| // Copyright 2017 The Fuchsia Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #pragma once |
| |
| #include "lib/escher/geometry/types.h" |
| |
| namespace scene_manager { |
| |
| // Describes where a hit occurred within the content of a tagged node. |
| struct Hit { |
| // The node's tag value. |
| uint32_t tag_value; |
| |
| // The inverse transformation matrix which maps the coordinate system of |
| // the node at which the hit test was initiated into the local coordinate |
| // system of the node which was hit. To convert the hit test ray into the |
| // node's local coordinate system, multiply |inverse_transform| by the ray. |
| escher::mat4 inverse_transform; |
| |
| // The distance from the ray's origin to the closest point of intersection |
| // in multiples of the ray's direction vector. To compute the point of |
| // intersection, multiply the ray's direction vector by |distance| and |
| // add the ray's origin point. |
| float distance; |
| }; |
| |
| } // namespace scene_manager |