| /* Copyright (c) 2017 Hans-Kristian Arntzen |
| * |
| * Permission is hereby granted, free of charge, to any person obtaining |
| * a copy of this software and associated documentation files (the |
| * "Software"), to deal in the Software without restriction, including |
| * without limitation the rights to use, copy, modify, merge, publish, |
| * distribute, sublicense, and/or sell copies of the Software, and to |
| * permit persons to whom the Software is furnished to do so, subject to |
| * the following conditions: |
| * |
| * The above copyright notice and this permission notice shall be |
| * included in all copies or substantial portions of the Software. |
| * |
| * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, |
| * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF |
| * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. |
| * IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY |
| * CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, |
| * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE |
| * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. |
| */ |
| |
| // Based on the following files from the Granite rendering engine: |
| // - vulkan/shader.cpp |
| |
| #ifndef LIB_ESCHER_THIRD_PARTY_GRANITE_VK_SHADER_UTILS_H_ |
| #define LIB_ESCHER_THIRD_PARTY_GRANITE_VK_SHADER_UTILS_H_ |
| |
| #include <array> |
| |
| #include "lib/escher/util/enum_count.h" |
| #include "lib/escher/vk/shader_module.h" |
| #include "lib/escher/vk/shader_stage.h" |
| |
| namespace escher { |
| namespace impl { |
| |
| // Reflect on the provided SPIR-V to generate a ShaderModuleResourceLayout, |
| // which can be used by clients to automate some aspects of pipeline |
| // generation. |
| struct ShaderModuleResourceLayout; |
| void GenerateShaderModuleResourceLayoutFromSpirv( |
| std::vector<uint32_t> spirv, ShaderStage stage, |
| ShaderModuleResourceLayout* layout_out); |
| |
| // Generate a PipelineLayoutSpec using each non-null ShaderStage's |
| // ShaderModuleResourceLayout. |
| struct PipelineLayoutSpec; |
| void GeneratePipelineLayoutSpec( |
| const std::array<ShaderModulePtr, EnumCount<ShaderStage>()>& shader_modules, |
| PipelineLayoutSpec* spec_out); |
| |
| } // namespace impl |
| } // namespace escher |
| |
| #endif // LIB_ESCHER_THIRD_PARTY_GRANITE_VK_SHADER_UTILS_H_ |