// Copyright 2016 The Fuchsia Authors. All rights reserved. | |
// Use of this source code is governed by a BSD-style license that can be | |
// found in the LICENSE file. | |
#include "lib/escher/escher_process_init.h" | |
#include "glslang/Public/ShaderLang.h" | |
namespace escher { | |
void GlslangInitializeProcess() { | |
glslang::InitializeProcess(); | |
} | |
void GlslangFinalizeProcess() { | |
glslang::FinalizeProcess(); | |
} | |
} // namespace escher |