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// Copyright 2015 The Shaderc Authors. All rights reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef LIBSHADERC_SRC_SHADERC_PRIVATE_H_
#define LIBSHADERC_SRC_SHADERC_PRIVATE_H_
#include "shaderc.h"
#include <cstdint>
#include <string>
#include <vector>
// Described in shaderc.h.
struct shaderc_spv_module {
// Whether compilation succeeded.
bool compilation_succeeded;
// SPIR-V binary.
std::vector<uint32_t> spirv;
// Compilation messages.
std::string messages;
};
struct shaderc_compiler {
// Whether or not this compiler is in an initialized state.
bool initialized = true;
};
#endif // LIBSHADERC_SRC_SHADERC_PRIVATE_H_