blob: e4875a0989ee260015e0ce844cde9d6c285aeba0 [file] [log] [blame]
// Copyright 2016 The Fuchsia Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#pragma once
#include "lib/escher/escher.h"
#include "lib/escher/forward_declarations.h"
#include "lib/escher/util/image_formats.h"
#include "lib/escher/vk/image.h"
namespace escher {
class ImageFactory;
namespace impl {
class GpuUploader;
}
namespace image_utils {
// Returns the number of bytes per pixel for the given format.
size_t BytesPerPixel(vk::Format format);
// Helper function that creates a VkImage given the parameters in ImageInfo.
// This does not bind the the VkImage to memory; the caller must do that
// separately after calling this function.
vk::Image CreateVkImage(const vk::Device& device, ImageInfo info);
// Return a new Image that is suitable for use as a depth attachment.
// |image_factory| is a generic interface that could be an Image cache (in which
// case a new Image might be created, or an existing one reused). Alternatively
// the factory could allocate a new Image every time.
ImagePtr NewDepthImage(ImageFactory* image_factory,
vk::Format format,
uint32_t width,
uint32_t height,
vk::ImageUsageFlags additional_flags);
// Return a new Image that is suitable for use as a color attachment.
// |image_factory| is a generic interface that could be an Image cache (in which
// case a new Image might be created, or an existing one reused). Alternatively
// the factory could allocate a new Image every time.
ImagePtr NewColorAttachmentImage(ImageFactory* image_factory,
uint32_t width,
uint32_t height,
vk::ImageUsageFlags additional_flags);
// Return new Image containing the provided pixels. Uses transfer queue to
// efficiently transfer image data to GPU.
// |image_factory| is a generic interface that could be an Image cache (in which
// case a new Image might be created, or an existing one reused). Alternatively
// the factory could allocate a new Image every time.
ImagePtr NewGpuImageFromPixels(
ImageFactory* image_factory,
vk::Format format,
uint32_t width,
uint32_t height,
vk::ImageUsageFlags additional_flags = vk::ImageUsageFlags());
// Write the contents of |pixels| into an existing |gpu_image|.
// The width, and height of |pixels| is assumed to match that of
// |gpu_image|.
// If the format of |pixels| is different from |gpu_image|, a conversion
// function that can convert from |pixels| to |gpu_image| should be
// provided as |convertion_func|.
void WritePixelsToImage(
impl::GpuUploader* gpu_uploader,
uint8_t* pixels,
ImagePtr gpu_image,
const escher::image_formats::ImgConvertFunc& convertion_func = nullptr);
// Return new Image containing the provided pixels. Uses transfer queue to
// efficiently transfer image data to GPU. If bytes is null, don't bother
// transferring.
// |image_factory| is a generic interface that could be an Image cache (in which
// case a new Image might be created, or an existing one reused). Alternatively
// the factory could allocate a new Image every time.
ImagePtr NewRgbaImage(ImageFactory* image_factory,
impl::GpuUploader* gpu_uploader,
uint32_t width,
uint32_t height,
uint8_t* bytes);
// Returns RGBA image.
// |image_factory| is a generic interface that could be an Image cache (in which
// case a new Image might be created, or an existing one reused). Alternatively
// the factory could allocate a new Image every time.
ImagePtr NewCheckerboardImage(ImageFactory* image_factory,
impl::GpuUploader* gpu_uploader,
uint32_t width,
uint32_t height);
// Returns RGBA image.
// |image_factory| is a generic interface that could be an Image cache (in which
// case a new Image might be created, or an existing one reused). Alternatively
// the factory could allocate a new Image every time.
ImagePtr NewGradientImage(ImageFactory* image_factory,
impl::GpuUploader* gpu_uploader,
uint32_t width,
uint32_t height);
// Returns single-channel luminance image containing white noise.
// |image_factory| is a generic interface that could be an Image cache (in which
// case a new Image might be created, or an existing one reused). Alternatively
// the factory could allocate a new Image every time.
ImagePtr NewNoiseImage(
ImageFactory* image_factory,
impl::GpuUploader* gpu_uploader,
uint32_t width,
uint32_t height,
vk::ImageUsageFlags additional_flags = vk::ImageUsageFlags());
// Return RGBA pixels containing a checkerboard pattern, where each white/black
// region is a single pixel. Only works for even values of width/height.
std::unique_ptr<uint8_t[]> NewCheckerboardPixels(uint32_t width,
uint32_t height,
size_t* out_size = nullptr);
// Return RGBA pixels containing a gradient where the top row is white and the
// bottom row is black. Only works for even values of width/height.
std::unique_ptr<uint8_t[]> NewGradientPixels(uint32_t width,
uint32_t height,
size_t* out_size = nullptr);
// Return eR8Unorm pixels containing random noise.
std::unique_ptr<uint8_t[]> NewNoisePixels(uint32_t width,
uint32_t height,
size_t* out_size = nullptr);
} // namespace image_utils
} // namespace escher