| // Copyright 2018 The Fuchsia Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #ifndef LIB_ESCHER_IMPL_MODEL_MOMENT_SHADOW_MAP_PASS_H_ |
| #define LIB_ESCHER_IMPL_MODEL_MOMENT_SHADOW_MAP_PASS_H_ |
| |
| #include "lib/escher/impl/model_shadow_map_pass.h" |
| |
| namespace escher { |
| namespace impl { |
| |
| // ModelMomentShadowMapPass encapsulates a ModelShadowMapPass that is configured |
| // to render a moment shadow map. |
| class ModelMomentShadowMapPass final : public ModelShadowMapPass { |
| public: |
| ModelMomentShadowMapPass(ResourceRecycler* recycler, |
| const ModelDataPtr& model_data, |
| vk::Format color_format, vk::Format depth_format, |
| uint32_t sample_count); |
| |
| protected: |
| // |ModelRenderPass| |
| std::string GetFragmentShaderSourceCode( |
| const ModelPipelineSpec& spec) override; |
| }; |
| |
| } // namespace impl |
| } // namespace escher |
| |
| #endif // LIB_ESCHER_IMPL_MODEL_MOMENT_SHADOW_MAP_PASS_H_ |