| SDL_PROC(void, glBindTexture, (GLenum, GLuint)) |
| SDL_PROC(void, glBlendFunc, (GLenum, GLenum)) |
| SDL_PROC(void, glBlendFuncSeparateOES, (GLenum, GLenum, GLenum, GLenum)) |
| SDL_PROC(void, glClear, (GLbitfield)) |
| SDL_PROC(void, glClearColor, (GLclampf, GLclampf, GLclampf, GLclampf)) |
| SDL_PROC(void, glColor4f, (GLfloat, GLfloat, GLfloat, GLfloat)) |
| SDL_PROC(void, glDeleteTextures, (GLsizei, const GLuint *)) |
| SDL_PROC(void, glDisable, (GLenum)) |
| SDL_PROC(void, glDisableClientState, (GLenum array)) |
| SDL_PROC(void, glDrawArrays, (GLenum, GLint, GLsizei)) |
| SDL_PROC(void, glDrawTexfOES, (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat)) |
| SDL_PROC(void, glEnable, (GLenum)) |
| SDL_PROC(void, glEnableClientState, (GLenum)) |
| SDL_PROC(void, glFinish, (void)) |
| SDL_PROC(void, glGenFramebuffersOES, (GLsizei, GLuint *)) |
| SDL_PROC(void, glGenTextures, (GLsizei, GLuint *)) |
| SDL_PROC(GLenum, glGetError, (void)) |
| SDL_PROC(void, glGetIntegerv, (GLenum, GLint *)) |
| SDL_PROC(void, glLoadIdentity, (void)) |
| SDL_PROC(void, glMatrixMode, (GLenum)) |
| SDL_PROC(void, glOrthof, (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat)) |
| SDL_PROC(void, glPixelStorei, (GLenum, GLint)) |
| SDL_PROC(void, glReadPixels, (GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, GLvoid*)) |
| SDL_PROC(void, glScissor, (GLint, GLint, GLsizei, GLsizei)) |
| SDL_PROC(void, glTexCoordPointer, (GLint, GLenum, GLsizei, const GLvoid *)) |
| SDL_PROC(void, glTexEnvf, (GLenum, GLenum, GLfloat)) |
| SDL_PROC(void, glTexImage2D, (GLenum, GLint, GLint, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *)) |
| SDL_PROC(void, glTexParameteri, (GLenum, GLenum, GLint)) |
| SDL_PROC(void, glTexParameteriv, (GLenum, GLenum, const GLint *)) |
| SDL_PROC(void, glTexSubImage2D, (GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *)) |
| SDL_PROC(void, glVertexPointer, (GLint, GLenum, GLsizei, const GLvoid *)) |
| SDL_PROC(void, glViewport, (GLint, GLint, GLsizei, GLsizei)) |
| SDL_PROC(void, glBindFramebufferOES, (GLenum, GLuint)) |
| SDL_PROC(void, glFramebufferTexture2DOES, (GLenum, GLenum, GLenum, GLuint, GLint)) |
| SDL_PROC(GLenum, glCheckFramebufferStatusOES, (GLenum)) |
| SDL_PROC(void, glPushMatrix, (void)) |
| SDL_PROC(void, glTranslatef, (GLfloat, GLfloat, GLfloat)) |
| SDL_PROC(void, glRotatef, (GLfloat, GLfloat, GLfloat, GLfloat)) |
| SDL_PROC(void, glPopMatrix, (void)) |
| SDL_PROC(void, glDeleteFramebuffersOES, (GLsizei, const GLuint*)) |
| |
| /* vi: set ts=4 sw=4 expandtab: */ |