blob: 7abcb4f67a89aa8f3a21bd0f4ee6134fd312d557 [file] [log] [blame]
// Copyright 2018 The Fuchsia Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "garnet/bin/zxdb/client/step_over_thread_controller.h"
#include "garnet/bin/zxdb/client/finish_thread_controller.h"
#include "garnet/bin/zxdb/client/frame.h"
#include "garnet/bin/zxdb/client/process.h"
#include "garnet/bin/zxdb/client/step_thread_controller.h"
#include "garnet/bin/zxdb/client/thread.h"
#include "garnet/bin/zxdb/common/err.h"
#include "garnet/bin/zxdb/symbols/line_details.h"
#include "garnet/bin/zxdb/symbols/process_symbols.h"
#include "lib/fxl/logging.h"
namespace zxdb {
StepOverThreadController::StepOverThreadController(StepMode mode)
: step_into_(std::make_unique<StepThreadController>(mode)) {
FXL_DCHECK(mode != StepMode::kAddressRange);
}
StepOverThreadController::StepOverThreadController(AddressRange range)
: step_into_(std::make_unique<StepThreadController>(range)) {}
StepOverThreadController::~StepOverThreadController() = default;
void StepOverThreadController::InitWithThread(
Thread* thread, std::function<void(const Err&)> cb) {
set_thread(thread);
// Save the info for the frame we're stepping inside of for future possible
// stepping out.
frame_fingerprint_ = thread->GetFrameFingerprint(0);
// Stepping in the function itself is managed by the StepInto controller.
step_into_->InitWithThread(thread, std::move(cb));
}
ThreadController::ContinueOp StepOverThreadController::GetContinueOp() {
if (finish_)
return finish_->GetContinueOp();
return step_into_->GetContinueOp();
}
ThreadController::StopOp StepOverThreadController::OnThreadStop(
debug_ipc::NotifyException::Type stop_type,
const std::vector<fxl::WeakPtr<Breakpoint>>& hit_breakpoints) {
if (finish_) {
// Currently trying to step out of a sub-frame.
if (finish_->OnThreadStop(stop_type, hit_breakpoints) == kContinue) {
// Not done stepping out, keep working on it.
Log("Still not done stepping out of sub-frame.");
return kContinue;
}
// Done stepping out. The "finish" operation is complete, but we may need
// to resume single-stepping in the outer frame.
Log("Done stepping out of sub-frame.");
finish_.reset();
// Ignore the stop type when giving control back to the "step into"
// controller. In this case the stop type will be a software debug
// exception (from the breakpoint inserted by the "finish" controller).
// We want the "step into" controller to check for contiuation even though
// this stop type doesn't match what it's looking for.
if (step_into_->OnThreadStopIgnoreType(hit_breakpoints) == kContinue) {
Log("Still in range after stepping out.");
return kContinue;
}
} else {
if (step_into_->OnThreadStop(stop_type, hit_breakpoints) == kContinue) {
Log("Still in range.");
return kContinue;
}
}
// If we get here the thread is no longer in range but could be in a sub-
// frame that we need to step out of.
FrameFingerprint current_fingerprint = thread()->GetFrameFingerprint(0);
if (!FrameFingerprint::Newer(current_fingerprint, frame_fingerprint_)) {
Log("Not in range or a newer frame.");
return kStop;
}
auto frames = thread()->GetFrames();
if (frames.size() < 2) {
Log("In a newer frame but there are not enough frames to step out.");
return kStop;
}
// Begin stepping out of the sub-frame. The "finish" command initialization
// is technically asynchronous since it's waiting for the breakpoint to be
// successfully set. Since we're supplying an address to run to instead of a
// symbol, there isn't much that can go wrong other than the process could
// be terminated out from under us or the memory is unmapped.
//
// These cases are catastrophic anyway so don't worry about those errors.
// Waiting for a full round-trip to the debugged system for every function
// call in a "next" command would slow everything down and make things
// more complex. It also means that the thread may be stopped if the user
// asks for the state in the middle of a "next" command which would be
// surprising.
//
// Since the IPC will serialize the command, we know that successful
// breakpoint sets will arrive before telling the thread to continue.
Log("In a new frame, passing through to 'finish'.");
finish_ = std::make_unique<FinishThreadController>(
FinishThreadController::ToFrame(), frames[1]->GetAddress(),
frame_fingerprint_);
finish_->InitWithThread(thread(), [](const Err&) {});
return finish_->OnThreadStop(stop_type, hit_breakpoints);
}
} // namespace zxdb