blob: ef490d6e0bc1ad727035c1f40343ec010b924339 [file] [log] [blame] [edit]
// Copyright 2017 The Fuchsia Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "garnet/lib/ui/gfx/tests/mocks.h"
#include "garnet/lib/ui/scenic/command_dispatcher.h"
namespace scenic {
namespace gfx {
namespace test {
SessionForTest::SessionForTest(SessionId id,
Engine* engine,
EventReporter* event_reporter,
ErrorReporter* error_reporter)
: Session(id, engine, event_reporter, error_reporter) {}
void SessionForTest::TearDown() {
Session::TearDown();
}
SessionHandlerForTest::SessionHandlerForTest(CommandDispatcherContext context,
Engine* engine,
SessionId session_id,
EventReporter* event_reporter,
ErrorReporter* error_reporter)
: SessionHandler(std::move(context),
engine,
session_id,
event_reporter,
error_reporter),
command_count_(0),
present_count_(0) {}
void SessionHandlerForTest::DispatchCommand(ui::Command command) {
SessionHandler::DispatchCommand(std::move(command));
++command_count_;
}
void SessionHandlerForTest::Present(uint64_t presentation_time,
::fidl::VectorPtr<zx::event> acquire_fences,
::fidl::VectorPtr<zx::event> release_fences,
ui::Session::PresentCallback callback) {
SessionHandler::Present(presentation_time, std::move(acquire_fences),
std::move(release_fences), callback);
++present_count_;
}
ReleaseFenceSignallerForTest::ReleaseFenceSignallerForTest(
escher::impl::CommandBufferSequencer* command_buffer_sequencer)
: ReleaseFenceSignaller(command_buffer_sequencer) {}
void ReleaseFenceSignallerForTest::AddCPUReleaseFence(zx::event fence) {
num_calls_to_add_cpu_release_fence_++;
// Signal immediately for testing purposes.
fence.signal(0u, escher::kFenceSignalled);
}
SessionManagerForTest::SessionManagerForTest() : SessionManager() {}
std::unique_ptr<SessionHandler> SessionManagerForTest::CreateSessionHandler(
CommandDispatcherContext context,
Engine* engine,
SessionId session_id,
EventReporter* event_reporter,
ErrorReporter* error_reporter) const {
return std::make_unique<SessionHandlerForTest>(
std::move(context), engine, session_id, event_reporter, error_reporter);
}
EngineForTest::EngineForTest(DisplayManager* display_manager,
std::unique_ptr<escher::ReleaseFenceSignaller> r,
escher::Escher* escher)
: Engine(display_manager,
std::move(r),
std::make_unique<SessionManagerForTest>(),
escher) {}
} // namespace test
} // namespace gfx
} // namespace scenic