Fixed bug 3456 - SDL_GameControllerOpen fails if the joystick subsystem isn't initialized

Philipp Wiesemann

Maybe the fault is in the SDL_VIDEO_DRIVER_WINDOWS section in SDL_InitSubSystem() of "src/SDL.c". Because there only SDL_INIT_JOYSTICK is checked. The flags are adapted for SDL_INIT_GAMECONTROLLER afterwards.
diff --git a/src/SDL.c b/src/SDL.c
index 687c140..9eef00c 100644
--- a/src/SDL.c
+++ b/src/SDL.c
@@ -115,6 +115,16 @@
     /* Clear the error message */
     SDL_ClearError();
 
+    if ((flags & SDL_INIT_GAMECONTROLLER)) {
+        /* game controller implies joystick */
+        flags |= SDL_INIT_JOYSTICK;
+    }
+
+    if ((flags & (SDL_INIT_VIDEO|SDL_INIT_JOYSTICK))) {
+        /* video or joystick implies events */
+        flags |= SDL_INIT_EVENTS;
+    }
+
 #if SDL_VIDEO_DRIVER_WINDOWS
 	if ((flags & (SDL_INIT_HAPTIC|SDL_INIT_JOYSTICK))) {
 		if (SDL_HelperWindowCreate() < 0) {
@@ -127,16 +137,6 @@
     SDL_TicksInit();
 #endif
 
-    if ((flags & SDL_INIT_GAMECONTROLLER)) {
-        /* game controller implies joystick */
-        flags |= SDL_INIT_JOYSTICK;
-    }
-
-    if ((flags & (SDL_INIT_VIDEO|SDL_INIT_JOYSTICK))) {
-        /* video or joystick implies events */
-        flags |= SDL_INIT_EVENTS;
-    }
-
     /* Initialize the event subsystem */
     if ((flags & SDL_INIT_EVENTS)) {
 #if !SDL_EVENTS_DISABLED