| // Copyright 2015 The Shaderc Authors. All rights reserved. |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| #ifndef LIBSHADERC_SRC_SHADERC_PRIVATE_H_ |
| #define LIBSHADERC_SRC_SHADERC_PRIVATE_H_ |
| |
| #include "shaderc.h" |
| |
| #include <cstdint> |
| #include <string> |
| #include <vector> |
| |
| // Described in shaderc.h. |
| struct shaderc_spv_module { |
| // Whether compilation succeeded. |
| bool compilation_succeeded; |
| // SPIR-V binary. |
| std::vector<uint32_t> spirv; |
| // Compilation messages. |
| std::string messages; |
| }; |
| |
| struct shaderc_compiler { |
| // Whether or not this compiler is in an initialized state. |
| bool initialized = true; |
| }; |
| |
| #endif // LIBSHADERC_SRC_SHADERC_PRIVATE_H_ |