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// Copyright 2026 Google LLC
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
package simulation
import "time"
// Event is the minimum interface required for any item participating in a simulation.
type Event interface {
// Offset returns the duration from the start of the simulation when this event occurs.
Offset() time.Duration
}
// Clock provides the source of truth for the current time within a simulation.
type Clock interface {
// Now returns the current simulated wall-clock time.
Now() time.Time
// Offset returns the current duration from the start of the simulation.
Offset() time.Duration
}
// StaticClock is a simple Clock implementation for testing.
type StaticClock struct {
T time.Time
O time.Duration
}
func (s StaticClock) Now() time.Time { return s.T }
func (s StaticClock) Offset() time.Duration { return s.O }
// WallClock is a Clock implementation that uses the real system time.
type WallClock struct {
Start time.Time
}
// NewWallClock returns a new WallClock starting at the current time.
func NewWallClock() WallClock {
return WallClock{Start: time.Now()}
}
func (w WallClock) Now() time.Time { return time.Now() }
func (w WallClock) Offset() time.Duration { return time.Since(w.Start) }
// Timeline represents an ordered source of simulation events.
type Timeline interface {
// Peek returns the next n events in the timeline without advancing the simulation.
// Events must be returned in increasing order of their Offset().
Peek(n int) []Event
}