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// Copyright 2018 The Fuchsia Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef GARNET_LIB_UI_GFX_SCREENSHOTTER_H_
#define GARNET_LIB_UI_GFX_SCREENSHOTTER_H_
#include <ui/cpp/fidl.h>
#include <string>
#include "garnet/lib/ui/gfx/engine/engine.h"
#include "lib/escher/vk/image.h"
#include "lib/fxl/macros.h"
namespace scenic {
namespace gfx {
class Screenshotter {
public:
explicit Screenshotter(Engine* engine) : engine_(engine) {}
void TakeScreenshot(const std::string& filename,
ui::Scenic::TakeScreenshotCallback callback);
private:
static void OnCommandBufferDone(
const std::string& filename,
const escher::ImagePtr& image,
uint32_t width,
uint32_t height,
vk::Device device,
ui::Scenic::TakeScreenshotCallback done_callback);
Engine* const engine_; // Not owned.
};
} // namespace gfx
} // namespace scenic
#endif // GARNET_LIB_UI_GFX_SCREENSHOTTER_H_