blob: c013d2ff0ef4e633b3f877a4f9ade39c176cd312 [file] [log] [blame]
// Copyright 2017 The Fuchsia Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "garnet/lib/ui/gfx/tests/mocks.h"
#include "garnet/lib/ui/gfx/tests/session_test.h"
#include "garnet/lib/ui/scenic/command_dispatcher.h"
namespace scenic_impl {
namespace gfx {
namespace test {
SessionForTest::SessionForTest(SessionId id, SessionContext context,
EventReporter* event_reporter,
ErrorReporter* error_reporter)
: Session(id, std::move(context), event_reporter, error_reporter) {}
SessionHandlerForTest::SessionHandlerForTest(SessionManager* session_manager,
SessionContext session_context,
SessionId session_id,
Scenic* scenic,
EventReporter* event_reporter,
ErrorReporter* error_reporter)
: SessionHandler(CommandDispatcherContext(scenic, nullptr, session_id),
session_manager, std::move(session_context), session_id,
event_reporter, error_reporter),
command_count_(0),
present_count_(0) {}
void SessionHandlerForTest::DispatchCommand(
fuchsia::ui::scenic::Command command) {
SessionHandler::DispatchCommand(std::move(command));
++command_count_;
}
void SessionHandlerForTest::Present(
uint64_t presentation_time, ::std::vector<zx::event> acquire_fences,
::std::vector<zx::event> release_fences,
fuchsia::ui::scenic::Session::PresentCallback callback) {
SessionHandler::Present(presentation_time, std::move(acquire_fences),
std::move(release_fences), std::move(callback));
++present_count_;
}
ReleaseFenceSignallerForTest::ReleaseFenceSignallerForTest(
escher::impl::CommandBufferSequencer* command_buffer_sequencer)
: ReleaseFenceSignaller(command_buffer_sequencer) {}
void ReleaseFenceSignallerForTest::AddCPUReleaseFence(zx::event fence) {
num_calls_to_add_cpu_release_fence_++;
// Signal immediately for testing purposes.
fence.signal(0u, escher::kFenceSignalled);
}
SessionManagerForTest::SessionManagerForTest() : SessionManager() {}
void SessionManagerForTest::InsertSessionHandler(
SessionId session_id, SessionHandler* session_handler) {
SessionManager::InsertSessionHandler(session_id, session_handler);
}
EngineForTest::EngineForTest(DisplayManager* display_manager,
std::unique_ptr<escher::ReleaseFenceSignaller> r,
escher::EscherWeakPtr escher)
: Engine(display_manager, std::move(r),
std::make_unique<SessionManagerForTest>(), std::move(escher)) {}
} // namespace test
} // namespace gfx
} // namespace scenic_impl