Language Specification

This document is a specification of the Fuchsia Interface Definition Language (FIDL) syntax.

See Overview for more information about FIDL's overall purpose, goals, and requirements, as well as links to related documents.

You can find a modified EBNF description of the FIDL grammar here.

Syntax

FIDL provides a syntax for declaring named bits, constants, enums, structs, tables, unions, xunions, and protocols. These declarations are collected into libraries for distribution.

FIDL declarations are stored in plain text UTF-8 files. Each file consists of a sequence of semicolon-delimited declarations. The order of declarations within a FIDL file, or among FIDL files within a library, is irrelevant. FIDL does not require (or support) forward declarations of any kind.

Tokens

Comments

FIDL comments start with two (//) or three (///) forward slashes, continue to the end of the line, and can contain UTF-8 content (which is, of course, ignored). The three-forward-slash variant is a “documentation comment”, and causes the comment text to be emitted into the generated code (as a comment, escaped correctly for the target language).

// this is a comment
/// and this one is too, but it also ends up in the generated code
struct Foo { // plain comment
    int32 f; // as is this one
}; // and this is the last one!

Note that documentation comments can also be provided via the [Doc] attribute.

Keywords

The following are keywords in FIDL.

as, bits, compose, const, enum, library,
protocol, struct, table, union, using, xunion.

Identifiers

FIDL identifiers must match the regex [a-zA-Z]([a-zA-Z0-9_]*[a-zA-Z0-9])?.

In words: identifiers must start with a letter, can contain letters, numbers, and underscores, but cannot end with an underscore.

Identifiers are case-sensitive.

// a library named "foo"
library foo;

// a struct named "Foo"
struct Foo { };

// a struct named "struct"
struct struct { };

Note that while using keywords as identifiers is supported, it can lead to confusion, and should the be considered on a case-by-case basis. See the Names section of the Readability Rubric

Qualified Identifiers

FIDL always looks for unqualified symbols within the scope of the current library. To reference symbols in other libraries, they must be qualified by prefixing the identifier with the library name or alias.

objects.fidl:

library objects;
using textures as tex;

protocol Frob {
    // "Thing" refers to "Thing" in the "objects" library
    // "tex.Color" refers to "Color" in the "textures" library
    Paint(Thing thing, tex.Color color);
};

struct Thing {
    string name;
};

textures.fidl:

library textures;

struct Color {
    uint32 rgba;
};

Literals

FIDL supports integer, floating point, boolean, string, and enumeration literals, using a simplified syntax familiar to C programmers (see below for examples).

Constants

FIDL supports the following constant types: bits, booleans, signed and unsigned integers, floating point values, strings, and enumerations. The syntax is similar to C:

const bool enabled_flag = true;
const int8 offset = -33;
const uint16 answer = 42;
const uint16 answer_in_binary = 0b101010;
const uint32 population_2018 = 7700000000;
const uint64 diamond = 0x183c7effff7e3c18;
const uint64 fuchsia = 4054509061583223046;
const string username = "squeenze";
const float32 min_temp = -273.15;
const float64 conversion_factor = 1.41421358;
const Beverage my_drink = WATER;

These declarations introduce a name within their scope. The constant's type must be either a primitive or an enum.

Constant expressions are either literals or the names of other constant expressions.

For greater clarity, there is no expression processing in FIDL; that is, you cannot declare a constant as having the value 6 + 5, for example.

Default Initialization

Primitive structure members may have initialization values specified in the declaration. For example:

struct Color {
     uint32 background_rgb = 0xFF77FF; // fuchsia is the default background
     uint32 foreground_rgb; // there is no default foreground color
};

If the programmer does not supply a background color, the default value of 0xFF77FF will be used.

However, if the program does not supply a foreground color, there is no default. The foreground color must be supplied; otherwise it‘s a logic error on the programmer’s part.

There is a subtlety about the semantics and what defaults mean:

  • If the target language can support defaults (Dart, C++)
    • then it MUST support defaults
  • If the target language cannot support defaults (C, Rust, Go)
    • then it MAY provide support that programmers can optionally invoke (e.g., a macro in C).

Declaration Separator

FIDL uses the semi-colon ‘;’ to separate adjacent declarations within the file, much like C.

Libraries

Libraries are named containers of FIDL declarations.

Each library has a name consisting of a single identifier (e.g., “objects”), or multiple identifiers separated by dots (e.g., “fuchsia.composition”). Library names are used in Qualified Identifiers.

// library identifier separated by dots
library fuchsia.composition;

// "using" to import library "fuchsia.buffers"
using fuchsia.buffers;

// "using" to import library "fuchsia.geometry" and create a shortform called "geo"
using fuchsia.geometry as geo;

Libraries may declare that they use other libraries with a “using” declaration. This allows the library to refer to symbols defined in other libraries upon which they depend. Symbols which are imported this way may be accessed by:

  • qualifying them with the fully qualified library name (as in “fuchsia.geometry.Rect”),
  • specifying just the library name (as in “geometry.Rect”), or,
  • using a library alias (as in “geo.Rect”).

In the source tree, each library consists of a directory with some number of .fidl files. The name of the directory is irrelevant to the FIDL compiler but by convention it should resemble the library name itself. A directory should not contain FIDL files for more than one library.

The scope of “library” and “using” declarations is limited to a single file. Each individual file within a FIDL library must restate the “library” declaration together with any “using” declarations needed by that file.

The library's name may be used by certain language bindings to provide scoping for symbols emitted by the code generator.

For example, the C++ bindings generator places declarations for the FIDL library “fuchsia.ui” within the C++ namespace “fuchsia::ui”. Similarly, for languages such as Dart and Rust which have their own module system, each FIDL library is compiled as a module for that language.

Types and Type Declarations

Primitives

  • Simple value types.
  • Not nullable.

The following primitive types are supported:

  • Boolean bool
  • Signed integer int8 int16 int32 int64
  • Unsigned integer uint8 uint16 uint32 uint64
  • IEEE 754 Floating-point float32 float64

Numbers are suffixed with their size in bits, bool is 1 byte.

We also alias byte to mean uint8 as a built-in alias.

Use

// A record which contains fields of a few primitive types.
struct Sprite {
    float32 x;
    float32 y;
    uint32 index;
    uint32 color;
    bool visible;
};

Bits

  • Named bit types.
  • Discrete subset of bit values chosen from an underlying integer primitive type.
  • Not nullable.
  • Bits must have at least one member.

Use

// Bit definitions for Info.features field
bits InfoFeatures : uint32 {
    WLAN = 0x00000001;      // If present, this device represents WLAN hardware
    SYNTH = 0x00000002;     // If present, this device is synthetic (not backed by h/w)
    LOOPBACK = 0x00000004;  // If present, this device receives all messages it sends
};

Enums

  • Proper enumerated types.
  • Discrete subset of named values chosen from an underlying integer primitive type.
  • Not nullable.
  • Enums must have at least one member.

Declaration

The ordinal index is required for each enum element. The underlying type of an enum must be one of: int8, uint8, int16, uint16, int32, uint32, int64, uint64. If omitted, the underlying type is assumed to be uint32.

// An enum declared at library scope.
enum Beverage : uint8 {
    WATER = 0;
    COFFEE = 1;
    TEA = 2;
    WHISKEY = 3;
};

// An enum declared at library scope.
// Underlying type is assumed to be uint32.
enum Vessel {
    CUP = 0;
    BOWL = 1;
    TUREEN = 2;
    JUG = 3;
};

Use

Enum types are denoted by their identifier, which may be qualified if needed.

// A record which contains two enum fields.
struct Order {
    Beverage beverage;
    Vessel vessel;
};

Arrays

  • Fixed-length sequences of homogeneous elements.
  • Elements can be of any type including: primitives, enums, arrays, strings, vectors, handles, structs, tables, unions.
  • Not nullable themselves; may contain nullable types.

Use

Arrays are denoted array<T>:n where T can be any FIDL type (including an array) and n is a positive integer constant expression which specifies the number of elements in the array.

// A record which contains some arrays.
struct Record {
    // array of exactly 16 floating point numbers
    array<float32>:16 matrix;

    // array of exactly 10 arrays of 4 strings each
    array<array<string>:4>:10 form;
};

Strings

  • Variable-length sequence of UTF-8 encoded characters representing text.
  • Nullable; null strings and empty strings are distinct.
  • Can specify a maximum size, eg. string:40 for a maximum 40 byte string.

Use

Strings are denoted as follows:

  • string : non-nullable string (validation error occurs if null is encountered)
  • string? : nullable string
  • string:N, string:N? : string, and nullable string, respectively, with maximum length of N bytes
// A record which contains some strings.
struct Record {
    // title string, maximum of 40 bytes long
    string:40 title;

    // description string, may be null, no upper bound on size
    string? description;
};

Strings should not be used to pass arbitrary binary data since bindings enforce valid UTF-8. Instead, consider bytes for small data or fuchsia.mem.Buffer for blobs. See Should I use string or vector? for details.

Vectors

  • Variable-length sequence of homogeneous elements.
  • Nullable; null vectors and empty vectors are distinct.
  • Can specify a maximum size, eg. vector<T>:40 for a maximum 40 element vector.
  • There is no special case for vectors of bools. Each bool element takes one byte as usual.
  • We have a built-in alias for bytes to mean vector<uint8>, and it can be size bound in a similar fashion e.g. bytes:1024.

Use

Vectors are denoted as follows:

  • vector<T> : non-nullable vector of element type T (validation error occurs if null is encountered)
  • vector<T>? : nullable vector of element type T
  • vector<T>:N, vector<T>:N? : vector, and nullable vector, respectively, with maximum length of N elements

T can be any FIDL type.

// A record which contains some vectors.
struct Record {
    // a vector of up to 10 integers
    vector<int32>:10 params;

    // a vector of bytes, no upper bound on size
    bytes blob;

    // a nullable vector of up to 24 strings
    vector<string>:24? nullable_vector_of_strings;

    // a vector of nullable strings, no upper bound on size
    vector<string?> vector_of_nullable_strings;

    // a vector of vectors of 16-element arrays of floating point numbers
    vector<vector<array<float32>:16>> complex;
};

Handles

  • Transfers a Zircon capability by handle value.
  • Stored as a 32-bit unsigned integer.
  • Nullable by encoding as a zero-valued handle.

Use

Handles are denoted:

  • handle : non-nullable Zircon handle of unspecified type
  • handle? : nullable Zircon handle of unspecified type
  • handle<H> : non-nullable Zircon handle of type H
  • handle<H>? : nullable Zircon handle of type H

H can be one of: channel, event, eventpair, fifo, job, process, port, resource, socket, thread, vmo. New types will be added to the FIDL language as they are added to Zircon.

// A record which contains some handles.
struct Record {
    // a handle of unspecified type
    handle h;

    // an optional channel
    handle<channel>? c;
};

Structs

  • Record type consisting of a sequence of typed fields.
  • Declaration is not intended to be modified once deployed; use interface extension instead.
  • Reference may be nullable.
  • Structs contain zero or more members.

Declaration

struct Point {
    float32 x;
    float32 y;
};
struct Color {
    float32 r;
    float32 g;
    float32 b;
};

Use

Structs are denoted by their declared name (eg. Circle) and nullability:

  • Circle : non-nullable Circle
  • Circle? : nullable Circle
struct Circle {
    bool filled;
    Point center;    // Point will be stored in-line
    float32 radius;
    Color? color;    // Color will be stored out-of-line
    bool dashed;
};

Tables

  • Record type consisting of a sequence of typed fields with ordinals.
  • Declaration is intended for forward and backward compatibility in the face of schema changes.
  • Tables cannot be nullable. The semantics of “missing value” is expressed by an empty table i.e. where all members are absent, to avoid dealing with double nullability.
  • Tables contain zero or more members.

Declaration

table Profile {
    1: vector<string> locales;
    2: vector<string> calendars;
    3: vector<string> time_zones;
};

Use

Tables are denoted by their declared name (eg. Profile):

  • Profile : non-nullable Profile

Here, we show how Profile evolves to also carry temperature units. A client aware of the previous definition of Profile (without temperature units) can still send its profile to a server which has been updated to handle the larger set of fields.

enum TemperatureUnit {
    CELSIUS = 1;
    FAHRENHEIT = 2;
};

table Profile {
    1: vector<string> locales;
    2: vector<string> calendars;
    3: vector<string> time_zones;
    4: TemperatureUnit temperature_unit;
};

Unions

  • Tagged option type consisting of tag field and variadic contents.
  • Declaration is not intended to be modified once deployed; use protocol extension instead.
  • Reference may be nullable.
  • Unions contain one or more members. A union with no members would have no inhabitants and thus would make little sense in a wire format.

Declaration

union Pattern {
    Color color;        // the Pattern contains either a Color
    Texture texture;    // or a Texture, but not both at the same time
};
struct Color {
    float32 r;
    float32 g;
    float32 b;
};
struct Texture { string name; };

Use

Unions are denoted by their declared name (eg. Pattern) and nullability:

  • Pattern : non-nullable Pattern
  • Pattern? : nullable Pattern

Xunions

  • Record type consisting of an ordinal and an envelope.
  • Ordinal indicates member selection, envelope holds contents.
  • Declaration is not intended to be modified once deployed; use protocol extension instead.
  • Reference may be nullable.
  • Xunions contain one or more members. An xunion with no members would have no inhabitants and thus would make little sense in a wire format.

Declaration

xunion Value {
    int16 command;
    Circle data;
    float64 offset;
};

Use

Xunions are denoted by their declared name (eg. Value) and nullability:

  • Value : non-nullable Value
  • Value? : nullable Value

Protocols

  • Describe methods which can be invoked by sending messages over a channel.

  • Methods are identified by their ordinal index. The compiler calculates the ordinal by

    • Taking the SHA-256 hash of the string generated by concatenating:
      • The UTF-8 encoded library name, with no trailing \0 character
      • ‘.’ (ASCII 0x2e)
      • The UTF-8 encoded protocol name, with no trailing \0 character
      • ‘/’ (ASCII 0x2f)
      • The UTF-8 encoded method name, with no trailing \0 character
    • Extracting the upper 32 bits of the hash value, and
    • Setting the upper bit of that value to 0.
    • To coerce the compiler into generating a different value, methods can have a Selector attribute. The value of the Selector attribute will be used in the place of the method name above.
  • Each method declaration states its arguments and results.

    • If no results are declared, then the method is one-way: no response will be generated by the server.
    • If results are declared (even if empty), then the method is two-way: each invocation of the method generates a response from the server.
    • If only results are declared, the method is referred to as an event. It then defines an unsolicited message from the server.
  • When a server of a protocol is about to close its side of the channel, it may elect to send an epitaph message to the client to indicate the disposition of the connection. The epitaph must be the last message delivered through the channel. An epitaph message includes a 32-bit int value of type zx_status_t. Negative values are reserved for system error codes. Positive values are reserved for application errors. A status of ZX_OK indicates successful operation.

Declaration

protocol Calculator {
    Add(int32 a, int32 b) -> (int32 sum);
    Divide(int32 dividend, int32 divisor)
        -> (int32 quotient, int32 remainder);
    Clear();
    -> OnClear();
};

protocol RealCalculator : Calculator {
    AddFloats(float32 a, float32 b) -> (float32 sum);
};

protocol Science {
    Hypothesize();
    Investigate();
    Explode();
    Reproduce();
};

protocol ScientificCalculator : RealCalculator, Science {
    Sin(float32 x) -> (float32 result);
};

Use

Protocols are denoted by their name, directionality of the channel, and optionality:

  • protocol : non-nullable FIDL protocol (client endpoint of channel)
  • protocol? : nullable FIDL protocol (client endpoint of channel)
  • request<Interface> : non-nullable FIDL protocol request (server endpoint of channel)
  • request<Interface>? : nullable FIDL protocol request (server endpoint of channel)
// A record which contains protocol-bound channels.
struct Record {
    // client endpoint of a channel bound to the Calculator protocol
    Calculator c;

    // server endpoint of a channel bound to the Science protocol
    request<Science> s;

    // optional client endpoint of a channel bound to the
    // RealCalculator protocol
    RealCalculator? r;
};

Protocol Composition

A protocol can include methods from other protocols. This is called composition: you compose one protocol from other protocols.

Composition is used in the following cases:

  1. you have multiple protocols that all share some common behavior(s)
  2. you have varying levels of functionality you want to expose to different audiences

Common behavior

In the first case, there might be behavior that's shared across multiple protocols. For example, in a graphics system, several different protocols might all share a common need to set a background and foreground color. Rather than have each protocol define their own color setting methods, a common protocol can be defined:

struct Color {
    int16 r;
    int16 g;
    int16 b;
}

protocol SceneryController {
    SetBackground(Color color);
    SetForeground(Color color);
};

It can then be shared by other protocols:

protocol Drawer {
    compose SceneryController;
    Circle(int x, int y, int radius);
    Square(int x, int y, int diagonal);
};

protocol Writer {
    compose SceneryController;
    Text(int x, int y, string message);
};

In the above, there are three protocols, SceneryController, Drawer, and Writer. Drawer is used to draw graphical objects, like circles and squares at given locations with given sizes. It composes the methods SetBackground() and SetForeground() from the SceneryController protocol because it includes the SceneryController protocol (by way of the compose keyword).

The Writer protocol, used to write text on the display, includes the SceneryController protocol in the same way.

Now both Drawer and Writer include SetBackground() and SetForeground().

This offers several advantages over having Drawer and Writer specify their own color setting methods:

  • the way to set background and foreground colors is the same, whether it's used to draw a circle, square, or put text on the display.
  • new methods can be added to Drawer and Writer without having to change their definitions, simply by adding them to the SceneryController protocol.

The last point is particularly important, because it allows us to add functionality to existing protocols. For example, we might introduce an alpha-blending (or “transparency”) feature to our graphics system. By extending the SceneryController protocol to deal with it, perhaps like so:

protocol SceneryController {
    SetBackground(Color color);
    SetForeground(Color color);
    SetAlphaChannel(int a);
};

we've now extended both Drawer and Writer to be able to support alpha blending.

Multiple compositions

Composition is not a one-to-one relationship — we can include multiple compositions into a given protocol, and not all protocols need be composed of the same mix of included protocols.

For example, we might have the ability to set font characteristics. Fonts don't make sense for our Drawer protocol, but they do make sense for our Writer protocol, and perhaps other protocols.

So, we define our FontController protocol:

protocol FontController {
    SetPointSize(int points);
    SetFontName(string fontname);
    Italic(bool onoff);
    Bold(bool onoff);
    Underscore(bool onoff);
    Strikethrough(bool onoff);
};

and then invite Writer to include it, by using the compose keyword:

protocol Writer {
    compose SceneryController;
    compose FontController;
    Text(int x, int y, string message);
};

Here, we‘ve extended the Writer protocol with the FontController protocol’s methods, without disturbing the Drawer protocol (which doesn't need to know anything about fonts).

Protocol composition is similar to mixin. More details are discussed in FTP-023: Compositional Model.

Layering

At the beginning of this section, we mentioned a second use for composition, namely exposing various levels of functionality to different audiences.

In this example, we have two protocols that are independently useful, a Clock protocol to get the current time and timezone:

protocol Clock {
    Now() -> (Time time);
    CurrentTimeZone() -> (string timezone);
}

And an Horologist protocol that sets the time and timezone:

protocol Horologist {
    SetTime(Time time);
    SetCurrentTimeZone(string timezone);
}

We may not necessarily wish to expose the more privileged Horologist protocol to just any client, but we do want to expose it to the system clock component. So, we create a protocol (SystemClock) which composes both:

protocol SystemClock {
    compose Clock;
    compose Horologist;
}

Aliasing

Type aliasing is supported. For example:

using StoryID = string:MAX_SIZE;
using up_to_five = vector:5;

In the above, the identifier StoryID is an alias for the declaration of a string with a maximum size of MAX_SIZE. The identifier up_to_five is an alias for a vector declaration of five elements.

The identifiers StoryID and up_to_five can be used wherever their aliased definitions can be used. Consider:

struct Message {
    StoryID baseline;
    up_to_five<StoryID> chapters;
};

Here, the Message struct contains a string of MAX_SIZE bytes called baseline, and a vector of up to 5 strings of MAX_SIZE called chapters.

Note that byte and bytes are built in aliases, see below.

Built-ins

FIDL provides several built-ins:

  • convenience types (byte and bytes)
  • zx library see below

Built-in aliases

The types byte and bytes are built-in, and are conceptually equivalent to:

library builtin;

using byte = uint8;
using bytes = vector<byte>;

When you refer to a name without specific scope, e.g.:

struct SomeName {
    byte here;
};

we treat this as builtin.byte automatically (so long as there isn't a more-specific name in scope).

ZX Library

The fidlc compiler automatically generates an internal ZX library for you that contains commonly used Zircon definitions.