| // Copyright 2015 The Shaderc Authors. All rights reserved. |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| #ifndef GLSLC_FILE_INCLUDER_H_ |
| #define GLSLC_FILE_INCLUDER_H_ |
| |
| #include <string> |
| #include <utility> |
| |
| #include "glslang/Public/ShaderLang.h" |
| |
| #include "libshaderc_util/file_finder.h" |
| |
| namespace glslc { |
| |
| // An Includer for files. Translates the #include argument into the file's |
| // contents, based on a FileFinder. |
| class FileIncluder : public glslang::TShader::Includer { |
| public: |
| FileIncluder(const shaderc_util::FileFinder* file_finder) |
| : file_finder_(*file_finder) {} |
| |
| // Finds filename in search path and returns its contents. See |
| // Includer::include(). |
| std::pair<bool, std::string> include(const char* filename) const override; |
| |
| private: |
| // Used by include() to get the full filepath. |
| const shaderc_util::FileFinder& file_finder_; |
| }; |
| |
| } // namespace glslc |
| |
| #endif // GLSLC_FILE_INCLUDER_H_ |