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/*
* Copyright (c) 2021-2022 The Khronos Group Inc.
* Copyright (c) 2021-2022 Valve Corporation
* Copyright (c) 2021-2022 LunarG, Inc.
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and/or associated documentation files (the "Materials"), to
* deal in the Materials without restriction, including without limitation the
* rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
* sell copies of the Materials, and to permit persons to whom the Materials are
* furnished to do so, subject to the following conditions:
*
* The above copyright notice(s) and this permission notice shall be included in
* all copies or substantial portions of the Materials.
*
* THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
*
* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
* DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
* OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE MATERIALS OR THE
* USE OR OTHER DEALINGS IN THE MATERIALS.
*
* Author: Charles Giessen <charles@lunarg.com>
*/
#pragma once
#include "test_util.h"
// Move only type because it holds a DispatchableHandle<VkPhysicalDevice>
struct PhysicalDevice {
PhysicalDevice() {}
PhysicalDevice(std::string name) : deviceName(name) {}
PhysicalDevice(const char* name) : deviceName(name) {}
DispatchableHandle<VkPhysicalDevice> vk_physical_device;
BUILDER_VALUE(PhysicalDevice, std::string, deviceName, "")
BUILDER_VALUE(PhysicalDevice, VkPhysicalDeviceProperties, properties, {})
BUILDER_VALUE(PhysicalDevice, VkPhysicalDeviceFeatures, features, {})
BUILDER_VALUE(PhysicalDevice, VkPhysicalDeviceMemoryProperties, memory_properties, {})
BUILDER_VALUE(PhysicalDevice, VkImageFormatProperties, image_format_properties, {})
BUILDER_VALUE(PhysicalDevice, VkExternalMemoryProperties, external_memory_properties, {})
BUILDER_VALUE(PhysicalDevice, VkExternalSemaphoreProperties, external_semaphore_properties, {})
BUILDER_VALUE(PhysicalDevice, VkExternalFenceProperties, external_fence_properties, {})
BUILDER_VALUE(PhysicalDevice, uint32_t, pci_bus, {})
BUILDER_VECTOR(PhysicalDevice, MockQueueFamilyProperties, queue_family_properties, queue_family_properties)
BUILDER_VECTOR(PhysicalDevice, VkFormatProperties, format_properties, format_properties)
BUILDER_VECTOR(PhysicalDevice, VkSparseImageFormatProperties, sparse_image_format_properties, sparse_image_format_properties)
BUILDER_VECTOR(PhysicalDevice, Extension, extensions, extension)
BUILDER_VALUE(PhysicalDevice, VkSurfaceCapabilitiesKHR, surface_capabilities, {})
BUILDER_VECTOR(PhysicalDevice, VkSurfaceFormatKHR, surface_formats, surface_format)
BUILDER_VECTOR(PhysicalDevice, VkPresentModeKHR, surface_present_modes, surface_present_mode)
BUILDER_VECTOR(PhysicalDevice, VkDisplayPropertiesKHR, display_properties, display_properties)
BUILDER_VECTOR(PhysicalDevice, VkDisplayPlanePropertiesKHR, display_plane_properties, display_plane_properties)
BUILDER_VECTOR(PhysicalDevice, VkDisplayKHR, displays, displays)
BUILDER_VECTOR(PhysicalDevice, VkDisplayModePropertiesKHR, display_mode_properties, display_mode_properties)
BUILDER_VALUE(PhysicalDevice, VkDisplayModeKHR, display_mode, {})
BUILDER_VALUE(PhysicalDevice, VkDisplayPlaneCapabilitiesKHR, display_plane_capabilities, {})
PhysicalDevice& set_api_version(uint32_t version) {
properties.apiVersion = version;
return *this;
}
PhysicalDevice&& finish() { return std::move(*this); }
// Objects created from this physical device
std::vector<VkDevice> device_handles;
std::vector<DeviceCreateInfo> device_create_infos;
std::vector<DispatchableHandle<VkQueue>> queue_handles;
// Unknown physical device functions. Add a `VulkanFunction` to this list which will be searched in
// vkGetInstanceProcAddr for custom_instance_functions and vk_icdGetPhysicalDeviceProcAddr for custom_physical_device_functions.
// To add unknown device functions, add it to the PhysicalDevice directly (in the known_device_functions member)
BUILDER_VECTOR(PhysicalDevice, VulkanFunction, custom_physical_device_functions, custom_physical_device_function)
// List of function names which are 'known' to the physical device but have test defined implementations
// The purpose of this list is so that vkGetDeviceProcAddr returns 'a real function pointer' in tests
// without actually implementing any of the logic inside of it.
BUILDER_VECTOR(PhysicalDevice, VulkanFunction, known_device_functions, device_function)
};
struct PhysicalDeviceGroup {
PhysicalDeviceGroup() {}
PhysicalDeviceGroup(PhysicalDevice const& physical_device) { physical_device_handles.push_back(&physical_device); }
PhysicalDeviceGroup(std::vector<PhysicalDevice*> const& physical_devices) {
physical_device_handles.insert(physical_device_handles.end(), physical_devices.begin(), physical_devices.end());
}
PhysicalDeviceGroup& use_physical_device(PhysicalDevice const& physical_device) {
physical_device_handles.push_back(&physical_device);
return *this;
}
std::vector<PhysicalDevice const*> physical_device_handles;
VkBool32 subset_allocation = false;
};