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/* Copyright (c) 2017 Hans-Kristian Arntzen
*
* Permission is hereby granted, free of charge, to any person obtaining
* a copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sublicense, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice shall be
* included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
// Based on the following files from the Granite rendering engine:
// - vulkan/shader.cpp
#ifndef LIB_ESCHER_THIRD_PARTY_GRANITE_VK_SHADER_UTILS_H_
#define LIB_ESCHER_THIRD_PARTY_GRANITE_VK_SHADER_UTILS_H_
#include <array>
#include "lib/escher/util/enum_count.h"
#include "lib/escher/vk/shader_module.h"
#include "lib/escher/vk/shader_stage.h"
namespace escher {
namespace impl {
// Reflect on the provided SPIR-V to generate a ShaderModuleResourceLayout,
// which can be used by clients to automate some aspects of pipeline
// generation.
struct ShaderModuleResourceLayout;
void GenerateShaderModuleResourceLayoutFromSpirv(
std::vector<uint32_t> spirv, ShaderStage stage,
ShaderModuleResourceLayout* layout_out);
// Generate a PipelineLayoutSpec using each non-null ShaderStage's
// ShaderModuleResourceLayout.
struct PipelineLayoutSpec;
void GeneratePipelineLayoutSpec(
const std::array<ShaderModulePtr, EnumCount<ShaderStage>()>& shader_modules,
PipelineLayoutSpec* spec_out);
} // namespace impl
} // namespace escher
#endif // LIB_ESCHER_THIRD_PARTY_GRANITE_VK_SHADER_UTILS_H_