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// Copyright 2017 The Fuchsia Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef GARNET_LIB_UI_GFX_RESOURCES_BUFFER_H_
#define GARNET_LIB_UI_GFX_RESOURCES_BUFFER_H_
#include "garnet/lib/ui/gfx/resources/gpu_memory.h"
#include "lib/escher/vk/buffer.h"
namespace scenic {
namespace gfx {
// Wraps a Vulkan buffer object.
class Buffer : public Resource {
public:
static const ResourceTypeInfo kTypeInfo;
Buffer(Session* session, scenic::ResourceId id, GpuMemoryPtr memory,
uint32_t size, uint32_t offset);
void Accept(class ResourceVisitor* visitor) override;
const GpuMemoryPtr& memory() const { return memory_; }
const escher::BufferPtr& escher_buffer() const { return escher_buffer_; }
vk::DeviceSize size() const { return escher_buffer_->size(); }
private:
GpuMemoryPtr memory_;
escher::BufferPtr escher_buffer_;
};
using BufferPtr = fxl::RefPtr<Buffer>;
} // namespace gfx
} // namespace scenic
#endif // GARNET_LIB_UI_GFX_RESOURCES_BUFFER_H_