blob: 9c261bb0ca71e6a44ee215eb8598bf63e4b3b614 [file]
/*
* Copyright (c) 2025 The Khronos Group Inc.
* Copyright (c) 2025 Valve Corporation
* Copyright (c) 2025 LunarG, Inc.
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and/or associated documentation files (the "Materials"), to
* deal in the Materials without restriction, including without limitation the
* rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
* sell copies of the Materials, and to permit persons to whom the Materials are
* furnished to do so, subject to the following conditions:
*
* The above copyright notice(s) and this permission notice shall be included in
* all copies or substantial portions of the Materials.
*
* THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
*
* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
* DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
* OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE MATERIALS OR THE
* USE OR OTHER DEALINGS IN THE MATERIALS.
*
*/
#pragma once
#if defined(__GNUC__) && __GNUC__ >= 4
#define FRAMEWORK_EXPORT __attribute__((visibility("default")))
#elif defined(__SUNPRO_C) && (__SUNPRO_C >= 0x590)
#define FRAMEWORK_EXPORT __attribute__((visibility("default")))
#elif defined(_WIN32)
#define FRAMEWORK_EXPORT __declspec(dllexport)
#else
#define FRAMEWORK_EXPORT
#endif
// Set of platforms with a common set of functionality which is queried throughout the program
#if defined(__linux__) || defined(__APPLE__) || defined(__Fuchsia__) || defined(__QNX__) || defined(__FreeBSD__) || \
defined(__OpenBSD__) || defined(__NetBSD__) || defined(__DragonFly__) || defined(__GNU__)
#define TESTING_COMMON_UNIX_PLATFORMS 1
#else
#define TESTING_COMMON_UNIX_PLATFORMS 0
#endif
#define TESTING_VULKAN_DIR "vulkan/"
#include FRAMEWORK_CONFIG_HEADER
enum class ManifestCategory { implicit_layer, explicit_layer, icd, settings };
// Controls whether to create a manifest and where to put it
enum class ManifestDiscoveryType {
generic, // put the manifest in the regular locations
unsecured_generic, // put the manifest in a user folder rather than system
none, // Do not write the manifest anywhere (for Direct Driver Loading)
null_dir, // put the manifest in the 'null_dir' which the loader does not search in (D3DKMT for instance)
env_var, // use the corresponding env-var for it
add_env_var, // use the corresponding add-env-var for it
override_folder, // add to a special folder for the override layer to use
#if defined(_WIN32)
windows_app_package, // let the app package search find it
#endif
#if defined(__APPLE__)
macos_bundle, // place it in a location only accessible to macos bundles
#endif
};
enum class LibraryPathType {
absolute, // default for testing - the exact path of the binary
relative, // Relative to the manifest file
default_search_paths, // Dont add any path information to the library_path - force the use of the default search paths
};
// Locations that files can go in the test framework
enum class ManifestLocation {
null,
driver,
driver_env_var,
explicit_layer,
explicit_layer_env_var,
explicit_layer_add_env_var,
implicit_layer,
implicit_layer_env_var,
implicit_layer_add_env_var,
override_layer,
#if defined(_WIN32)
windows_app_package,
#endif
#if defined(__APPLE__)
macos_bundle,
#endif
settings_location,
unsecured_driver,
unsecured_explicit_layer,
unsecured_implicit_layer,
unsecured_settings,
};