blob: 9e1513d59398045fa9864d0c0789ac7cf09d122b [file] [log] [blame]
// Copyright 2018 The Fuchsia Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "garnet/bin/debug_agent/debug_agent.h"
#include <inttypes.h>
#include <zircon/syscalls/debug.h>
#include <zircon/syscalls/exception.h>
#include "garnet/bin/debug_agent/arch.h"
#include "garnet/bin/debug_agent/debugged_thread.h"
#include "garnet/bin/debug_agent/launcher.h"
#include "garnet/bin/debug_agent/object_util.h"
#include "garnet/bin/debug_agent/process_breakpoint.h"
#include "garnet/bin/debug_agent/process_info.h"
#include "garnet/bin/debug_agent/system_info.h"
#include "garnet/lib/debug_ipc/agent_protocol.h"
#include "garnet/lib/debug_ipc/helper/stream_buffer.h"
#include "garnet/lib/debug_ipc/message_reader.h"
#include "garnet/lib/debug_ipc/message_writer.h"
#include "lib/fxl/files/file.h"
#include "lib/fxl/logging.h"
#include "lib/fxl/strings/string_printf.h"
namespace debug_agent {
DebugAgent::DebugAgent(debug_ipc::StreamBuffer* stream,
std::shared_ptr<component::Services> services)
: stream_(stream), services_(services) {}
DebugAgent::~DebugAgent() = default;
void DebugAgent::OnProcessStart(zx::process process) {
auto koid = KoidForObject(process);
auto name = NameForObject(process);
// Send notification, then create debug process so that thread notification is
// sent after this
debug_ipc::NotifyProcessStarting notify;
notify.koid = koid;
notify.name = name;
debug_ipc::MessageWriter writer;
debug_ipc::WriteNotifyProcessStarting(notify, &writer);
stream()->Write(writer.MessageComplete());
AddDebuggedProcess(koid, std::move(process), false);
}
void DebugAgent::RemoveDebuggedProcess(zx_koid_t process_koid) {
auto found = procs_.find(process_koid);
if (found == procs_.end())
FXL_NOTREACHED();
else
procs_.erase(found);
}
void DebugAgent::RemoveDebuggedJob(zx_koid_t job_koid) {
auto found = jobs_.find(job_koid);
if (found == jobs_.end())
FXL_NOTREACHED();
else
jobs_.erase(found);
}
void DebugAgent::RemoveBreakpoint(uint32_t breakpoint_id) {
auto found = breakpoints_.find(breakpoint_id);
if (found != breakpoints_.end())
breakpoints_.erase(found);
}
void DebugAgent::OnHello(const debug_ipc::HelloRequest& request,
debug_ipc::HelloReply* reply) {
// Version and signature are default-initialized to their current values.
reply->arch = arch::ArchProvider::Get().GetArch();
}
void DebugAgent::OnLaunch(const debug_ipc::LaunchRequest& request,
debug_ipc::LaunchReply* reply) {
Launcher launcher(services_);
reply->status = launcher.Setup(request.argv);
if (reply->status != ZX_OK)
return;
zx::process process = launcher.GetProcess();
zx_koid_t process_koid = KoidForObject(process);
// TODO(donosoc): change resume thread setting once we have global settings.
DebuggedProcess* debugged_process =
AddDebuggedProcess(process_koid, std::move(process), true);
if (!debugged_process)
return;
reply->status = launcher.Start();
if (reply->status != ZX_OK) {
RemoveDebuggedProcess(process_koid);
return;
}
// Success, fill out the reply.
reply->process_koid = process_koid;
reply->process_name = NameForObject(process);
}
void DebugAgent::OnKill(const debug_ipc::KillRequest& request,
debug_ipc::KillReply* reply) {
auto debug_process = GetDebuggedProcess(request.process_koid);
if (!debug_process || !debug_process->process().is_valid()) {
reply->status = ZX_ERR_NOT_FOUND;
return;
}
debug_process->OnKill(request, reply);
}
void DebugAgent::OnAttach(std::vector<char> serialized) {
debug_ipc::MessageReader reader(std::move(serialized));
debug_ipc::AttachRequest request;
uint32_t transaction_id = 0;
if (!debug_ipc::ReadRequest(&reader, &request, &transaction_id)) {
FXL_LOG(WARNING) << "Got bad debugger attach request, ignoring.";
return;
}
// Don't return early since we must send the reply at the bottom.
debug_ipc::AttachReply reply;
reply.status = ZX_ERR_NOT_FOUND;
if (request.type == debug_ipc::AttachRequest::Type::kProcess) {
zx::process process = GetProcessFromKoid(request.koid);
DebuggedProcess* new_process = nullptr;
if (process.is_valid()) {
reply.name = NameForObject(process);
reply.koid = request.koid;
// TODO(donosoc): change resume thread setting once we have global
// settings.
new_process = AddDebuggedProcess(request.koid, std::move(process), true);
if (new_process)
reply.status = ZX_OK;
}
// Send the reply.
debug_ipc::MessageWriter writer;
debug_ipc::WriteReply(reply, transaction_id, &writer);
stream()->Write(writer.MessageComplete());
// For valid attaches, follow up with the current module and thread lists.
if (new_process) {
new_process->PopulateCurrentThreads();
if (new_process->RegisterDebugState()) {
// Suspend all threads while the module list is being sent. The client
// will resume the threads once it's loaded symbols and processed
// breakpoints (this may take a while and we'd like to get any
// breakpoints as early as possible).
std::vector<uint64_t> paused_thread_koids;
new_process->PauseAll(&paused_thread_koids);
new_process->SendModuleNotification(std::move(paused_thread_koids));
}
}
} else if (request.type == debug_ipc::AttachRequest::Type::kJob) {
zx::job job = GetJobFromKoid(request.koid);
if (job.is_valid()) {
reply.name = NameForObject(job);
reply.koid = request.koid;
auto new_job = AddDebuggedJob(request.koid, std::move(job));
if (new_job) {
reply.status = ZX_OK;
}
}
// Send the reply.
debug_ipc::MessageWriter writer;
debug_ipc::WriteReply(reply, transaction_id, &writer);
stream()->Write(writer.MessageComplete());
} else if (request.type == debug_ipc::AttachRequest::Type::kComponentRoot) {
std::string koid_str;
bool file_read = files::ReadFileToString("/hub/job-id", &koid_str);
if (!file_read) {
FXL_LOG(ERROR) << "Not able to read job-id: " << strerror(errno);
reply.status = ZX_ERR_INTERNAL;
} else {
char* end = NULL;
uint64_t koid = strtoul(koid_str.c_str(), &end, 10);
if (*end) {
FXL_LOG(ERROR) << "Invalid job-id: " << koid_str.c_str();
reply.status = ZX_ERR_INTERNAL;
} else {
zx::job job = GetJobFromKoid(koid);
if (job.is_valid()) {
reply.koid = koid;
reply.name = NameForObject(job);
auto new_job = AddDebuggedJob(koid, std::move(job));
if (new_job) {
reply.status = ZX_OK;
}
}
}
}
// Send the reply.
debug_ipc::MessageWriter writer;
debug_ipc::WriteReply(reply, transaction_id, &writer);
stream()->Write(writer.MessageComplete());
} else {
FXL_LOG(WARNING) << "Got bad debugger attach request type, ignoring.";
return;
}
}
void DebugAgent::OnDetach(const debug_ipc::DetachRequest& request,
debug_ipc::DetachReply* reply) {
switch (request.type) {
case debug_ipc::DetachRequest::Type::kJob: {
auto debug_job = GetDebuggedJob(request.koid);
if (debug_job && debug_job->job().is_valid()) {
RemoveDebuggedJob(request.koid);
reply->status = ZX_OK;
} else {
reply->status = ZX_ERR_NOT_FOUND;
}
break;
}
case debug_ipc::DetachRequest::Type::kProcess: {
auto debug_process = GetDebuggedProcess(request.koid);
if (debug_process && debug_process->process().is_valid()) {
RemoveDebuggedProcess(request.koid);
reply->status = ZX_OK;
} else {
reply->status = ZX_ERR_NOT_FOUND;
}
break;
}
default:
reply->status = ZX_ERR_INVALID_ARGS;
}
}
void DebugAgent::OnPause(const debug_ipc::PauseRequest& request,
debug_ipc::PauseReply* reply) {
if (request.process_koid) {
// Single process.
DebuggedProcess* proc = GetDebuggedProcess(request.process_koid);
if (proc)
proc->OnPause(request);
} else {
// All debugged processes.
for (const auto& pair : procs_)
pair.second->OnPause(request);
}
}
void DebugAgent::OnQuitAgent(const debug_ipc::QuitAgentRequest& request,
debug_ipc::QuitAgentReply* reply) {
should_quit_ = true;
debug_ipc::MessageLoop::Current()->QuitNow();
};
void DebugAgent::OnResume(const debug_ipc::ResumeRequest& request,
debug_ipc::ResumeReply* reply) {
if (request.process_koid) {
// Single process.
DebuggedProcess* proc = GetDebuggedProcess(request.process_koid);
if (proc)
proc->OnResume(request);
} else {
// All debugged processes.
for (const auto& pair : procs_)
pair.second->OnResume(request);
}
}
void DebugAgent::OnModules(const debug_ipc::ModulesRequest& request,
debug_ipc::ModulesReply* reply) {
DebuggedProcess* proc = GetDebuggedProcess(request.process_koid);
if (proc)
proc->OnModules(reply);
}
void DebugAgent::OnProcessTree(const debug_ipc::ProcessTreeRequest& request,
debug_ipc::ProcessTreeReply* reply) {
GetProcessTree(&reply->root);
}
void DebugAgent::OnThreads(const debug_ipc::ThreadsRequest& request,
debug_ipc::ThreadsReply* reply) {
auto found = procs_.find(request.process_koid);
if (found == procs_.end())
return;
GetProcessThreads(found->second->process(), found->second->dl_debug_addr(),
&reply->threads);
}
void DebugAgent::OnReadMemory(const debug_ipc::ReadMemoryRequest& request,
debug_ipc::ReadMemoryReply* reply) {
DebuggedProcess* proc = GetDebuggedProcess(request.process_koid);
if (proc)
proc->OnReadMemory(request, reply);
}
void DebugAgent::OnReadRegisters(const debug_ipc::ReadRegistersRequest& request,
debug_ipc::ReadRegistersReply* reply) {
DebuggedThread* thread =
GetDebuggedThread(request.process_koid, request.thread_koid);
if (thread) {
thread->ReadRegisters(request.categories, &reply->categories);
} else {
FXL_LOG(ERROR) << "Cannot find thread with koid: " << request.thread_koid;
}
}
void DebugAgent::OnWriteRegisters(
const debug_ipc::WriteRegistersRequest& request,
debug_ipc::WriteRegistersReply* reply) {
DebuggedThread* thread =
GetDebuggedThread(request.process_koid, request.thread_koid);
if (thread) {
reply->status = thread->WriteRegisters(request.registers);
} else {
reply->status = ZX_ERR_NOT_FOUND;
FXL_LOG(ERROR) << "Cannot find thread with koid: " << request.thread_koid;
}
}
void DebugAgent::OnAddOrChangeBreakpoint(
const debug_ipc::AddOrChangeBreakpointRequest& request,
debug_ipc::AddOrChangeBreakpointReply* reply) {
uint32_t id = request.breakpoint.breakpoint_id;
auto found = breakpoints_.find(id);
if (found == breakpoints_.end()) {
found = breakpoints_
.emplace(std::piecewise_construct, std::forward_as_tuple(id),
std::forward_as_tuple(this))
.first;
}
reply->status = found->second.SetSettings(request.breakpoint);
}
void DebugAgent::OnRemoveBreakpoint(
const debug_ipc::RemoveBreakpointRequest& request,
debug_ipc::RemoveBreakpointReply* reply) {
RemoveBreakpoint(request.breakpoint_id);
}
void DebugAgent::OnThreadStatus(const debug_ipc::ThreadStatusRequest& request,
debug_ipc::ThreadStatusReply* reply) {
DebuggedThread* thread =
GetDebuggedThread(request.process_koid, request.thread_koid);
if (thread) {
thread->FillThreadRecord(debug_ipc::ThreadRecord::StackAmount::kFull,
nullptr, &reply->record);
} else {
// When the thread is not found the thread record is set to "dead".
reply->record.koid = request.thread_koid;
reply->record.state = debug_ipc::ThreadRecord::State::kDead;
}
}
zx_status_t DebugAgent::RegisterBreakpoint(Breakpoint* bp,
zx_koid_t process_koid,
uint64_t address) {
DebuggedProcess* proc = GetDebuggedProcess(process_koid);
if (proc)
return proc->RegisterBreakpoint(bp, address);
// The process might legitimately be not found if there was a race between
// the process terminating and a breakpoint add/change.
return ZX_ERR_NOT_FOUND;
}
void DebugAgent::UnregisterBreakpoint(Breakpoint* bp, zx_koid_t process_koid,
uint64_t address) {
// The process might legitimately be not found if it was terminated.
DebuggedProcess* proc = GetDebuggedProcess(process_koid);
if (proc)
proc->UnregisterBreakpoint(bp, address);
}
zx_status_t DebugAgent::RegisterWatchpoint(
Watchpoint* wp, zx_koid_t process_koid,
const debug_ipc::AddressRange& range) {
DebuggedProcess* process = GetDebuggedProcess(process_koid);
if (!process) {
// The process might legitimately be not found if there was a race between
// the process terminating and a watchpoint add/change.
return ZX_ERR_NOT_FOUND;
}
return process->RegisterWatchpoint(wp, range);
}
void DebugAgent::UnregisterWatchpoint(Watchpoint* wp, zx_koid_t process_koid,
const debug_ipc::AddressRange& range) {
// The process might legitimately be not found if there was a race between
// the process terminating and a watchpoint add/change.
DebuggedProcess* process = GetDebuggedProcess(process_koid);
if (!process)
return;
process->UnregisterWatchpoint(wp, range);
}
void DebugAgent::OnAddressSpace(const debug_ipc::AddressSpaceRequest& request,
debug_ipc::AddressSpaceReply* reply) {
DebuggedProcess* proc = GetDebuggedProcess(request.process_koid);
if (proc)
proc->OnAddressSpace(request, reply);
}
void DebugAgent::OnJobFilter(const debug_ipc::JobFilterRequest& request,
debug_ipc::JobFilterReply* reply) {
DebuggedJob* job = GetDebuggedJob(request.job_koid);
if (!job) {
reply->status = ZX_ERR_INVALID_ARGS;
return;
}
job->SetFilters(std::move(request.filters));
reply->status = ZX_OK;
}
void DebugAgent::OnWriteMemory(const debug_ipc::WriteMemoryRequest& request,
debug_ipc::WriteMemoryReply* reply) {
DebuggedProcess* proc = GetDebuggedProcess(request.process_koid);
if (proc)
proc->OnWriteMemory(request, reply);
else
reply->status = ZX_ERR_NOT_FOUND;
}
void DebugAgent::OnSymbolTables(const debug_ipc::SymbolTablesRequest& request,
debug_ipc::SymbolTablesReply* reply) {
DebuggedProcess* proc = GetDebuggedProcess(request.process_koid);
if (proc)
proc->OnSymbolTables(request, reply);
}
DebuggedProcess* DebugAgent::GetDebuggedProcess(zx_koid_t koid) {
auto found = procs_.find(koid);
if (found == procs_.end())
return nullptr;
return found->second.get();
}
DebuggedJob* DebugAgent::GetDebuggedJob(zx_koid_t koid) {
auto found = jobs_.find(koid);
if (found == jobs_.end())
return nullptr;
return found->second.get();
}
DebuggedThread* DebugAgent::GetDebuggedThread(zx_koid_t process_koid,
zx_koid_t thread_koid) {
DebuggedProcess* process = GetDebuggedProcess(process_koid);
if (!process)
return nullptr;
return process->GetThread(thread_koid);
}
DebuggedJob* DebugAgent::AddDebuggedJob(zx_koid_t job_koid, zx::job zx_job) {
auto job = std::make_unique<DebuggedJob>(this, job_koid, std::move(zx_job));
if (!job->Init())
return nullptr;
DebuggedJob* result = job.get();
jobs_[job_koid] = std::move(job);
return result;
}
DebuggedProcess* DebugAgent::AddDebuggedProcess(zx_koid_t process_koid,
zx::process zx_proc,
bool resume_initial_thread) {
auto proc = std::make_unique<DebuggedProcess>(
this, process_koid, std::move(zx_proc), resume_initial_thread);
if (!proc->Init())
return nullptr;
DebuggedProcess* result = proc.get();
procs_[process_koid] = std::move(proc);
return result;
}
} // namespace debug_agent