| // Copyright 2017 The Fuchsia Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #pragma once |
| |
| #include "garnet/bin/ui/scene_manager/resources/gpu_memory.h" |
| #include "lib/escher/vk/buffer.h" |
| |
| namespace scene_manager { |
| |
| // Wraps a Vulkan buffer object. |
| class Buffer : public Resource { |
| public: |
| static const ResourceTypeInfo kTypeInfo; |
| |
| Buffer(Session* session, |
| scenic::ResourceId id, |
| GpuMemoryPtr memory, |
| uint32_t size, |
| uint32_t offset); |
| |
| void Accept(class ResourceVisitor* visitor) override; |
| |
| const GpuMemoryPtr& memory() const { return memory_; } |
| const escher::BufferPtr& escher_buffer() const { return escher_buffer_; } |
| vk::DeviceSize size() const { return escher_buffer_->size(); } |
| |
| private: |
| GpuMemoryPtr memory_; |
| escher::BufferPtr escher_buffer_; |
| }; |
| |
| using BufferPtr = fxl::RefPtr<Buffer>; |
| |
| } // namespace scene_manager |