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/*
* Copyright (c) 2019-2021 The Khronos Group Inc.
* Copyright (c) 2019-2021 Valve Corporation
* Copyright (c) 2019-2021 LunarG, Inc.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
* Author: Jon Ashburn <jon@lunarg.com>
* Author: Courtney Goeltzenleuchter <courtney@LunarG.com>
* Author: Chia-I Wu <olvaffe@gmail.com>
* Author: Chia-I Wu <olv@lunarg.com>
* Author: Mark Lobodzinski <mark@LunarG.com>
* Author: Lenny Komow <lenny@lunarg.com>
* Author: Charles Giessen <charles@lunarg.com>
*/
#include "allocation.h"
#include <stdlib.h>
void *loader_instance_heap_alloc(const struct loader_instance *instance, size_t size, VkSystemAllocationScope alloc_scope) {
void *pMemory = NULL;
#if (DEBUG_DISABLE_APP_ALLOCATORS == 1)
{
#else
if (instance && instance->alloc_callbacks.pfnAllocation) {
// These are internal structures, so it's best to align everything to
// the largest unit size which is the size of a uint64_t.
pMemory = instance->alloc_callbacks.pfnAllocation(instance->alloc_callbacks.pUserData, size, sizeof(uint64_t), alloc_scope);
} else {
#endif
pMemory = malloc(size);
}
return pMemory;
}
void loader_instance_heap_free(const struct loader_instance *instance, void *pMemory) {
if (pMemory != NULL) {
#if (DEBUG_DISABLE_APP_ALLOCATORS == 1)
{
#else
if (instance && instance->alloc_callbacks.pfnFree) {
instance->alloc_callbacks.pfnFree(instance->alloc_callbacks.pUserData, pMemory);
} else {
#endif
free(pMemory);
}
}
}
void *loader_instance_heap_realloc(const struct loader_instance *instance, void *pMemory, size_t orig_size, size_t size,
VkSystemAllocationScope alloc_scope) {
void *pNewMem = NULL;
if (pMemory == NULL || orig_size == 0) {
pNewMem = loader_instance_heap_alloc(instance, size, alloc_scope);
} else if (size == 0) {
loader_instance_heap_free(instance, pMemory);
#if (DEBUG_DISABLE_APP_ALLOCATORS == 1)
#else
} else if (instance && instance->alloc_callbacks.pfnReallocation) {
// These are internal structures, so it's best to align everything to
// the largest unit size which is the size of a uint64_t.
pNewMem = instance->alloc_callbacks.pfnReallocation(instance->alloc_callbacks.pUserData, pMemory, size, sizeof(uint64_t),
alloc_scope);
#endif
} else {
pNewMem = realloc(pMemory, size);
}
return pNewMem;
}
void *loader_device_heap_alloc(const struct loader_device *device, size_t size, VkSystemAllocationScope alloc_scope) {
void *pMemory = NULL;
#if (DEBUG_DISABLE_APP_ALLOCATORS == 1)
{
#else
if (device && device->alloc_callbacks.pfnAllocation) {
// These are internal structures, so it's best to align everything to
// the largest unit size which is the size of a uint64_t.
pMemory = device->alloc_callbacks.pfnAllocation(device->alloc_callbacks.pUserData, size, sizeof(uint64_t), alloc_scope);
} else {
#endif
pMemory = malloc(size);
}
return pMemory;
}
void loader_device_heap_free(const struct loader_device *device, void *pMemory) {
if (pMemory != NULL) {
#if (DEBUG_DISABLE_APP_ALLOCATORS == 1)
{
#else
if (device && device->alloc_callbacks.pfnFree) {
device->alloc_callbacks.pfnFree(device->alloc_callbacks.pUserData, pMemory);
} else {
#endif
free(pMemory);
}
}
}
void *loader_device_heap_realloc(const struct loader_device *device, void *pMemory, size_t orig_size, size_t size,
VkSystemAllocationScope alloc_scope) {
void *pNewMem = NULL;
if (pMemory == NULL || orig_size == 0) {
pNewMem = loader_device_heap_alloc(device, size, alloc_scope);
} else if (size == 0) {
loader_device_heap_free(device, pMemory);
#if (DEBUG_DISABLE_APP_ALLOCATORS == 1)
#else
} else if (device && device->alloc_callbacks.pfnReallocation) {
// These are internal structures, so it's best to align everything to
// the largest unit size which is the size of a uint64_t.
pNewMem = device->alloc_callbacks.pfnReallocation(device->alloc_callbacks.pUserData, pMemory, size, sizeof(uint64_t),
alloc_scope);
#endif
} else {
pNewMem = realloc(pMemory, size);
}
return pNewMem;
}