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// Copyright 2018 The Fuchsia Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef LIB_ESCHER_VK_VMA_GPU_ALLOCATOR_H_
#define LIB_ESCHER_VK_VMA_GPU_ALLOCATOR_H_
#include <vulkan/vulkan.hpp>
#include "lib/escher/third_party/VulkanMemoryAllocator/vk_mem_alloc.h"
#include "lib/escher/vk/gpu_allocator.h"
#include "lib/escher/vk/vulkan_context.h"
namespace escher {
// This class implements the GpuAllocator interface on top of a vk_mem_alloc
// instance.
class VmaGpuAllocator : public GpuAllocator {
public:
VmaGpuAllocator(const VulkanContext& context);
~VmaGpuAllocator();
// |GpuAllocator|
GpuMemPtr AllocateMemory(vk::MemoryRequirements reqs,
vk::MemoryPropertyFlags flags) override;
// |GpuAllocator|
BufferPtr AllocateBuffer(ResourceManager* manager, vk::DeviceSize size,
vk::BufferUsageFlags usage_flags,
vk::MemoryPropertyFlags memory_property_flags,
GpuMemPtr* out_ptr) override;
// |GpuAllocator|
ImagePtr AllocateImage(ResourceManager* manager,
const escher::ImageInfo& info,
GpuMemPtr* out_ptr) override;
// |GpuAllocator|
uint32_t GetTotalBytesAllocated() const override;
private:
VmaAllocator allocator_;
};
} // namespace escher
#endif // LIB_ESCHER_VK_NAIVE_GPU_ALLOCATOR_H_