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# Copyright 2015 The Shaderc Authors. All rights reserved.
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
import expect
from glslc_test_framework import GlslCTest, inside_glslc_testsuite
from placeholder import FileShader
def empty_es_310_shader():
return '#version 310 es\n void main() {}\n'
@inside_glslc_testsuite('FileExtension')
class VerifyVertExtension(expect.ValidObjectFile):
"""Tests glslc accepts vertex shader extension (.vert)."""
shader = FileShader(empty_es_310_shader(), '.vert')
glslc_args = ['-c', shader]
@inside_glslc_testsuite('FileExtension')
class VerifyFragExtension(expect.ValidObjectFile):
"""Tests glslc accepts fragment shader extension (.frag)."""
shader = FileShader(empty_es_310_shader(), '.frag')
glslc_args = ['-c', shader]
@inside_glslc_testsuite('FileExtension')
class VerifyTescExtension(expect.ValidObjectFile):
"""Tests glslc accepts tessellation control shader extension (.tesc)."""
shader = FileShader(
'#version 440 core\n layout(vertices = 3) out;\n void main() {}',
'.tesc')
glslc_args = ['-c', shader]
@inside_glslc_testsuite('FileExtension')
class VerifyTeseExtension(expect.ValidObjectFile):
"""Tests glslc accepts tessellation evaluation shader extension (.tese)."""
shader = FileShader(
'#version 440 core\n layout(triangles) in;\n void main() {}', '.tese')
glslc_args = ['-c', shader]
@inside_glslc_testsuite('FileExtension')
class VerifyGeomExtension(expect.ValidObjectFile):
"""Tests glslc accepts geomtry shader extension (.geom)."""
shader = FileShader(
'#version 150 core\n layout (triangles) in;\n'
'layout (line_strip, max_vertices = 4) out;\n void main() {}',
'.geom')
glslc_args = ['-c', shader]
@inside_glslc_testsuite('FileExtension')
class VerifyCompExtension(expect.ValidObjectFile):
"""Tests glslc accepts compute shader extension (.comp)."""
shader = FileShader(empty_es_310_shader(), '.comp')
glslc_args = ['-c', shader]
@inside_glslc_testsuite('FileExtension')
class InvalidExtension(expect.ErrorMessage):
"""Tests the error message if a file extension cannot be determined."""
shader = FileShader('', '.fraga')
glslc_args = ['-c', shader]
expected_error = [
"glslc: error: '", shader,
"': file not recognized: File format not recognized\n"]