| // Copyright 2018 The Fuchsia Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #ifndef LIB_ESCHER_IMPL_MODEL_MOMENT_SHADOW_MAP_LIGHTING_PASS_H_ |
| #define LIB_ESCHER_IMPL_MODEL_MOMENT_SHADOW_MAP_LIGHTING_PASS_H_ |
| |
| #include "lib/escher/impl/model_shadow_map_lighting_pass.h" |
| |
| namespace escher { |
| namespace impl { |
| |
| // ModelMomentShadowMapLightingPass encapsulates a ModelShadowMapLightingPass |
| // that is configured for lighting pass with MomentShadowMap. |
| // http://momentsingraphics.de/?page_id=51 |
| class ModelMomentShadowMapLightingPass final |
| : public ModelShadowMapLightingPass { |
| public: |
| ModelMomentShadowMapLightingPass(ResourceRecycler* recycler, |
| ModelDataPtr model_data, |
| vk::Format color_format, |
| vk::Format depth_format, |
| uint32_t sample_count); |
| |
| // |ModelRenderPass| |
| std::string GetFragmentShaderSourceCode( |
| const ModelPipelineSpec& spec) override; |
| }; |
| |
| } // namespace impl |
| } // namespace escher |
| |
| #endif // LIB_ESCHER_IMPL_MODEL_MOMENT_SHADOW_MAP_LIGHTING_PASS_H_ |