
#endif // __cplusplus
#define ERR(err) printf("%s:%d: failed with %s\n", \
__FILE__, __LINE__, xgl_result_string(err));
#define ERR_EXIT(err) do { ERR(err); exit(-1); } while (0)
#define ERR_MSG(msg) printf("%s:%d: failed with %s\n", \
__FILE__, __LINE__, msg);
#define ERR_MSG_EXIT(err) do { ERR_MSG(err); exit(-1); } while (0)
#define ARRAY_SIZE(a) (sizeof(a) / sizeof(a[0]))
#define MAX_GPUS 8
#define MAX_QUEUE_TYPES 5
struct app_dev {
struct app_gpu *gpu; /* point back to the GPU */
XGL_DEVICE obj;
XGL_UINT heap_count;
XGL_MEMORY_HEAP_PROPERTIES *heap_props;
XGL_QUEUE queues[MAX_QUEUE_TYPES];
XGL_FORMAT_PROPERTIES format_props[XGL_MAX_CH_FMT][XGL_MAX_NUM_FMT];
};
struct app_gpu {
XGL_UINT id;
XGL_PHYSICAL_GPU obj;
XGL_PHYSICAL_GPU_PROPERTIES props;
XGL_PHYSICAL_GPU_PERFORMANCE perf;
XGL_UINT queue_count;
XGL_PHYSICAL_GPU_QUEUE_PROPERTIES *queue_props;
XGL_DEVICE_QUEUE_CREATE_INFO *queue_reqs;
XGL_PHYSICAL_GPU_MEMORY_PROPERTIES memory_props;
XGL_UINT extension_count;
const XGL_CHAR **extensions;
struct app_dev dev;
};
static const char *xgl_result_string(XGL_RESULT err)
{
switch (err) {
#define STR(r) case r: return #r
STR(XGL_SUCCESS);
STR(XGL_UNSUPPORTED);
STR(XGL_NOT_READY);
STR(XGL_TIMEOUT);
STR(XGL_EVENT_SET);
STR(XGL_EVENT_RESET);
STR(XGL_ERROR_UNKNOWN);
STR(XGL_ERROR_UNAVAILABLE);
STR(XGL_ERROR_INITIALIZATION_FAILED);
STR(XGL_ERROR_OUT_OF_MEMORY);
STR(XGL_ERROR_OUT_OF_GPU_MEMORY);
STR(XGL_ERROR_DEVICE_ALREADY_CREATED);
STR(XGL_ERROR_DEVICE_LOST);
STR(XGL_ERROR_INVALID_POINTER);
STR(XGL_ERROR_INVALID_VALUE);
STR(XGL_ERROR_INVALID_HANDLE);
STR(XGL_ERROR_INVALID_ORDINAL);
STR(XGL_ERROR_INVALID_MEMORY_SIZE);
STR(XGL_ERROR_INVALID_EXTENSION);
STR(XGL_ERROR_INVALID_FLAGS);
STR(XGL_ERROR_INVALID_ALIGNMENT);
STR(XGL_ERROR_INVALID_FORMAT);
STR(XGL_ERROR_INVALID_IMAGE);
STR(XGL_ERROR_INVALID_DESCRIPTOR_SET_DATA);
STR(XGL_ERROR_INVALID_QUEUE_TYPE);
STR(XGL_ERROR_INVALID_OBJECT_TYPE);
STR(XGL_ERROR_UNSUPPORTED_SHADER_IL_VERSION);
STR(XGL_ERROR_BAD_SHADER_CODE);
STR(XGL_ERROR_BAD_PIPELINE_DATA);
STR(XGL_ERROR_TOO_MANY_MEMORY_REFERENCES);
STR(XGL_ERROR_NOT_MAPPABLE);
STR(XGL_ERROR_MEMORY_MAP_FAILED);
STR(XGL_ERROR_MEMORY_UNMAP_FAILED);
STR(XGL_ERROR_INCOMPATIBLE_DEVICE);
STR(XGL_ERROR_INCOMPATIBLE_DRIVER);
STR(XGL_ERROR_INCOMPLETE_COMMAND_BUFFER);
STR(XGL_ERROR_BUILDING_COMMAND_BUFFER);
STR(XGL_ERROR_MEMORY_NOT_BOUND);
STR(XGL_ERROR_INCOMPATIBLE_QUEUE);
STR(XGL_ERROR_NOT_SHAREABLE);
#undef STR
default: return "UNKNOWN_RESULT";
}
}
void app_dev_init_formats(struct app_dev *dev);
void app_dev_init(struct app_dev *dev, struct app_gpu *gpu);
void app_dev_destroy(struct app_dev *dev);
void app_gpu_init_extensions(struct app_gpu *gpu);
void app_gpu_init(struct app_gpu *gpu, XGL_UINT id, XGL_PHYSICAL_GPU obj);
void app_gpu_destroy(struct app_gpu *gpu);
void app_dev_init_queue(struct app_dev *dev, XGL_QUEUE_TYPE qtype);
#ifdef __cplusplus
} // extern "C"
#endif // __cplusplus
#endif // COMMON_H