blob: 7672fb721200434f2f1e5ec83dc9abf1f10dc132 [file] [log] [blame]
/*
* Fragment shader for tri demo
*/
#version 140
#extension GL_ARB_separate_shader_objects : enable
#extension GL_ARB_shading_language_420pack : enable
layout (binding = 0) uniform sampler2D tex;
layout (location = 0) in vec2 texcoord;
layout (location = 0) out vec4 uFragColor;
void main() {
uFragColor = texture(tex, texcoord);
}