tree: 45aa0731247aa6e18c4c7e5ca8e89038ba31cc31 [search]
  1. docs/
  2. meta/
  3. src/
  4. BUILD.bazel
  5. BUILD.gn
  6. OWNERS
  7. README.md
src/ui/lib/input_pipeline/README.md

input_pipeline

Reviewed on: 2022-03-22

input_pipeline is a library for creating an input pipeline.

  • For information on how to integrate this library with a larger Rust program, see integration docs.

Building

To add input to your build, append --with //src/ui/lib/input_pipeline to the fx set invocation.

Using

input_pipeline can be used by depending on the //src/ui/lib/input_pipeline GN target.

input_pipeline is not available in the SDK.

Testing

Unit tests for input_pipeline are available in the input_pipeline_lib_tests package.

$ fx test input_pipeline_lib_tests

Run-time Configuration and Debugging

Keymap handler

Change the keymap using the following commands, for example:

ffx config set setui true // only need to run once
ffx setui keyboard --keymap UsQwerty

Use:

ffx setui keyboard --help

for more information.

More documentation

See the docs folder.