| // Copyright 2017 The Fuchsia Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #pragma once |
| |
| #include <memory> |
| |
| #include "lib/ui/scenic/fidl/scene_manager.fidl.h" |
| #include "garnet/bin/ui/scene_manager/engine/engine.h" |
| |
| namespace scene_manager { |
| |
| class FrameScheduler; |
| |
| class SceneManagerImpl : public scenic::SceneManager { |
| public: |
| explicit SceneManagerImpl(std::unique_ptr<Engine> engine); |
| ~SceneManagerImpl() override; |
| |
| Engine* engine() { return engine_.get(); } |
| |
| // scenic::SceneManager interface methods. |
| void CreateSession( |
| ::fidl::InterfaceRequest<scenic::Session> request, |
| ::fidl::InterfaceHandle<scenic::SessionListener> listener) override; |
| void GetDisplayInfo(const GetDisplayInfoCallback& callback) override; |
| |
| private: |
| std::unique_ptr<Engine> engine_; |
| }; |
| |
| } // namespace scene_manager |