| // Copyright 2017 The Fuchsia Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #include "garnet/lib/ui/scenic/resources/resource_visitor.h" |
| |
| #include "garnet/lib/ui/scenic/resources/buffer.h" |
| #include "garnet/lib/ui/scenic/resources/camera.h" |
| #include "garnet/lib/ui/scenic/resources/compositor/compositor.h" |
| #include "garnet/lib/ui/scenic/resources/compositor/display_compositor.h" |
| #include "garnet/lib/ui/scenic/resources/compositor/layer.h" |
| #include "garnet/lib/ui/scenic/resources/compositor/layer_stack.h" |
| #include "garnet/lib/ui/scenic/resources/gpu_image.h" |
| #include "garnet/lib/ui/scenic/resources/gpu_memory.h" |
| #include "garnet/lib/ui/scenic/resources/host_image.h" |
| #include "garnet/lib/ui/scenic/resources/host_memory.h" |
| #include "garnet/lib/ui/scenic/resources/image_pipe.h" |
| #include "garnet/lib/ui/scenic/resources/import.h" |
| #include "garnet/lib/ui/scenic/resources/lights/ambient_light.h" |
| #include "garnet/lib/ui/scenic/resources/lights/directional_light.h" |
| #include "garnet/lib/ui/scenic/resources/lights/light.h" |
| #include "garnet/lib/ui/scenic/resources/material.h" |
| #include "garnet/lib/ui/scenic/resources/nodes/entity_node.h" |
| #include "garnet/lib/ui/scenic/resources/nodes/node.h" |
| #include "garnet/lib/ui/scenic/resources/nodes/scene.h" |
| #include "garnet/lib/ui/scenic/resources/nodes/shape_node.h" |
| #include "garnet/lib/ui/scenic/resources/renderers/renderer.h" |
| #include "garnet/lib/ui/scenic/resources/shapes/circle_shape.h" |
| #include "garnet/lib/ui/scenic/resources/shapes/mesh_shape.h" |
| #include "garnet/lib/ui/scenic/resources/shapes/rectangle_shape.h" |
| #include "garnet/lib/ui/scenic/resources/shapes/rounded_rectangle_shape.h" |
| #include "garnet/lib/ui/scenic/resources/shapes/shape.h" |
| |
| namespace scene_manager { |
| |
| void GpuMemory::Accept(ResourceVisitor* visitor) { |
| visitor->Visit(this); |
| } |
| |
| void HostMemory::Accept(ResourceVisitor* visitor) { |
| visitor->Visit(this); |
| } |
| |
| void GpuImage::Accept(ResourceVisitor* visitor) { |
| visitor->Visit(this); |
| } |
| |
| void HostImage::Accept(ResourceVisitor* visitor) { |
| visitor->Visit(this); |
| } |
| |
| void ImagePipe::Accept(ResourceVisitor* visitor) { |
| visitor->Visit(this); |
| } |
| |
| void Buffer::Accept(ResourceVisitor* visitor) { |
| visitor->Visit(this); |
| } |
| |
| void EntityNode::Accept(ResourceVisitor* visitor) { |
| visitor->Visit(this); |
| } |
| |
| void ShapeNode::Accept(ResourceVisitor* visitor) { |
| visitor->Visit(this); |
| } |
| |
| void CircleShape::Accept(ResourceVisitor* visitor) { |
| visitor->Visit(this); |
| } |
| |
| void RectangleShape::Accept(ResourceVisitor* visitor) { |
| visitor->Visit(this); |
| } |
| |
| void RoundedRectangleShape::Accept(ResourceVisitor* visitor) { |
| visitor->Visit(this); |
| } |
| |
| void MeshShape::Accept(ResourceVisitor* visitor) { |
| visitor->Visit(this); |
| } |
| |
| void Material::Accept(ResourceVisitor* visitor) { |
| visitor->Visit(this); |
| } |
| |
| void DisplayCompositor::Accept(ResourceVisitor* visitor) { |
| visitor->Visit(this); |
| } |
| |
| void LayerStack::Accept(ResourceVisitor* visitor) { |
| visitor->Visit(this); |
| } |
| |
| void Layer::Accept(ResourceVisitor* visitor) { |
| visitor->Visit(this); |
| } |
| |
| void Scene::Accept(ResourceVisitor* visitor) { |
| visitor->Visit(this); |
| } |
| |
| void Camera::Accept(ResourceVisitor* visitor) { |
| visitor->Visit(this); |
| } |
| |
| void Renderer::Accept(ResourceVisitor* visitor) { |
| visitor->Visit(this); |
| } |
| |
| void Light::Accept(ResourceVisitor* visitor) { |
| visitor->Visit(this); |
| } |
| |
| void AmbientLight::Accept(ResourceVisitor* visitor) { |
| visitor->Visit(this); |
| } |
| |
| void DirectionalLight::Accept(ResourceVisitor* visitor) { |
| visitor->Visit(this); |
| } |
| |
| void Import::Accept(ResourceVisitor* visitor) { |
| visitor->Visit(this); |
| } |
| |
| } // namespace scene_manager |