/* | |
* Vertex shader used by tri demo. | |
*/ | |
#version 140 | |
#extension GL_ARB_separate_shader_objects : enable | |
#extension GL_ARB_shading_language_420pack : enable | |
layout (location = 0) in vec4 pos; | |
layout (location = 1) in vec2 attr; | |
layout (location = 0) out vec2 texcoord; | |
void main() { | |
texcoord = attr; | |
gl_Position = pos; | |
} |