| // Copyright 2018 The Fuchsia Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #include "garnet/bin/zxdb/client/system_impl.h" |
| |
| #include "garnet/bin/zxdb/client/breakpoint_impl.h" |
| #include "garnet/bin/zxdb/client/job_context_impl.h" |
| #include "garnet/bin/zxdb/client/process_impl.h" |
| #include "garnet/bin/zxdb/client/remote_api.h" |
| #include "garnet/bin/zxdb/client/session.h" |
| #include "garnet/bin/zxdb/client/setting_schema_definition.h" |
| #include "garnet/bin/zxdb/client/system_observer.h" |
| #include "garnet/bin/zxdb/client/target_impl.h" |
| #include "garnet/bin/zxdb/common/string_util.h" |
| #include "garnet/lib/debug_ipc/helper/message_loop.h" |
| |
| namespace zxdb { |
| |
| SystemImpl::SystemImpl(Session* session) |
| : System(session), weak_factory_(this) { |
| // Create the default job and target. |
| AddNewJobContext(std::make_unique<JobContextImpl>(this, true)); |
| AddNewTarget(std::make_unique<TargetImpl>(this)); |
| |
| // Forward all messages from the symbol index to our observers. It's OK to |
| // bind |this| because the symbol index is owned by |this|. |
| symbols_.build_id_index().set_information_callback( |
| [this](const std::string& msg) { |
| for (auto& observer : observers()) |
| observer.OnSymbolIndexingInformation(msg); |
| }); |
| |
| // The system is the one holding the system symbols and is the one who |
| // will be updating the symbols once we get a symbol change, so the |
| // System will be listening to its own options. |
| // We don't use SystemSymbols because they live in the symbols library |
| // and we don't want it to have a client dependency. |
| settings_.AddObserver(ClientSettings::System::kSymbolPaths, this); |
| } |
| |
| SystemImpl::~SystemImpl() { |
| // Target destruction may depend on the symbol system. Ensure the targets |
| // get cleaned up first. |
| for (auto& target : targets_) { |
| // It's better if process destruction notifications are sent before target |
| // ones because the target owns the process. Because this class sends the |
| // target notifications, force the process destruction before doing |
| // anything. |
| target->ImplicitlyDetach(); |
| for (auto& observer : observers()) |
| observer.WillDestroyTarget(target.get()); |
| } |
| targets_.clear(); |
| } |
| |
| ProcessImpl* SystemImpl::ProcessImplFromKoid(uint64_t koid) const { |
| for (const auto& target : targets_) { |
| ProcessImpl* process = target->process(); |
| if (process && process->GetKoid() == koid) |
| return process; |
| } |
| return nullptr; |
| } |
| |
| void SystemImpl::NotifyDidCreateProcess(Process* process) { |
| for (auto& observer : observers()) |
| observer.GlobalDidCreateProcess(process); |
| } |
| |
| void SystemImpl::NotifyWillDestroyProcess(Process* process) { |
| for (auto& observer : observers()) |
| observer.GlobalWillDestroyProcess(process); |
| } |
| |
| std::vector<TargetImpl*> SystemImpl::GetTargetImpls() const { |
| std::vector<TargetImpl*> result; |
| for (const auto& t : targets_) |
| result.push_back(t.get()); |
| return result; |
| } |
| |
| TargetImpl* SystemImpl::CreateNewTargetImpl(TargetImpl* clone) { |
| auto target = clone ? clone->Clone(this) |
| : std::make_unique<TargetImpl>(this); |
| TargetImpl* to_return = target.get(); |
| AddNewTarget(std::move(target)); |
| return to_return; |
| } |
| |
| SystemSymbols* SystemImpl::GetSymbols() { return &symbols_; } |
| |
| std::vector<Target*> SystemImpl::GetTargets() const { |
| std::vector<Target*> result; |
| result.reserve(targets_.size()); |
| for (const auto& t : targets_) |
| result.push_back(t.get()); |
| return result; |
| } |
| |
| std::vector<JobContext*> SystemImpl::GetJobContexts() const { |
| std::vector<JobContext*> result; |
| result.reserve(job_contexts_.size()); |
| for (const auto& t : job_contexts_) |
| result.push_back(t.get()); |
| return result; |
| } |
| |
| std::vector<Breakpoint*> SystemImpl::GetBreakpoints() const { |
| std::vector<Breakpoint*> result; |
| result.reserve(breakpoints_.size()); |
| for (const auto& pair : breakpoints_) { |
| if (!pair.second->is_internal()) |
| result.push_back(pair.second.get()); |
| } |
| return result; |
| } |
| |
| Process* SystemImpl::ProcessFromKoid(uint64_t koid) const { |
| return ProcessImplFromKoid(koid); |
| } |
| |
| void SystemImpl::GetProcessTree(ProcessTreeCallback callback) { |
| session()->remote_api()->ProcessTree(debug_ipc::ProcessTreeRequest(), |
| std::move(callback)); |
| } |
| |
| Target* SystemImpl::CreateNewTarget(Target* clone) { |
| return CreateNewTargetImpl(static_cast<TargetImpl*>(clone)); |
| } |
| |
| JobContext* SystemImpl::CreateNewJobContext(JobContext* clone) { |
| auto job_context = clone ? static_cast<JobContextImpl*>(clone)->Clone(this) |
| : std::make_unique<JobContextImpl>(this, false); |
| JobContext* to_return = job_context.get(); |
| AddNewJobContext(std::move(job_context)); |
| return to_return; |
| } |
| |
| Breakpoint* SystemImpl::CreateNewBreakpoint() { |
| auto owning = std::make_unique<BreakpointImpl>(session(), false); |
| uint32_t id = owning->backend_id(); |
| Breakpoint* to_return = owning.get(); |
| |
| breakpoints_[id] = std::move(owning); |
| |
| // Notify observers (may mutate breakpoint list). |
| for (auto& observer : observers()) |
| observer.DidCreateBreakpoint(to_return); |
| |
| return to_return; |
| } |
| |
| Breakpoint* SystemImpl::CreateNewInternalBreakpoint() { |
| auto owning = std::make_unique<BreakpointImpl>(session(), true); |
| uint32_t id = owning->backend_id(); |
| Breakpoint* to_return = owning.get(); |
| |
| breakpoints_[id] = std::move(owning); |
| return to_return; |
| } |
| |
| void SystemImpl::DeleteBreakpoint(Breakpoint* breakpoint) { |
| BreakpointImpl* impl = static_cast<BreakpointImpl*>(breakpoint); |
| auto found = breakpoints_.find(impl->backend_id()); |
| if (found == breakpoints_.end()) { |
| // Should always have found the breakpoint. |
| FXL_NOTREACHED(); |
| return; |
| } |
| |
| // Only notify observers for non-internal breakpoints. |
| if (!found->second->is_internal()) { |
| for (auto& observer : observers()) |
| observer.WillDestroyBreakpoint(breakpoint); |
| } |
| breakpoints_.erase(found); |
| } |
| |
| void SystemImpl::Pause() { |
| debug_ipc::PauseRequest request; |
| request.process_koid = 0; // 0 means all processes. |
| request.thread_koid = 0; // 0 means all threads. |
| session()->remote_api()->Pause( |
| request, std::function<void(const Err&, debug_ipc::PauseReply)>()); |
| } |
| |
| void SystemImpl::Continue() { |
| debug_ipc::ResumeRequest request; |
| request.process_koid = 0; // 0 means all processes. |
| request.how = debug_ipc::ResumeRequest::How::kContinue; |
| session()->remote_api()->Resume( |
| request, std::function<void(const Err&, debug_ipc::ResumeReply)>()); |
| } |
| |
| void SystemImpl::DidConnect() { |
| // Force reload the symbol mappings after connection. This needs to be done |
| // for every connection since a new image could have been compiled and |
| // launched which will have a different build ID file. |
| symbols_.build_id_index().ClearCache(); |
| |
| // Implicitly attach a job to the component root. If there was already an |
| // implicit job created (from a previous connection) re-use it since there |
| // will be settings on it about what processes to attach to that we want to |
| // preserve. |
| JobContextImpl* implicit_job = nullptr; |
| for (auto& job : job_contexts_) { |
| if (job->is_implicit_component_root()) { |
| implicit_job = job.get(); |
| break; |
| } |
| } |
| |
| if (!implicit_job) { |
| // No previous one, create a new implicit job. |
| auto new_job = std::make_unique<JobContextImpl>(this, true); |
| implicit_job = new_job.get(); |
| AddNewJobContext(std::move(new_job)); |
| } |
| implicit_job->AttachToComponentRoot( |
| [](fxl::WeakPtr<JobContext>, const Err&) {}); |
| } |
| |
| void SystemImpl::DidDisconnect() { |
| for (auto& target : targets_) |
| target->ImplicitlyDetach(); |
| for (auto& job : job_contexts_) |
| job->ImplicitlyDetach(); |
| } |
| |
| BreakpointImpl* SystemImpl::BreakpointImplForId(uint32_t id) { |
| auto found = breakpoints_.find(id); |
| if (found == breakpoints_.end()) |
| return nullptr; |
| return found->second.get(); |
| } |
| |
| void SystemImpl::AddNewTarget(std::unique_ptr<TargetImpl> target) { |
| Target* for_observers = target.get(); |
| |
| targets_.push_back(std::move(target)); |
| for (auto& observer : observers()) |
| observer.DidCreateTarget(for_observers); |
| } |
| |
| void SystemImpl::AddNewJobContext(std::unique_ptr<JobContextImpl> job_context) { |
| JobContext* for_observers = job_context.get(); |
| |
| job_contexts_.push_back(std::move(job_context)); |
| for (auto& observer : observers()) |
| observer.DidCreateJobContext(for_observers); |
| } |
| |
| void SystemImpl::OnSettingChanged(const SettingStore& store, |
| const std::string& setting_name) { |
| if (setting_name == ClientSettings::System::kSymbolPaths) { |
| // TODO(donosoc): Eventually we should consider some way of unloading |
| // symbols if on-host memory usage starts being a concern. |
| auto paths = store.GetList(ClientSettings::System::kSymbolPaths); |
| BuildIDIndex& build_id_index = GetSymbols()->build_id_index(); |
| for (const std::string& path : paths) { |
| if (StringEndsWith(path, ".txt")) { |
| build_id_index.AddBuildIDMappingFile(path); |
| } else { |
| build_id_index.AddSymbolSource(path); |
| } |
| } |
| } else { |
| FXL_LOG(WARNING) << "Unhandled setting change: " << setting_name; |
| } |
| } |
| |
| } // namespace zxdb |