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// Copyright 2015 The Shaderc Authors. All rights reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef GLSLC_FILE_INCLUDER_H_
#define GLSLC_FILE_INCLUDER_H_
#include <string>
#include <utility>
#include "glslang/Public/ShaderLang.h"
#include "libshaderc_util/file_finder.h"
namespace glslc {
// An Includer for files. Translates the #include argument into the file's
// contents, based on a FileFinder.
class FileIncluder : public glslang::TShader::Includer {
public:
FileIncluder(const shaderc_util::FileFinder* file_finder)
: file_finder_(*file_finder) {}
// Finds filename in search path and returns its contents. See
// Includer::include().
std::pair<bool, std::string> include(const char* filename) const override;
private:
// Used by include() to get the full filepath.
const shaderc_util::FileFinder& file_finder_;
};
} // namespace glslc
#endif // GLSLC_FILE_INCLUDER_H_