| project(libshaderc_util) |
| |
| add_library(shaderc_util STATIC |
| include/libshaderc_util/file_finder.h |
| include/libshaderc_util/format.h |
| include/libshaderc_util/io.h |
| include/libshaderc_util/resources.h |
| include/libshaderc_util/string_piece.h |
| include/libshaderc_util/universal_unistd.h |
| src/file_finder.cc |
| src/io.cc |
| src/resources.cc |
| ) |
| |
| default_compile_options(shaderc_util) |
| target_include_directories(shaderc_util PUBLIC include PRIVATE ${glslang_SOURCE_DIR}) |
| find_package(Threads) |
| target_link_libraries(shaderc_util PRIVATE |
| glslang OSDependent OGLCompiler glslang ${CMAKE_THREAD_LIBS_INIT}) |
| |
| add_shaderc_tests( |
| TEST_PREFIX shaderc_util |
| LINK_LIBS shaderc_util |
| TEST_NAMES |
| string_piece |
| format |
| file_finder |
| io) |
| |
| # This target copies content of testdata into the build directory. |
| add_custom_target(testdata COMMAND |
| ${CMAKE_COMMAND} -P ${CMAKE_CURRENT_SOURCE_DIR}/testdata/copy-to-build.cmake) |
| |
| add_dependencies(shaderc_util_file_finder_test testdata) |
| add_dependencies(shaderc_util_io_test testdata) |
| |
| add_definitions(-DCURRENT_DIR="${CMAKE_CURRENT_BINARY_DIR}") |