| // Copyright 2015 The Shaderc Authors. All rights reserved. |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| #ifndef LIBSHADERC_UTIL_IO_H_ |
| #define LIBSHADERC_UTIL_IO_H_ |
| |
| #include <string> |
| #include <vector> |
| |
| #include "string_piece.h" |
| |
| namespace shaderc_util { |
| |
| // Reads all of the characters in a given file into input_data. Outputs an |
| // error message to std::cerr if the file could not be read and returns false if |
| // there was an error. If the input_file is "-", then input is read from |
| // std::cin. |
| bool ReadFile(const std::string& input_file_name, |
| std::vector<char>* input_data); |
| |
| // Writes output_data to a file, overwriting if it exists. If output_file_name |
| // is "-", writes to std::cout. |
| bool WriteFile(const std::string& output_file_name, string_piece output_data); |
| |
| } // namespace shaderc_util |
| |
| #endif // LIBSHADERC_UTIL_IO_H_ |