blob: b90b9b9c804c0886a512db8537673a86fbaa3f95 [file] [log] [blame] [edit]
// Copyright 2018 The Fuchsia Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "garnet/lib/ui/scenic/system.h"
#include "garnet/lib/ui/scenic/scenic.h"
namespace scenic {
SystemContext::SystemContext(component::ApplicationContext* app_context)
: app_context_(app_context) {
FXL_DCHECK(app_context_);
}
SystemContext::SystemContext(SystemContext&& context)
: SystemContext(context.app_context_) {
auto& other_app_context =
const_cast<component::ApplicationContext*&>(context.app_context_);
other_app_context = nullptr;
}
System::System(SystemContext context, bool initialized_after_construction)
: initialized_(initialized_after_construction),
context_(std::move(context)) {}
void System::SetToInitialized() {
initialized_ = true;
if (on_initialized_callback_) {
on_initialized_callback_(this);
on_initialized_callback_ = nullptr;
}
}
System::~System() = default;
TempSystemDelegate::TempSystemDelegate(SystemContext context,
bool initialized_after_construction)
: System(std::move(context), initialized_after_construction) {}
} // namespace scenic