blob: 3c29b7d0459799dfa136ef6add6a8eef29b30de0 [file] [log] [blame]
/*
* Fragment shader for cube demo
*/
#version 140
#extension GL_ARB_separate_shader_objects : enable
#extension GL_ARB_shading_language_420pack : enable
layout (binding = 1) uniform sampler2D tex;
layout (location = 0) in vec4 texcoord;
layout (location = 0) out vec4 uFragColor;
void main() {
uFragColor = texture(tex, texcoord.xy);
}