A realm is a subtree of the component instance tree. Every component instance is the root instance of a realm, known as the “component instance's realm”, which is closely associated with the component instance.
Component instances may contain children. Each child component instance in turn defines its own sub-realm. The union of these sub-realms, along with the parent component instance, is equivalent to a subtree. Therefore, it is common to conceive of a realm as a component instance along with its set of children.
Realms play a special role in the component framework. A realm is an encapsulation boundary for component instances. This means:
exposedeclaration in a component manifest.
A realm also acts as an ownership boundary, that is, a child component instance is the root of a sub-realm which is owned by the parent, who controls its existence. See Child component instances for more information.
This section contains definitions for basic terminology about realms.
Here is an example of a realm with a capability routed through it:
In this example, the
shell component has two children:
services has two children,
tools has one child
echo_tool. Components encapsulate their children, so while the
shell component sees its own children, it has no direct knowledge of its grandchildren
echo. Nevertheless, all of these component instances are considered part of the
The arrows illustrate the path of an
fuchsia.Echo service capability that is routed through the realm from
echo_tool. The upward arrows correspond to
expose declarations, while the downward arrows represent
offer declarations. The
expose declarations cause
fuchsia.Echo to be exposed outside of the capability boundary of the corresponding realms. For example, if
services did not expose
shell would not be aware that
fuchsia.Echo exists, and could not offer the service to its children or access it at runtime.
For a more detailed walkthrough of capability routing with this example, see the component manifest capability routing example.
Component instances may contain children. Child component instances are considered part of the parent instance's definition and are wholly owned by the parent. This has the following implications:
offerdeclarations to them.
Realmframework service, or set hooks to intercept child lifecycle events. This control is not absolute, however. For example, a component instance cannot use a capability from a sub-realm that was not explicitly exposed to it.
A static child is a component instance that was statically declared in the component‘s manifest by a
children declaration. This declaration is necessary and sufficient to establish the child component instance’s existence.
Typically, a child should be statically declared unless it has a reason to be dynamic (see Dynamic children). When a child is statically declared, its definition and capabilities can be audited and capabilities can be statically routed from it.
A static child is defined, foremost, by two pieces of information:
For information on providing additional configuration information to child declarations, see children.
A dynamic child is a component instance that was created at runtime in a component collection. A dynamic child is always scoped to a particular collection. Dynamic children can be used to support use cases where the existence or cardinality of component instances cannot be determined in advance. For example, a testing realm might declare a collection in which test component instances can be created.
Most of the metadata to create a dynamic child is identical to that used to declare a static instance, except that it's provided at runtime. The name of a dynamic child is implicitly scoped to its collection; thus it is possible to have two dynamic children in two different collections with the same name.
Capabilities cannot be statically routed from dynamic instances. This is an inherent restriction: there's no way to statically declare a route from a capability exposed by a dynamic instance. However, certain capabilities can be routed from the collection as a whole. TODO: service directories as an example
Collections support two modes of durability:
For more information about component execution and persistence, see lifecycle.
Collections are declared in the
collections section of a component manifest. When an
offer declaration targets a collection, the offered capability is made available to every instance in the collection. Some capabilities can be exposed or offered from the collection as a whole, as an aggregation over the corresponding capabilities exposed by the instances in the collection.
TODO: service directories as an example
The following diagram illustrates a realm with a collection:
In this example, the
shell component declares a static child
console and a collection
(tools), highlighted by the grey background (the
() notation denotes a collection).
(tools) contains two dynamic instances,
grep. These instances are dynamic children of
shell, scoped to
(tools). The use of a collection implies that the existence of
grep is not known in advance. This is plausible if you imagine that
grep are command-line tools that are instantiated on demand as the user requests them.
The example also illustrates a capability routing path with the arrows. First,
fuchsia.Console to its parent
shell, which offers it to
fuchsia.Console then becomes available for any component instance in the collection to use -- it does not need to be routed to the dynamic instances independently.
Every realm is assigned an environment, which configures certain choices the framework makes for components in a realm. For example, runner capabilities are registered to an environment, which makes them available to any component instance in the realm. Read Environments for information on what properties are configurable through the environment.
There is a framework protocol available to every component,
Realm protocol provides APIs for a component instance to manage the children in its realm, such as binding to children and creating dynamic children. See the linked FIDL definitions for full documentation.