// Copyright 2016 The Fuchsia Authors. All rights reserved. | |
// Use of this source code is governed by a BSD-style license that can be | |
// found in the LICENSE file. | |
#include "lib/escher/scene/ambient_light.h" | |
namespace escher { | |
AmbientLight::AmbientLight(float intensity) : color_(vec3(intensity)) {} | |
AmbientLight::AmbientLight(const vec3& color) : color_(color) {} | |
AmbientLight::~AmbientLight() {} | |
} // namespace escher |